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Thrown weapon and duelling fighting style.
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<blockquote data-quote="Charlaquin" data-source="post: 9463143" data-attributes="member: 6779196"><p>I agree</p><p></p><p>Yes, provided they are sufficiently strong, which is why I do prefer the strength 13 requirement for the heavy property over the old “Small characters get disadvantage” version. It’s switching this to 13 Dex for ranged weapons that I dislike.</p><p></p><p>I’ve always just assumed weapons for Small PCs are built appropriately for their user. This is probably more involved than a simple scaling down - as you noted, shorter bow limbs means lower draw weight, so a “longbow” that was built to be small enough for a halfling to wield would need some degree of composite construction and/or recurve to compensate for its shorter length. Likewise, a gnomish crossbow might have some compound draw mechanism to allow greater power at a smaller size. Melee weapons for small characters might have different weight distribution than their medium sized counterparts to achieve comparable striking force with less leverage. Etc. Since D&D is highly abstracted, it doesn’t get into the nitty gritty details of how small weapons are constructed to accommodate their wielders, but I can suspend my disbelief enough to accept that they work without needing to know the specifics of how.</p><p></p><p>All that said, gotta be strong to use a heavy bow or crossbow. No two ways about that, they should require 13 strength, not dex. I also think melee and ranged weapons alike should add Dex mod to hit and Str mod to damage.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9463143, member: 6779196"] I agree Yes, provided they are sufficiently strong, which is why I do prefer the strength 13 requirement for the heavy property over the old “Small characters get disadvantage” version. It’s switching this to 13 Dex for ranged weapons that I dislike. I’ve always just assumed weapons for Small PCs are built appropriately for their user. This is probably more involved than a simple scaling down - as you noted, shorter bow limbs means lower draw weight, so a “longbow” that was built to be small enough for a halfling to wield would need some degree of composite construction and/or recurve to compensate for its shorter length. Likewise, a gnomish crossbow might have some compound draw mechanism to allow greater power at a smaller size. Melee weapons for small characters might have different weight distribution than their medium sized counterparts to achieve comparable striking force with less leverage. Etc. Since D&D is highly abstracted, it doesn’t get into the nitty gritty details of how small weapons are constructed to accommodate their wielders, but I can suspend my disbelief enough to accept that they work without needing to know the specifics of how. All that said, gotta be strong to use a heavy bow or crossbow. No two ways about that, they should require 13 strength, not dex. I also think melee and ranged weapons alike should add Dex mod to hit and Str mod to damage. [/QUOTE]
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