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General Tabletop Discussion
*Dungeons & Dragons
Thrown weapon and duelling fighting style.
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<blockquote data-quote="Guest 7037866" data-source="post: 9463291"><p>Meh... it is only 1 point smaller on average (ex. d8 to d6 is 4.5 to 3.5 average). I am fine with someone 3 feet tall using a smaller version weapon not hitting <em>quite</em> as hard.</p><p></p><p></p><p>Yeah, those are the standard reasons why something wouldn't scale, but we aren't talking the difference in scale you are with examples of DaVinic's work for instance. My imagination isn't the issue, usually it is my desire for reality LOL.</p><p></p><p></p><p>IF armor served as damage reduction, I would agree with you! Then DEX works to determine if you actually just make contact with the target.</p><p></p><p>But it doesn't work that way. The way AC works is armor allows you to "be hit" but the attack was not able to penetrate the armor. High STR allows your attacks a better chance of penetrating the armor--represented by STR attack modifier for melee weapon. You are hitting with greater force, allowing you a better chance of getting past the armor to injure the PC inside. Also, the STR to control your weapon and get it to move where you want it to move to make those strikes is part of the fine motor control. What you are taking about is really more for the concept of Finesse weapons IMO.</p><p></p><p>However, ultimately, like you mentioned above, STR (and DEX) incorporate so many different aspects, nothing works perfectly. I wouldn't fight against a system that used DEX for attacks and STR for damage, particularly if armor is damage reduction and not AC.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9463291"] Meh... it is only 1 point smaller on average (ex. d8 to d6 is 4.5 to 3.5 average). I am fine with someone 3 feet tall using a smaller version weapon not hitting [I]quite[/I] as hard. Yeah, those are the standard reasons why something wouldn't scale, but we aren't talking the difference in scale you are with examples of DaVinic's work for instance. My imagination isn't the issue, usually it is my desire for reality LOL. IF armor served as damage reduction, I would agree with you! Then DEX works to determine if you actually just make contact with the target. But it doesn't work that way. The way AC works is armor allows you to "be hit" but the attack was not able to penetrate the armor. High STR allows your attacks a better chance of penetrating the armor--represented by STR attack modifier for melee weapon. You are hitting with greater force, allowing you a better chance of getting past the armor to injure the PC inside. Also, the STR to control your weapon and get it to move where you want it to move to make those strikes is part of the fine motor control. What you are taking about is really more for the concept of Finesse weapons IMO. However, ultimately, like you mentioned above, STR (and DEX) incorporate so many different aspects, nothing works perfectly. I wouldn't fight against a system that used DEX for attacks and STR for damage, particularly if armor is damage reduction and not AC. [/QUOTE]
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