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Thrown weapon and duelling fighting style.
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<blockquote data-quote="Charlaquin" data-source="post: 9463301" data-attributes="member: 6779196"><p>Personally, I don’t want players to feel nerfed for a roleplaying choice. They want to be short, they should be able to do that without taking -1 average damage to all their attacks. IMO, of course.</p><p></p><p>Sorry, to be clear I didn’t mean <em>your</em> imagination specifically, I mean that in general one’s ability to imagine an explanation for something in a fantasy world is the only thing limiting that fantasy world. And, sure, if the difference in scale negatively impacting the function doesn’t fit within your tolerance for suspension of disbelief, you could always come up with something else, if you wanted to - again, I point to expense rather than function being the limiting factor as an example. But obviously, if you aren’t interested in coming up with a narrative justification that’s also fine. We just have different preferences regarding how much disbelief we’re willing to suspend for the sake of game balance, and vice-versa.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9463301, member: 6779196"] Personally, I don’t want players to feel nerfed for a roleplaying choice. They want to be short, they should be able to do that without taking -1 average damage to all their attacks. IMO, of course. Sorry, to be clear I didn’t mean [I]your[/I] imagination specifically, I mean that in general one’s ability to imagine an explanation for something in a fantasy world is the only thing limiting that fantasy world. And, sure, if the difference in scale negatively impacting the function doesn’t fit within your tolerance for suspension of disbelief, you could always come up with something else, if you wanted to - again, I point to expense rather than function being the limiting factor as an example. But obviously, if you aren’t interested in coming up with a narrative justification that’s also fine. We just have different preferences regarding how much disbelief we’re willing to suspend for the sake of game balance, and vice-versa. [/QUOTE]
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Thrown weapon and duelling fighting style.
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