Thunderstones deafen permanently?

Wow. Didn't know it was permanent.... not good news for the bard if he can't inspire his comrads in battle, or if they can't hear him. Now I need to silence this thread before our DM hears about it... <KABOOM!>
 

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I've never played around too much with superior items... but now I'm starting to realize their evil benefits as a DM. The next encounter my party runs into will involve a party of rogues armed with Thunderstones and Tanglefoot bags. My party is REALLY going to hate me for this one... ;)
 

I don't totally remember what goes on in our campaign. we haven't used them too much. but I seem to remember that we decieded that magical healing (cure light ect) cures the thunder stone damage it is a physical effect the thunder sound deafens it isn't a magical deafening. so while healing wouldn't get rid of it a cure potion would.
 


By the way, for those who think thunderstones are too powerful, in the new arms and equipment guide- they talk about how alchemical concoctions can emulate the effects of spells, often times very powerful spells. Just something to keep in mind.
 

frankthedm said:
I hear in real life a popped eardrum [like from a Flash-bang stun grenade] will grow back in a few weeks.

As I understand it (Keep in mind, my knowledge isn't very good), this isn't always a sure thing... and even when it does, it's normaly not as good as before.
 

Stalker0 said:
By the way, for those who think thunderstones are too powerful, in the new arms and equipment guide- they talk about how alchemical concoctions can emulate the effects of spells, often times very powerful spells. Just something to keep in mind.

Of course, that doesn't actualy mean anything... Unless you are suggesting that WotC has never put out anything too powerful before... *cough*harm*cough*.
 

Tsyr said:


Of course, that doesn't actualy mean anything... Unless you are suggesting that WotC has never put out anything too powerful before... *cough*harm*cough*.

The real problem with harm was the less of the spell itself and more of the changes to the 3rd edition game.

Before 3e HP never went as high as 3e [thus delayed blast fireball was a comparablre spell for the wizard] touch attacks did NOT ignore armor, if you lost initative ANY hit WOULD disrupt your spell, you did not get to move the round you cast a spell and you could not hold the charge untill you hit.
 

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