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Thwarting Astral Projection

AuraSeer said:
Relying only on your party's abilities, the only thing that comes to mind is Forbiddance. It's 6th level, well within your cleric's abilities, and has Permanent duration. The affected area is limited, but at least you can use it on your stronghold to prevent the baddies from warping in and killing you in your sleep.

Until said baddie decides to slap the Forbiddance with a Dispel, Greater Dispel or, if you are extremely unfortunate, Splendid Dispel. Then they kill you in your sleep. :)

-Tiberius
 

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If you know his name just buy gate scroll 3250gp or so and summon him. No SR no save then dimensional anchor and try to kill him. :cool:

If gate spell is not banned in your campain.
 

In order to Plane Shift, you need "a small, forked metal rod" keyed to the destination. There aren't going to be any of those lying around for this psionically created, temporary, pocket plane.

Unless it's a creature that can use Plane Shift as a spell-like ability, in which case it would not need the material component.

Mind Flayers can use Plane Shift at will.

;)
 

***If you know his name just buy gate scroll 3250gp or so and summon him. No SR no save then dimensional anchor and try to kill him. If gate spell is not banned in your campain.***

Umm.. you can't gate unique creatures. In other words you can gate an Illithid who's on another plane, but you can't gate Bob Smith the Illithid who is camping in the Abyss.
 

You can still open a gate in thier vicinity. It stays open long enough to transport the target creature, so just step through and coup-de-grace.
 

Ya, we're dealing with Illithids here - which is why they come back every 30 minutes after we "kill" them. The Gate spell sounds like a good way to get into their demiplane but I'm not sure we'll be able to find a scroll of such power on short notice.

I see that Dimensional Anchor prevents Astral Projection. If I anchored the projection, would that keep it from returning to the real body for the duration of the spell? I was thinking: anchor the projection, then gate to the demiplane and coup de gras the real body.

As a side question, the Geneisis spell doesn't say anything about being able to travel back and forth to your new demi-plane. Do you have to Plane Shift or Gate in order to get in and out of the plane you create?
 

HAHA of course you are wrong Arravis, knowing someone's name dosn't make him unique and you don't care what plane he is on.
Unique is one of his kind so if he was the only Illithid in universe then gate would not work.

In other way every creature every ant and every fly would be unique. Ant no. 10000091, ant no. 10000092,ant no. 10000093 so all ants are unique.
So actually you would be unable to gate anything since all monsters/creatures etc are unique.

All you need is name.
At last try to read the spell description before you post something about it.
 
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Hand of Vecna said:
Unless it's a creature that can use Plane Shift as a spell-like ability, in which case it would not need the material component.
Hey, that's a good point! So how about this:

1) I cast Greater Planar Ally, begging my deity to send me a a couatl.

2) I bargain with the couatl to Plane Shift myself and my allies to the bad guy's demiplane (which we've viewed briefly via Zone of Revelation).

3) We gate in a kill the mind suckers once and for all.

A couatl is a 9HD outsider, just a tad too big for Lesser Planar Ally. Since Greater Planar Ally is such overkill, hopefully my diety will be in a benevolent mood regarding my request (and not send me a horde or earth elementals or some such). And really, just asking for a Plane Shift should not be too much of a hardship for the big snake. I don't need to the couatl to fight for us. I don't even need a ride back (I can Plane Shift myself out of the demiplane). So, at least in theory, the barganing should not be too hard.

If that doesn't work, then I guess Plan B will be to try out Mass Manifest. Since we could see the demiplane with Zone of Revelation, we should be able to Manifest it neh?
 

**HAHA of course you are wrong Arravis, knowing someone's name dosn't make him unique and you don't care what plane he is on.***

Read what I postec closely and read the Gate spell closely please before you make claims that I am incorrect. I think you will find the opposite to be true.

Additionally, you cannot gate next to someone who's name you know, doesn't work that way, sorry. You need information on a location, not on an individual if you wish to use Gate that way.
 
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Doorf said:
HAHA of course you are wrong Arravis, knowing someone's name dosn't make him unique and you don't care what plane he is on.
Unique is one of his kind so if he was the only Illithid in universe then gate would not work.

In other way every creature every ant and every fly would be unique. Ant no. 10000091, ant no. 10000092,ant no. 10000093 so all ants are unique.
So actually you would be unable to gate anything since all monsters/creatures etc are unique.

All you need is name.
At last try to read the spell description before you post something about it.

The unique clause is subject to much interpretation. You ought not pass off your interperation of it as objective fact, especially in such a derisive manner. I would agree with Arravis in my interpretation of the Gate spell. IMG, one may Gate in a solar (in the generic) and compel its presence, but if one wanted to Gate in Iathren, Defender of Justice, then Iathren would not be required to appear.

Another interesting clause relevant to this discussion is this (from the SRD):
Note that deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire.

I would rule that if the mind flayer in question created this demiplane using the Genesis power, then he qualifies as a being who rules a planar realm and as such can shut down Gates while within. Next time he shows up, call up an Astral Dreadnaught. Or Dispel him. Or wander around with an antimagic field (unless your DM uses the "psionics are different" variant.

-Tiberius
 
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