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General Tabletop Discussion
*Pathfinder & Starfinder
Tiamat and Bahamut--Why Use Real World Mythology?
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<blockquote data-quote="Kobu" data-source="post: 3934431" data-attributes="member: 12434"><p>Howard?</p><p></p><p>Anyway, it's a lazy/fanfic-ish practice. Tyr being in FR never made a bit of sense and they should dump him altogether. There may be others there but I don't recall.</p><p></p><p>It's like making a new scifi series about the hardships of life on a far-flung human colony and for no explainable reason, Geordi La Forge is there, except now he has a blue afro and can't stop talking about surfing.</p><p></p><p></p><p></p><p>There's a lot of stupid fluff from 1st ed. I don't think that's a good reason to continue it to a new edition. If Tiamat and Bahamut quietly disappeared or were replaced by original gods, I don't think anyone would have cared.</p><p></p><p></p><p></p><p>If you want to run a Norse mythology themed D&D game, It's great, but there's no reason to include our mythology in a generic game setting.</p><p></p><p></p><p></p><p>They're fine. They may have come about by a strange route, but they exist on their own with no ties to Earth. Even a simple renaming would work in 4E since as I pointed out, the D&D versions of Tiamat and Bahamut have little to do with the actual mythological versions.</p><p></p><p></p><p></p><p>Just as Greyhawk deities belong in Greyhawk, so to do the other gods belong in their respective realms. If Wizards feels they need to have dragon gods, pulling from Dragonlance is a better choice though than continuing to mangle real world mythology.</p></blockquote><p></p>
[QUOTE="Kobu, post: 3934431, member: 12434"] Howard? Anyway, it's a lazy/fanfic-ish practice. Tyr being in FR never made a bit of sense and they should dump him altogether. There may be others there but I don't recall. It's like making a new scifi series about the hardships of life on a far-flung human colony and for no explainable reason, Geordi La Forge is there, except now he has a blue afro and can't stop talking about surfing. There's a lot of stupid fluff from 1st ed. I don't think that's a good reason to continue it to a new edition. If Tiamat and Bahamut quietly disappeared or were replaced by original gods, I don't think anyone would have cared. If you want to run a Norse mythology themed D&D game, It's great, but there's no reason to include our mythology in a generic game setting. They're fine. They may have come about by a strange route, but they exist on their own with no ties to Earth. Even a simple renaming would work in 4E since as I pointed out, the D&D versions of Tiamat and Bahamut have little to do with the actual mythological versions. Just as Greyhawk deities belong in Greyhawk, so to do the other gods belong in their respective realms. If Wizards feels they need to have dragon gods, pulling from Dragonlance is a better choice though than continuing to mangle real world mythology. [/QUOTE]
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Tiamat and Bahamut--Why Use Real World Mythology?
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