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Tickleberry's continuing adventures or "Killer Kobalds, from Where?"
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<blockquote data-quote="jasper" data-source="post: 399963" data-attributes="member: 277"><p><strong>spooky voice</strong></p><p></p><p>Spooky voice speaks.</p><p></p><p>I was sleeping peacefully until I hear these noises. Adventurers! Again! I giggle as the halfling tells the human plate guy to look out. Crash! Bang! Clatter! Fighter falls into the trap. I also hear some choking in the background. They found the dust of sneezing. Ha! Ha! Goldie would be please. </p><p>Just after they haul the fighter out of the pit, the gremlins attack. Stupid gremlins. The party takes out two in seconds. The other two beat feet and slide across the chasm. The fighter and halfling run smack dab into the fishhook trap as they give chase. Boy does the halfling have a mouth on her.</p><p></p><p>The party wizard reminds them they have a few minutes left on his fly spell. So they anchor two ropes and fly across paying out rope as the go. Then they start hammering at the walls and blocking the gremlins spider trap and one of my side tunnels. Goldie is not going to be happy with their redecorating. They get to the door with its riddle. And halfling starts humming to herself and feeling up and down the wall. Oh, she’s a thief. Goldie will deal with her. She spends a half hour or so on the door before the bard “Cut Wind” announces he has solved the clue and dials in the code. The door opens.</p><p></p><p>The party freaks when Rusty and Rosy come out to play. The fighter panics and flees the dungeon. Almost! He forgot one small thing. The chasm. One small step for man. One giant splash for mankind. Ha! Ha! Ha! He belly flops into the water at the bottom of the chasm. Tickle berry tumbles pass Rusty and Rosy. Then starts plugging them with her bow. One of spell casters casts levitate on both of them and the party starts playing baseball with Goldie’s monsters. Well they hack the poor creatures up. The good thing I don’t have to feed them any more. The bad thing Goldie is going to make them pay for the damages.</p><p></p><p>I look down at the water and notice the bubbles are fewer. Well the party remembers the splash and comes to investigate. They are starting to climb down when the fighter bobs up to surface with one sword between his teeth. And he is screaming about his plate armour being at the bottom of lake. I wonder if he will scream when the creature at the bottom of lake comes up to introduce himself. </p><p></p><p>You know he screams very well. Now at the top of chasm we have a mixture of hobbits, elves and half elf. At the bottom we have nearly nakkin fighter who can’t see because it dark down there. And the halflings torches don’t reach enough to be able see. I think Cut Wind suggests dropping the bodies of Rosy and Rusty down on top of the fighter and creature. The fighter vetoes this most adamantly! He gets lucky and kills the creature. There goes play time, now I have no one to throw rocks at. The priest casts a spell and retrieves the plate armour.</p><p></p><p>The party continues to the trapped hallway. Show time. I disguise my voice and tell them rules. Most of party trips a couple of traps before making across. They wait to recover. Then hop skip and jump the stairs missing all the nice traps. Rats. I must tell Goldie to upgrade. </p><p></p><p>The halfling jumps out of her skin when the door speaks to her. She flubs the password and its Kill win to the rescue. They get into the first grand hall and halfling starts drooling over the treasure in the mirror. They did not fall for the three traps and activate the mirror.</p><p></p><p>As they get into the treasure room the mage, naked priest, and wet fighter rush to the spell books. Kill win is shuffling through the knee-deep treasure pile and drooling. Goldie’s last surprise is activated. Pshaw! They took out with no damage. I’m going have to talk to the old girl when I see her next. They loot the treasure room.</p><p></p><p>Since they have won the treasure and Goldie still hasn’t returned. I guess I will leave her a note. Then follow this party. They have to be more interesting than the gremlins. And I wanted to check out the noises from the valley.</p></blockquote><p></p>
[QUOTE="jasper, post: 399963, member: 277"] [b]spooky voice[/b] Spooky voice speaks. I was sleeping peacefully until I hear these noises. Adventurers! Again! I giggle as the halfling tells the human plate guy to look out. Crash! Bang! Clatter! Fighter falls into the trap. I also hear some choking in the background. They found the dust of sneezing. Ha! Ha! Goldie would be please. Just after they haul the fighter out of the pit, the gremlins attack. Stupid gremlins. The party takes out two in seconds. The other two beat feet and slide across the chasm. The fighter and halfling run smack dab into the fishhook trap as they give chase. Boy does the halfling have a mouth on her. The party wizard reminds them they have a few minutes left on his fly spell. So they anchor two ropes and fly across paying out rope as the go. Then they start hammering at the walls and blocking the gremlins spider trap and one of my side tunnels. Goldie is not going to be happy with their redecorating. They get to the door with its riddle. And halfling starts humming to herself and feeling up and down the wall. Oh, she’s a thief. Goldie will deal with her. She spends a half hour or so on the door before the bard “Cut Wind” announces he has solved the clue and dials in the code. The door opens. The party freaks when Rusty and Rosy come out to play. The fighter panics and flees the dungeon. Almost! He forgot one small thing. The chasm. One small step for man. One giant splash for mankind. Ha! Ha! Ha! He belly flops into the water at the bottom of the chasm. Tickle berry tumbles pass Rusty and Rosy. Then starts plugging them with her bow. One of spell casters casts levitate on both of them and the party starts playing baseball with Goldie’s monsters. Well they hack the poor creatures up. The good thing I don’t have to feed them any more. The bad thing Goldie is going to make them pay for the damages. I look down at the water and notice the bubbles are fewer. Well the party remembers the splash and comes to investigate. They are starting to climb down when the fighter bobs up to surface with one sword between his teeth. And he is screaming about his plate armour being at the bottom of lake. I wonder if he will scream when the creature at the bottom of lake comes up to introduce himself. You know he screams very well. Now at the top of chasm we have a mixture of hobbits, elves and half elf. At the bottom we have nearly nakkin fighter who can’t see because it dark down there. And the halflings torches don’t reach enough to be able see. I think Cut Wind suggests dropping the bodies of Rosy and Rusty down on top of the fighter and creature. The fighter vetoes this most adamantly! He gets lucky and kills the creature. There goes play time, now I have no one to throw rocks at. The priest casts a spell and retrieves the plate armour. The party continues to the trapped hallway. Show time. I disguise my voice and tell them rules. Most of party trips a couple of traps before making across. They wait to recover. Then hop skip and jump the stairs missing all the nice traps. Rats. I must tell Goldie to upgrade. The halfling jumps out of her skin when the door speaks to her. She flubs the password and its Kill win to the rescue. They get into the first grand hall and halfling starts drooling over the treasure in the mirror. They did not fall for the three traps and activate the mirror. As they get into the treasure room the mage, naked priest, and wet fighter rush to the spell books. Kill win is shuffling through the knee-deep treasure pile and drooling. Goldie’s last surprise is activated. Pshaw! They took out with no damage. I’m going have to talk to the old girl when I see her next. They loot the treasure room. Since they have won the treasure and Goldie still hasn’t returned. I guess I will leave her a note. Then follow this party. They have to be more interesting than the gremlins. And I wanted to check out the noises from the valley. [/QUOTE]
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