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Tickleberry's continuing adventures or "Killer Kobalds, from Where?"
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<blockquote data-quote="Tickleberry" data-source="post: 404035" data-attributes="member: 1565"><p><strong>Once again connected to the great net.</strong></p><p></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> Well, now that the magic is back, I can let everyone know what's what. Yee haaaa! Mr. Fred annoyed us for a couple of nights, that's true. Annoyed us bad enough to make the bard's puncture wounds bleed. Luckily, we now have a REAL wizard. A post hypnotic suggestion cleared Mr. Fred out quick enough. </span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> On the way down, there were some closely guarded wagons. A little judicious snooping (so judicious that we didn't get clobbered) turned up tantalizing clues. The dancing girls, if you can believe it, were in the most heavily guarded. Some type of giants were in the others. I suspected dancing girls on the way down, but it wasn't born out until they were dropped off. The giants? Ummm, remember, wizard I ain't, and I think it would take Elminster to solve that particular knot.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> We set up outside the boom town. They thought entirely too much of their little town by the prices they were charging. We set up in the part of the valley that still had some trees in it. Turns out we were camping on Goldie's doorstep. </span></span></p><p><span style="font-size: 12px"><span style="color: skyblue">Strange things kept happening to people who entered her cave.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue">Stories abound of naked adventurers who didn't know what had happened to put them there. The last memory is consistently that of them entering. Of course we had to investigate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> Well, we entered, and the burly fighter found the first trap. We laughed at him, and then pulled him out. I started checking traps fairly often, though. Gremlins are much sneakier than you might expect. Unfortunately, I had a big burly fighter to deal with. He would not stay back. Thanks to him, I got a face full of fish hooks. Darned Fighter. If he didn't make such a handy shield, I 'd kick him in the shins. I might anyway.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> We finally got past all the gremlins' folderol, and found, RUST MONSTERS. They sent Burly flying. Literally. Then he remembered he didn't have wings. As the mouthy python's saying goes "Notice how he doesn't fly so much as plummet."</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> Right, gotta kill the monsters, and then fish him out (if there is anything to fish out). I decide to tumble right on through them, and shoot them full of holes from behind. Worked beautifully right up to the mage batting them back at me. As long as the things stayed levitated, I was alright. Heaven help my short self (2'9") if they fell.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> We peeked over the edge of the chasm we crossed, and saw naked fighter floating, with company. I'm not sure what that thing was, but Burly took care of it, and then we had to take care of him. Whatever it was chewed him up to a fair thee well.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> The Bard was a pure blessing on this trip. A couple of the riddle solvings were all his doing. However, <u><strong>I</strong></u> solved the first one. Quite simple really, especially since I use a bow. Clues to finding the word draw and ward were used as a riddle. Then there were these dials with letters on them. Turn the dials, spell the word. Door opens, rust monsters come out. Kill rust monsters, and continue through their room.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> </span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> The strangest trap I ever encountered happened next. I still don't know how it was set up. Paralysis spells that reset, and to avoid them, a voice tells you how many are near the spot you occupy. (player note: minesweeper as a trap! EEEEEEK!) What a bunch of help. The priest called in a couple of ethereal badgers to help, they fried right off. Fried so badly, they left. so the priest, bard, and fighter decided to play hopscotch with a vengeance. At one point I had to help search them out. I was verrry lucky. I was also smart. Before I let anyone play, I handed out chalk to mark the safe path, and before I offered myself up as a guinea pig, I fished the frozen ones out. I think the only one to survive unscathed was the wizard. I don't think he played. </span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"> The next two were a little trickier. There were the stairs, with a riddle on them. The bard solved it so quick my head spun. Then there was the door to the magic chamber. Pa's gauntlet, Pa's shield, and Pa's sword. Riiiight. Bard knew that the sword's name had to be the clue. However. My sneaky little hobbit brain figured that is wasn't lets laughter, but let slaughter. <strong><u>I </u></strong> did that. Okay, get into the room</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span></span></p><p><span style="font-size: 12px"><span style="color: skyblue">A mirror with two skeletal stone statues. HHMMMMMMMMM, can we say, TRAPPED? So, search for others, besides the obvious. Riiiight. Approach, look in mirror, and see gold and jewels. (Player's note: I try to play my halfling thieves as adventuresome, not greedy. DM disagrees, or maybe there was supposed to be soooo much, it even affects those not in it strictly for the treasure. Anyway, I failed my save, so it had to be explained SOMEHOW) lots of gold and jewels. So many, I'm nearly drowning in them. I'm not really, but in the mirror...... Oh well, what's that inscription? T I R I A I N I S I P I O I R I T I U I S</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue">Oh, transport us. Only way left to go is through, so we gather, and go.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue">There's the Gold! Wow, why is it moving? Uh oh. It is a golem, but the Bard has to check. It swipes at him, even as he speaks to it. Time to kill it. I leap up behind its head, but that does no good, no soft spot. The mage yells "Move" so I move, and one lightening bolt later, we're gathering pennies from heaven, and silver, and gold.</span></span></p><p><span style="font-size: 12px"><span style="color: skyblue"></span> </span></p></blockquote><p></p>
[QUOTE="Tickleberry, post: 404035, member: 1565"] [b]Once again connected to the great net.[/b] [SIZE=3][COLOR=skyblue] Well, now that the magic is back, I can let everyone know what's what. Yee haaaa! Mr. Fred annoyed us for a couple of nights, that's true. Annoyed us bad enough to make the bard's puncture wounds bleed. Luckily, we now have a REAL wizard. A post hypnotic suggestion cleared Mr. Fred out quick enough. On the way down, there were some closely guarded wagons. A little judicious snooping (so judicious that we didn't get clobbered) turned up tantalizing clues. The dancing girls, if you can believe it, were in the most heavily guarded. Some type of giants were in the others. I suspected dancing girls on the way down, but it wasn't born out until they were dropped off. The giants? Ummm, remember, wizard I ain't, and I think it would take Elminster to solve that particular knot. We set up outside the boom town. They thought entirely too much of their little town by the prices they were charging. We set up in the part of the valley that still had some trees in it. Turns out we were camping on Goldie's doorstep. Strange things kept happening to people who entered her cave. Stories abound of naked adventurers who didn't know what had happened to put them there. The last memory is consistently that of them entering. Of course we had to investigate. :D Well, we entered, and the burly fighter found the first trap. We laughed at him, and then pulled him out. I started checking traps fairly often, though. Gremlins are much sneakier than you might expect. Unfortunately, I had a big burly fighter to deal with. He would not stay back. Thanks to him, I got a face full of fish hooks. Darned Fighter. If he didn't make such a handy shield, I 'd kick him in the shins. I might anyway. We finally got past all the gremlins' folderol, and found, RUST MONSTERS. They sent Burly flying. Literally. Then he remembered he didn't have wings. As the mouthy python's saying goes "Notice how he doesn't fly so much as plummet." Right, gotta kill the monsters, and then fish him out (if there is anything to fish out). I decide to tumble right on through them, and shoot them full of holes from behind. Worked beautifully right up to the mage batting them back at me. As long as the things stayed levitated, I was alright. Heaven help my short self (2'9") if they fell. We peeked over the edge of the chasm we crossed, and saw naked fighter floating, with company. I'm not sure what that thing was, but Burly took care of it, and then we had to take care of him. Whatever it was chewed him up to a fair thee well. The Bard was a pure blessing on this trip. A couple of the riddle solvings were all his doing. However, [U][B]I[/B][/U] solved the first one. Quite simple really, especially since I use a bow. Clues to finding the word draw and ward were used as a riddle. Then there were these dials with letters on them. Turn the dials, spell the word. Door opens, rust monsters come out. Kill rust monsters, and continue through their room. The strangest trap I ever encountered happened next. I still don't know how it was set up. Paralysis spells that reset, and to avoid them, a voice tells you how many are near the spot you occupy. (player note: minesweeper as a trap! EEEEEEK!) What a bunch of help. The priest called in a couple of ethereal badgers to help, they fried right off. Fried so badly, they left. so the priest, bard, and fighter decided to play hopscotch with a vengeance. At one point I had to help search them out. I was verrry lucky. I was also smart. Before I let anyone play, I handed out chalk to mark the safe path, and before I offered myself up as a guinea pig, I fished the frozen ones out. I think the only one to survive unscathed was the wizard. I don't think he played. The next two were a little trickier. There were the stairs, with a riddle on them. The bard solved it so quick my head spun. Then there was the door to the magic chamber. Pa's gauntlet, Pa's shield, and Pa's sword. Riiiight. Bard knew that the sword's name had to be the clue. However. My sneaky little hobbit brain figured that is wasn't lets laughter, but let slaughter. [B][U]I [/U][/B][U][/U] did that. Okay, get into the room A mirror with two skeletal stone statues. HHMMMMMMMMM, can we say, TRAPPED? So, search for others, besides the obvious. Riiiight. Approach, look in mirror, and see gold and jewels. (Player's note: I try to play my halfling thieves as adventuresome, not greedy. DM disagrees, or maybe there was supposed to be soooo much, it even affects those not in it strictly for the treasure. Anyway, I failed my save, so it had to be explained SOMEHOW) lots of gold and jewels. So many, I'm nearly drowning in them. I'm not really, but in the mirror...... Oh well, what's that inscription? T I R I A I N I S I P I O I R I T I U I S Oh, transport us. Only way left to go is through, so we gather, and go. There's the Gold! Wow, why is it moving? Uh oh. It is a golem, but the Bard has to check. It swipes at him, even as he speaks to it. Time to kill it. I leap up behind its head, but that does no good, no soft spot. The mage yells "Move" so I move, and one lightening bolt later, we're gathering pennies from heaven, and silver, and gold. [/COLOR] [/SIZE] [/QUOTE]
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