I've got a few questions for you two if that's alright:
@Steady Vane and
@tomedunn
I've been trying to understand the game's key assumptions about how combats are supposed to go, and I'm wondering if you also found the answers on some of these assumptions.
So from what I understand, we know that monsters are meant to survive for 2-3 rounds, that there is a hidden variable of average PC AC and average PC save bonus... But does this also give us a clearer picture of what the fabled "adventuring day" is supposed to look like? It's widely known that the ideal-type of an adventuring day contains 6-8 encounters of an appropriate challenge. But if we take the calculations you made into account, can we paint a clearer picture of what that adventuring day looks like?
How much HP are the players supposed to end the adventuring day? Someone had said in an earlier thread that the maximum amount of total damage balanced encounters can be expected deal at the end of an adventuring day are 1.5x the party's total HP, since you only regain half of your Hit Dice (and thus half of your HP recovery potential short rests) at each Long Rest, and if you use those to recover half HP during short rests, then get to a point where you're nearly at 0 HP at the end of the adventuring day, you'll make a full recovery with a Long Rest. Do your calculations confirm that? If so, this would be very interesting since it'd mean that WotC assumes that a "balanced" adventuring day beats the party nearly to a pulp, and I think many players would think that they are facing unfair challenges if every adventuring day ended with them at ropes.
Secondly (and this is probably very hard to analyse), do we know how many of your limited-use resources (things like spell slots and X/Short or Long Rest class abilities, not consumables or magic items) you're expected to expend at the end of the adventuring day? I'm guessing we could maybe guesstimate this number by looking at monsters' expected HP, get a total of the amount of HP 6-8 encounters' worth of monsters make, then see what amount of "feature use" would get an ideal-type party to get that amount of total damage. I know that
@mearls mentioned in a Bluesky post that they assumed an adventuring day would last 20 rounds, and that they "spread" the additional damage from limited-use features to a class's "at will damage per round", so I'm wondering if this kind of "expected ability use in an ideal adventuring day" is also something we can reverse engineer. Again, the point would be to see how many of your spell slots/class features WotC assumed you'd have used up at the end of the day. And again, I'm guessing that many current 5e players would think that an adventuring where every single one of their spell slots/limited-use abilities are used up would be an unfair amount of challenge.
And a final thing, have you guys ever looked into including Lanchester's Laws in your calculations?
There is a guy who argues that 5e CR could be used in a way that'd give us a score per monster that accounts both for that monster's overall quality, and how overbearing that monster would be when that monster is used in larger numbers. If such a calculation seems reliable to you as well, I think that could be one way to make calculating the balance of an encounter much more precise.
Anyway, I've been thinking about the deep fundamental math of 5e a lot lately, so I was very excited when I saw that this thread is ongoing and still active, so apologies if this was too many questions in one go!