Marius Soarscale
Human monk 5
[sblock=Rolled stats]
Ability scores: 4D6.HIGH(3) = [6, 2, 6, 2] = 14
4D6.HIGH(3) = [6, 1, 6, 2] = 14
4D6.HIGH(3) = [4, 4, 2, 6] = 14
4D6.HIGH(3) = [2, 1, 3, 4] = 9
4D6.HIGH(3) = [4, 6, 1, 6] = 16
4D6.HIGH(3) = [1, 1, 5, 4] = 10
[/sblock]
[sblock=Advancement]
Start: 5,000XP
After the Gardener, 1800XP
Level up to 4th skipped, continue from 9000
After Wyvern and the snakes, 6700XP
Total: 15 700 / 23 000
[/sblock]
STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 14 (+2)
WIS 17 +2 (+4) (+1@4th)
CHA 9 (-1)
AC: 10 + 2 (dex) +4 (wis) +1 (dodge) +1 (armor) +1 (spirits) +1(monk) = 20
Move: 40'
HP: 10 + (5+2) / lvl +1/lvl = 43
Init: +3 (+2 dex + 1 ioun stone)
Attacks:
Standard: +8 (1d6+6 / x2)
Flurry: +8/+8 (1d6+6 / x2)
Ranged: +3 / 1d2/x2 (10')
NOTE: +2 dmg on first unarmed attack
Saves: (+2 vs. Divination; +2 vs. sleep/paralysis/stun; +2 vs. Enchantment)
Fort: 4 + 2 + 0 = 6
Ref: 4 + 2 + 0 = 6
Will: 4 + 4 + 1 = 9
CMB = 5 (level) + 4 (Wis) = 9
CMD = 10 + 5 (level) + 4 (Wis) + 2 (Dex) +1 (monk) = 22
Traits:
Dangerously Curious (+1 UMD and always class skill)
Carefully Hidden (Race) (+1 Will; +2 vs Divination)
Ki points: 5/2 + 4 = 6
[table="width: 500, class: grid"]
[tr][td]Skill points[/td][td]Ability[/td][td]Ranks[/td][td]Mod[/td][td]Misc[/td][td]Total[/td][/tr]
[tr][td]Appraise (b) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]*Acrobatics [/td][td]Dex[/td][td]5[/td][td]+2[/td][td][/td][td]+10[/td][/tr]
[tr][td]*Bluff [/td][td]Cha[/td][td]0[/td][td]-1[/td][td][/td][td]-1[/td][/tr]
[tr][td]*Climb [/td][td]Str[/td][td]0[/td][td]+0[/td][td][/td][td]+0[/td][/tr]
[tr][td]*Craft (b) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Diplomacy [/td][td]Cha[/td][td]0[/td][td]-1[/td][td][/td][td]-1[/td][/tr]
[tr][td]Disable Device [/td][td]Dex[/td][td]1[/td][td]+2[/td][td][/td][td]+3[/td][/tr]
[tr][td]Disguise [/td][td]Cha[/td][td]0[/td][td]-1[/td][td][/td][td]-1[/td][/tr]
[tr][td]*Escape Artist [/td][td]Dex[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Fly [/td][td]Dex[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Handle Animal(b)[/td][td]Cha[/td][td]0[/td][td]-1[/td][td][/td][td]-1[/td][/tr]
[tr][td]Heal [/td][td]Wis[/td][td]0[/td][td]+4[/td][td][/td][td]+4[/td][/tr]
[tr][td]*Intimidate [/td][td]Cha[/td][td]0[/td][td]-1[/td][td][/td][td]-1[/td][/tr]
[tr][td]Know(arcana) [/td][td]Int[/td][td]5[/td][td]+2[/td][td][/td][td]+6[/td][/tr]
[tr][td]Know(dungeon) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Kn(engineer)(b) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Kn(geography)(b)[/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]*Kn(history)(b) [/td][td]Int[/td][td]1[/td][td]+2[/td][td][/td][td]+6[/td][/tr]
[tr][td]Know (local) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Know (nature) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Kn(nobility)(b) [/td][td]Int[/td][td]1[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]Know (planes) [/td][td]Int[/td][td]1[/td][td]+2[/td][td][/td][td]+3[/td][/tr]
[tr][td]*Know (religion)[/td][td]Int[/td][td]1[/td][td]+2[/td][td][/td][td]+7[/td][/tr]
[tr][td]Linguistics (b) [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]*Perception [/td][td]Wis[/td][td]5[/td][td]+4[/td][td][/td][td]+12[/td][/tr]
[tr][td]*Perform (dance)(b)[/td][td]Cha[/td][td]2[/td][td]-1[/td][td][/td][td]+4[/td][/tr]
[tr][td]*Profession (b)[/td][td]Wis[/td][td]0[/td][td]+4[/td][td][/td][td]+4[/td][/tr]
[tr][td]*Ride [/td][td]Dex[/td][td]1[/td][td]+2[/td][td][/td][td]+6[/td][/tr]
[tr][td]*Sense Motive [/td][td]Wis[/td][td]3[/td][td]+4[/td][td][/td][td]10[/td][/tr]
[tr][td]Sleight of Hand (b)[/td][td]Dex[/td][td]5[/td][td]+2[/td][td][/td][td]+7[/td][/tr]
[tr][td]Spellcraft [/td][td]Int[/td][td]0[/td][td]+2[/td][td][/td][td]+2[/td][/tr]
[tr][td]*Stealth [/td][td]Dex[/td][td]5[/td][td]+2[/td][td][/td][td]+10[/td][/tr]
[tr][td]Survival [/td][td]Wis[/td][td]0[/td][td]+4[/td][td][/td][td]+4[/td][/tr]
[tr][td]*Swim [/td][td]Str[/td][td]0[/td][td]+0[/td][td][/td][td]+2[/td][/tr]
[tr][td]*UMD [/td][td]Cha[/td][td]5[/td][td]-1[/td][td]+1[/td][td]+8[/td][/tr]
[/table]
* - class skill (monk)
(b) - background skill
Skill points total: (6 x 5) + (2 x 5) = 30 + 10
Feats:
Monk 1:
Dodge (+1 AC),
Monk 1:
Elemental Fist
Monk 1:
Improved Unarmed Strike
Human:
Dragon Style
Level 1:
Weapon Focus (unarmed)
Monk 2:
Combat Reflexes
Level 3:
Bodyguard
Level 5:
Dragon Ferocity
[sblock=Dragon Style]
Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
[/sblock]
[sblock=Dragon Ferocity]
Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
Benefit: While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks.
When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.
[/sblock]
[sblock=Monk Features]
Flurry of blows
Evasion
Fast movement
Maneuver training
Still mind
Ki pool (magic)
Purity of body ( immunity to all diseases, including supernatural and magical diseases)
Slow fall Scorching ray
High jump Barkskin
[/sblock]
[sblock=Racial traits]
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Dimdweller (alternate racial: replaces skilled):
Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Source PPC:BoS
[/sblock]
[sblock="Items"]
Bracers of armor +1 (1000gp)
Earthfire Shuriken x2 (800gp, 1lb)
This +1 flaming burst shuriken is etched with the image of an erupting volcano. Any creature damaged by an earthfire shuriken must make a DC 15 Reflex save or catch fire. Each round, burning creatures may attempt a Reflex save to quench the flames; failure results in another 1d6 points of fire damage.
Cracked Dusty Rose Prism - +1 competence bonus on initiative checks 500gp
15 normal shuriken (3gp, 1.5lbs)
5 silver shuriken (21gp, 0.5lbs)
10 cold iron shuriken (4gp, 1lb)
cold iron knuckles (2gp, 1lb)
silver knuckles (21gp, 1lb)
Sleeves of Many Garments (200gp, 1lb)
Healing potion x2 (100gp)
Copper dragon scales (1lb)
Hammock Source (1sp, 3 lbs)
Silk Rope (10 gp, 5lbs.)
This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check.
Coffee, exotic (3cp, 1/2 lb.)
Manacles, masterwork with good lock (50gp + 80gp,2 lbs. + 1lb)
--------------------
1000
800
500
200
100
3
21
4
2
21
10
130
---------
2791gp
Remaining: 200gp 80sp 10cp
[/sblock]
Carrying capacity:
Light: 33 lbs. or less
Medium: 34–66 lbs.
Heavy: 67–100 lbs.
[sblock=Wishlist]
Weapon +1 (2000)
Ring of protection +1 (2000)
Wands
Cure Light Wounds
Barskin
Gloves of storing
Cloak of resistance +1 1,000 gp
Gloves of Reconnaissance 1,000 gp
Amulet of natural armor +1 2,000 gp
Bodywrap of mighty strikes +1 3,000 gp / Amulet of mighty fists +1 4,000 gp
Headband of inspired wisdom +2 4,000 gp
Belt of incredible dexterity +2 4,000 gp
Belt of physical might +2 10,000 gp
Monk's robe 13,000 gp
Necklace of serenity APG – increases the monks effective level by 4 when determining the size of their ki pool and
the level based effects of their ki pool such as what DR’s can be bypassed.
Ioun stones
Amethyst Pyramid strong abjuration hide from undead Constant hide from undead effect 8,000 gp
cracked — — +2 competence bonus on Knowledge (religion) checks to identify undead and their special abilities 150 gp
Dusty Rose Prism strong varied none +1 insight bonus to AC 5,000 gp
cracked — — +1 competence bonus on initiative checks 500 gp
Magenta Prism strong transmutation bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, owl's wisdom +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp
cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp
flawed — — +2 enhancement bonus to any one ability score, can be changed only 4 times 12,000 gp
Pale Ruby Trillian moderate transmutation cat's grace +5 competence bonus on Stealth checks 5,000 gp
cracked — — +1 competence bonus on Stealth checks 200 gp
Vermilion Rhomboid moderate transmutation bull's strength, cat's grace +5 competence bonus on Acrobatics and Swim checks 10,000 gp
cracked — — +1 competence bonus on Acrobatics and Swim checks 400 gp
[/sblock]
[sblock=Image & History]
View attachment Temple of the dragon.doc
[/sblock]