Infiniti2000
First Post
The rules are pretty clear on this, so I don't know why so many people are saying the defender wins, or the attacker wins.
That's close. An ability check is "essentially an untrained skill check" and you add the skill modifier. That obviously includes the ability modifier, but should also include other bonuses like size and stability. For example, if you trip a dwarf and have a +3 ability modifier and the dwarf has a +3 ability modifier and you tie, then the dwarf actually wins because his modifier is really +7. This is actually what the grapple check does (highest total modifier, not just highest ability) and the opposed skill check does (highest total modifier, not just highest ability).MichaelH said:When opposed rolls for skill or ability checks tie, the one with the higher skill or ability modifier wins. If this is a tie, roll again. See page 64 in the PH under opposed rolls in the Skill chapter. Also, this is how ties with grapple checks are resolved (PH 156, Step 3, Hold). So the one with the higher Str bonus wins in this situation.