Time collapse questions

I think I run things a little oddly.

What I do is spend 3-4 heavy rp games w/ no combat and follow them w/
4-10 combat heavy/minimal rp.

Im really not sure why I do it this way,I think it evolved from my players expectations of the game and what they want.Its become so a part of how I run that I really cant imagine doing it any other way.
 

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Everything moves at the Speed of Plot™. If there is no tension or thing of interest, it gets hand-waved.

Conflict, tension, development, and group discussions get played out--probably something else that I've forgotten--because they are interesting and fun.
 

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