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Time for Non Forgotten Realms Adventure Paths?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8048321" data-attributes="member: 6906155"><p>You don't<em> need </em>anything else. Change a few names and you are good to go.</p><p></p><p>As an example, I am running an Eberron campaign. There is a scene where the PCs are fighting on the Back of the Lightning Rail. That could not easily be moved to a different setting, because it includes features specific to one setting. However, earlier in the same campaign I ran Sinister Secret of Saltmarsh. Saltmarsh is written for a generic core rules setting, and therefore can be dropped in pretty much anywhere (on a coast). By writing generic adventures for generic settings WotC can sell to more players than if they write adventures with content specific to one setting.</p><p></p><p>Another example, I moved The Styles to Luskan. The only change was to swap the area map for a map of Luskan Docks.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8048321, member: 6906155"] You don't[I] need [/I]anything else. Change a few names and you are good to go. As an example, I am running an Eberron campaign. There is a scene where the PCs are fighting on the Back of the Lightning Rail. That could not easily be moved to a different setting, because it includes features specific to one setting. However, earlier in the same campaign I ran Sinister Secret of Saltmarsh. Saltmarsh is written for a generic core rules setting, and therefore can be dropped in pretty much anywhere (on a coast). By writing generic adventures for generic settings WotC can sell to more players than if they write adventures with content specific to one setting. Another example, I moved The Styles to Luskan. The only change was to swap the area map for a map of Luskan Docks. [/QUOTE]
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Time for Non Forgotten Realms Adventure Paths?
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