Firedancer
First Post
do you mean in terms of what time passes in the dungeon or how things just progress?
The means depends how time-critical things are in the game. But generally:
I have a calendar for the days, weeks, months.
The good citizens tend to rely on sand based hour glasses or church bells.
During surface travel, time is just an estimate, linked to survival.
In the dungeon its normally a function of the oil/torch burning rate.
For when it really matters some smarter than the rest, will have his own hour glass or candles.
Of course, some cultures don't care, or have a different means (water clocks, steam whistles, gongs, magic).
The means depends how time-critical things are in the game. But generally:
I have a calendar for the days, weeks, months.
The good citizens tend to rely on sand based hour glasses or church bells.
During surface travel, time is just an estimate, linked to survival.
In the dungeon its normally a function of the oil/torch burning rate.
For when it really matters some smarter than the rest, will have his own hour glass or candles.
Of course, some cultures don't care, or have a different means (water clocks, steam whistles, gongs, magic).