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General Tabletop Discussion
*TTRPGs General
Time Limit in Combat Rounds: Yes, or No?
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<blockquote data-quote="StalkingBlue" data-source="post: 1518303" data-attributes="member: 645"><p>Hm. Why don't you tell whoever is keeping track of initiative in your game to also call out the <strong>next two PCs </strong> whose turns are coming up after the current one - and then don't allow reading of spell descriptions once a caster's turn comes up because they should have got their prep reading done while you were resolving the previous player's action? </p><p></p><p>I don't impose fixed time limits because sometimes time for clarification is needed, or I might want to allow a few moments for quick discussion among players about adjusting tactics etc, so I prefer to handle time flexibly. Also of course spellcasters need more time for consideration than warrior types. which makes an hourglass method appear sorta unfair IMO.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1518303, member: 645"] Hm. Why don't you tell whoever is keeping track of initiative in your game to also call out the [b]next two PCs [/b] whose turns are coming up after the current one - and then don't allow reading of spell descriptions once a caster's turn comes up because they should have got their prep reading done while you were resolving the previous player's action? I don't impose fixed time limits because sometimes time for clarification is needed, or I might want to allow a few moments for quick discussion among players about adjusting tactics etc, so I prefer to handle time flexibly. Also of course spellcasters need more time for consideration than warrior types. which makes an hourglass method appear sorta unfair IMO. [/QUOTE]
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Time Limit in Combat Rounds: Yes, or No?
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