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Community
General Tabletop Discussion
*TTRPGs General
Time Limit in Combat Rounds: Yes, or No?
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<blockquote data-quote="random user" data-source="post: 1519347" data-attributes="member: 16581"><p>I really don't like the only have 10 or less seconds to decide your action. While some of these things take a long time for myself (I sadly have 0 levels of any relevent PC class) to figure out, I'm pretty sure any of my characters who have actually leveled have a fine grasp of combat and it either comes to them instinctively or through quick thinking.</p><p></p><p>Similarly while my characters can all recite the steps necessary to set up a defensible camp, start a campfire, and start cooking some rations pretty quickly, it would take me quite a while to make sure I stated everything in the right order and made sure I didn't skip anything.</p><p></p><p>So I don't think that "Well your character only has a few seconds to react, so that's how much time you get" argument is a good one (not saying that anyone here who has posted subscribes to argument, but it's one I have heard before).</p><p></p><p>In the interests of moving things along though, I think one minute is more than adequate in most situations. I would definately consider giving them bonus time for aerial or underwater combat if they aren't used to it, or for any extremely unfamiliar situation.</p></blockquote><p></p>
[QUOTE="random user, post: 1519347, member: 16581"] I really don't like the only have 10 or less seconds to decide your action. While some of these things take a long time for myself (I sadly have 0 levels of any relevent PC class) to figure out, I'm pretty sure any of my characters who have actually leveled have a fine grasp of combat and it either comes to them instinctively or through quick thinking. Similarly while my characters can all recite the steps necessary to set up a defensible camp, start a campfire, and start cooking some rations pretty quickly, it would take me quite a while to make sure I stated everything in the right order and made sure I didn't skip anything. So I don't think that "Well your character only has a few seconds to react, so that's how much time you get" argument is a good one (not saying that anyone here who has posted subscribes to argument, but it's one I have heard before). In the interests of moving things along though, I think one minute is more than adequate in most situations. I would definately consider giving them bonus time for aerial or underwater combat if they aren't used to it, or for any extremely unfamiliar situation. [/QUOTE]
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Time Limit in Combat Rounds: Yes, or No?
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