D&D General Time Machine and a New D&D.

Zardnaar

Legend
If D&D was being released tomorrow an you were in charge what would d you do? Assume D&D never existed.

My thoughts.
1. 10 levels only.

2. No dailies everything is short rest and at will. Every class would get short rest abilities.

3. Vastly lower hit points and damage.


If a genie granted me a wish and I was in Chris rocks position I woukd not do the above. Mostly hands off with the occasional order eg make a new FRCS or more oversight on updated legacy campaign systems.
 
Last edited:

log in or register to remove this ad

If D&D was being released tomorrow an you were in charge whateoukd you do? Assume D&D never existed.

My thoughts.
1. 10 levels only.

2. No dailies everything is short rest and at will. Every class would get short rest abilities.

3. Vastly lower hit points and damage.


If a genie granted me a wish and I was in Chris rocks position I woukd not do the above. Mostly hands off with the occasional order eg make a new FRCS or more oversight on updated legacy campaign systems.
Would you still call that game D&D? I guess you could get away with that, since all previous editions of D&D (and all of their fans, as well as games inspired by D&D and all of their fans) never existed either.
 

Is it that time again for this exercise?

Im thinking only 12 levels, but classes only go up to 4 so you have to multiclass.

U Know Flirt GIF by Wimbledon
 


10 levels is fine, I'd keep everything on long rest though, for at-will you have cantrips / weapon attacks. No power / versatility disparity between casters and non-casters (bump up martials, nerf casters). Consistent progression across classes (gain a level at the same time / XP, same (sub)class progressions). Probably have fewer classes and more subclasses, and kill multi-classing.

Lower hit points and lower damage seem to mostly cancel each other out, so do not really care much either way, but in general I agree with somewhat lower.
 



If D&D was being released tomorrow an you were in charge whateoukd you do? Assume D&D never existed.

My thoughts.
1. 10 levels only.

2. No dailies everything is short rest and at will. Every class would get short rest abilities.

3. Vastly lower hit points and damage.


If a genie granted me a wish and I was in Chris rocks position I woukd not do the above. Mostly hands off with the occasional order eg make a new FRCS or more oversight on updated legacy campaign systems.
In comparison to current D&D:

1. Design for 20 or more levels but make it very clear that only the first ten or twelve of those are the intended-to-be-playable range; the higher range is mostly so the DM can populate the setting with fish that are bigger than the PCs and so that there's a logical progression should anyone desire to play higher (ignoring the clear warnings given that the system might not work very well up there).

2. Everything long-rest (a.k.a. daily). No short rests other than to recover a very few hit points.

3. Vastly lower hit points and damge but also vastly less ability to recover said hit points when they've been lost. A long rest doesn't get you all your hit points back every time. In-combat healing is risky and if you find you have to do it, something's gone wrong. No ranged healing of any kind; you have to touch to heal. Going to or below 0 h.p. is a long-ish-term problem even if you do survive.

4. Much more danger and risk for the PCs and-or their equipment. Survival is priority one. Get attached to the campaign as a player, rather than to your own character.

5. Fewer mechanical differentiators between characters; it's on the player to provide the in-play differentiators through the character's roleplayed personality, alignment, etc.

6. The focus is on playing the character, not building it. The character-build piece gets chopped way back and becomes considerably more random.

7. As I'm in charge (and, I hope, not beholden to shareholders), I'm looking to make my long-term steady profits off adventures, setting supplements, and accessories; expecting the core books to only ever be bought once by any given player or DM.
 

If D&D was being released tomorrow an you were in charge whateoukd you do? Assume D&D never existed.

My thoughts.
1. 10 levels only.

2. No dailies everything is short rest and at will. Every class would get short rest abilities.

3. Vastly lower hit points and damage.
I'm into it. My own homebrew heartache version of D&D- "dnd Jazz"- is ten levels, with significantly reduced hps and damage- at least in its current form, we're playtesting tomorrow night. It's much closer to 1e or Basic than the revised 5e rules.
 

Is it that time again for this exercise?

Im thinking only 12 levels, but classes only go up to 4 so you have to multiclass.

U Know Flirt GIF by Wimbledon
I do 10 levels, but only the basic four classes- the others are achieved via feats. F'rex:

NECROMANCER
  • You can spend 10 minutes performing a ritual over a corpse to turn it into a skeleton or zombie. The ritual requires arcane or religious components costing 25 gp per HD of each corpse, plus 25 gp per HD for each skeleton or zombie your control. You control the skeleton or zombie.
  • You have a 1d6 bonus die when making a check dealing with undead.
  • You gain a 1d6 bonus die when you make a save against an effect caused by undead or that deals necrotic damage.
 

Remove ads

Top