CleverNickName
Limit Break Dancing
(Required listening: Queen, "Under Pressure") I'm working late tonight, listening to some tunes, and this song came up in my rotation. And it got me thinking.
Suppose it's game night, and your DM announces that tonight's adventure has a time limit. The clock is ticking! Maybe the princess is going to be sacrificed at dawn. Maybe the caves will flood as soon as the tide comes in. Maybe the curse will take you all at midnight! Or something like that...your DM has made it clear to you that you won't have limitless time to explore, rest, and chase rabbits. You have only a limited amount of time to Do The Thing or you will fail the mission.
Not everyone likes this kind of adventure. Maybe it imposes a new set of constraints that they aren't accustomed to. Maybe their character build(s) depend on being able to rest after each encounter. Maybe they like to explore each and every room and tunnel before leaving the level.
Others might actually prefer it, especially if their group is the sort that easily gets distracted. Maybe they appreciate having that extra bit of structure, or maybe they just like having straightforward plots. Maybe it just feels more realistic.
I imagine a good number of folks fall somewhere in the middle.
How about you? What's your first reaction?
Suppose it's game night, and your DM announces that tonight's adventure has a time limit. The clock is ticking! Maybe the princess is going to be sacrificed at dawn. Maybe the caves will flood as soon as the tide comes in. Maybe the curse will take you all at midnight! Or something like that...your DM has made it clear to you that you won't have limitless time to explore, rest, and chase rabbits. You have only a limited amount of time to Do The Thing or you will fail the mission.
Not everyone likes this kind of adventure. Maybe it imposes a new set of constraints that they aren't accustomed to. Maybe their character build(s) depend on being able to rest after each encounter. Maybe they like to explore each and every room and tunnel before leaving the level.
Others might actually prefer it, especially if their group is the sort that easily gets distracted. Maybe they appreciate having that extra bit of structure, or maybe they just like having straightforward plots. Maybe it just feels more realistic.
I imagine a good number of folks fall somewhere in the middle.
How about you? What's your first reaction?
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