Flamestrike
Legend
I wish I could get that type of commitment out of my players sometimes.
The first Dodge action or two usually works wonders.
I wish I could get that type of commitment out of my players sometimes.
Yeah, just like there is no time pressure at the start of an adventure when you're in town relaxing, but then comes the hook, enter the antagonist, and the race against time to stop them.
Name me a single Superhero, Action, Fantasy or Sci Fi movie where the protagonists just meander about, free from temporal constraints, free to do what they want.
The Heroes are always in a race against time, trying to foil the villains evil plan.
No, that's self evidently not true. They're as nuanced as you make them. 'Lack of nuance' is not an inherent property of a temporal constraint.
If you can't get it in the next five minutes I am going blow up the internet and no one will ever be able to post again! Hurry up! Clock's ticking!
Yeah, but interactive media are different and give rise to different styles of storytelling.Name me a single Superhero, Action, Fantasy or Sci Fi movie where the protagonists just meander about, free from temporal constraints, free to do what they want.
The Heroes are always in a race against time, trying to foil the villains evil plan.
All the more reason for me to avoid it like the plague personally.verisimilitude maintained.
I've skipped people on occasion and have other DMs do it to but it's not something we've agreed to implement. I think we'd need buy in as a group and I don't think we'd get it. It's not worth the cries of unfounded pushback such as "I dont know the rules enough or as well as you"...blah blah blah....The first Dodge action or two usually works wonders.
"I dont know the rules enough or as well as you"...blah blah blah....
I agree and I've tried the same with various groups of players, and I usually get the same response either outright or passively. They just aren't invested enough to put the time in. So, my response is if that's how you feel then I have to ask myself if it's worth my time prepping anymore? Then the quality of the sessions rapidly decreases. Ultimately, I usually end up winging rules to accommodate their lack of knowledge and tell them to STFU or quit if they complain. That works too.My response is ''Learn them. I spend hours each week prepping adventures for you. If you spent a fraction of that time reading the rules, we wouldnt be here having this discussion.''
I go easy on them to start with, but if they're still confused how Cunning Action works after 3rd level, they're on their own.