Mark CMG
Creative Mountain Games
Time to Heal - WotC Blog Entry
Along with the subliminal nature of the article's title, it's a nice rundown of the past healing practices of clerics and an interesting question.
I'm in the none of the above camp. My solution? I like the idea of each player character having three pools of personal energy on which to draw, one built from the combined bonuses from Strength and Constitution, one built on the bonuses from Intelligence and Dexterity, and one built from the Wisdom and Charisma bonuses. The first speaks to dealing with Fatigue, the second innate Arcane ability and the third innate Divine ability. A character who can utilize Divine magic can draw either on their own pool of innate Divine energy to cast Restorative magic or can tap into the pool of the person being healed. These are reserves that replenish every twenty-four hours if one is getting proper rest.
Along with the subliminal nature of the article's title, it's a nice rundown of the past healing practices of clerics and an interesting question.

I'm in the none of the above camp. My solution? I like the idea of each player character having three pools of personal energy on which to draw, one built from the combined bonuses from Strength and Constitution, one built on the bonuses from Intelligence and Dexterity, and one built from the Wisdom and Charisma bonuses. The first speaks to dealing with Fatigue, the second innate Arcane ability and the third innate Divine ability. A character who can utilize Divine magic can draw either on their own pool of innate Divine energy to cast Restorative magic or can tap into the pool of the person being healed. These are reserves that replenish every twenty-four hours if one is getting proper rest.
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