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Time to Shine - Favorite Character(s) of all time

Jacques Burr-Ton, a 6'3", 195 pound exotic dancer turned smuggler in a GURPS game based on the anime/manga Black Lagoon. He was a horrible fighter, but he could talk his way out of (or usually into) any kind of trouble. He was my first character designed to be a 'people person' instead of a fighter of any kind. Lots of gunfighting, smuggling, and boating. And he was a hemophiliac. If the campaign hadn't ended due to us switching over to a Firefly-based campaign, since Jacques never died, I had decided he was going to realize he was 'chosen by God' to fulfill some kind of ridiculous quest or prophecy or something.
 

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It is so hard to tell. Im currently playing two good ones.

Gramps
an 60yr old human warlord. claims he has been in every war & every well known battle for the last 45 years. He likes waving his sword threateningly while other people kill stuff. His magic sword is named "a little to the left" (it adds +1, after the roll, to other peoples attacks, x2 a day) He is terrible at hitting things himself, and is content to spend entire adventures only hitting something once.
He is always on one last mission before retiring, or wandering into adventurer gatherings looking for beer. Everytime he fails a skill roll he blames it on age.

Plus I get to talk in my "grumpy old man voice"

2. my current pathfinder character. started life as a pre-gen cleric when I got the day for an LFR game wrong. I read some of the rules, redid her feats and ability scores and kept on playing. She started out a wide-eyed innocent fresh out of the monastery, who had come to SMITE EVIL for the sun god. On her second adventure she barely survived a rescue of a PF lodge manager, who she thought was evil, but was just incompetent and under attack.
She then got involved in a theater that was drugging its would-be stars and selling them as brothel slaves. She also traveled with a hard-bitten female gnome thief. With a decent charisma she learned how useful lying was, and that brothels have a few men on staff.

Now more seasoned, she is becoming a more pragmatic adventurer. She will still have flashes of naivete, as well as telling ever more bizarre lies. (at least until one gets her into trouble)
"Is it the feast of St. lemmings already? I'm sorry but i have to jump out the window." (this actually bought enough doubt and confusion for her to escape, plus the game to a laughing stand still)

I look forward to seeing how she develops.
 
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Seems like a pretty fun character to play, especially being an egomaniac. Sorry to hear the game didn't go as long as you wanted, but I guess that happens to most of us at some point or another where the group/game just dissolves from RL stuff happening. Hopefully you are in a good/fun group now and doing what you love!

Currently playing a sometimes-campaign of Apocalypse World and sometimes-campaign of Legacy of Fire adventure path. Also playing a more regular but planned to be short campaign of Warhammer 40K as Rogue Traders using the FATE rules. I'm looking forward to avoiding and entertaining an Inquisitor who appeared when our ship docked and we opened the landing bay.

I also have a few favorite moments from other characters that came to me after rummaging around my brain.

Nylan was a cleric of Nemorga who during an adventure into a demi-plane related to fire rolled something like a 54 on a turn attempt. The group had this house rule that if you rolled a natural 20 you could roll again and add the result. So I rolled another 20. And then the third roll was 14 or something in the double digits. To quote the DM "Nemorga was peeking at you through the door" and that was a good thing because it was a turn attempt on an Effigy, one of the crazy high level undead burning critters from the 3E Fiend Folio. One of the intriguing bits was marrying an NPC, who's best friend was secretly an assassin who worshipped Belsameth and repeatedly tried to kill Nylan. I never learned the reason why, but I figured out who it was on her last attempt because the party sorcerer killed her with a finger of death and when we pulled the mask off recognized her.

Daft was a cleric/rogue of Xan Yae who was on a planehopping adventure when the party met a drider who exchanged memories for keys. Not wanting to lose XP, (that was the extraction of memory) I tried to come up with a funky idea, creating a new memory. So I asked the drider for a kiss, which she readily agreed to. So, Daft kissed a drider and got the key. Plus a little case of poisoning since she bit his lower lip in the deal. I probably wouldn't have thought of this if the artwork for driders had changed in 3E.
 

Once I loved one of my characters so much that I wrote three books about him. I guess I wrote about 500 pages of text. I still love that character but unfortunately my writing skills are lacking so I think that his stories will be forever kept in a drawer.
 

I think, as many people here, I've developed/generated far more characters than I've actually had the opportunity to play. Many end up being useful NPCs here and there (when I'm DMing), but a few that have had the chance to shine in play include:

In keeping with the "first character ever" trend, I think everyone has a soft spot for their first character. For me, that was:
Montor Dragonwing
Human/male
Magic-user
He was begun in B/X, transitioned into AD&D 1e and eventually updated to 2e, finishing at 18th level.

Montor grew and developed through the years as I grew and developed as a player and my understanding of the game. He went from "I cast sleep!" at everything to a more "creative" spellcaster (this was aided greatly during the years when my DM/group allowed us quite a bit of lea-way in spell use/definitions that were not entirely RAW) Using his spells in ways that were unexpected or outside of the strict spell def. became his calling card - using Dimension Door to *bamf* incoming giant-thrown boulders back over the assaulting giants is one classic example.

He amassed a number of unique magic items, a few he actually created himself. Most of these items became retconned into the history and myth of my world setting. He set up a stronghold of his own with a small army of other NPCs (mostly other characters of mine) and followers and carved himself out a nice little realm to call his own in a, then, little-defined campaign world.

He was finally "retired" from play and given a place in NPC-land within the world. He background/story became (as an NPC) that he was the latest in the family line of the "Dragonmage" (the only known mages capable of wielding "Draconic magic" in Orea...acting as "magical defender" of the realms and emissary/champion of the great dragons of the hidden tower of Wyr in the realms of Men)

I think he'll always have a place in my heart simply for nostalgia's sake.

To the other extreme, a character that I had precious little play-time with, but really enjoyed his character and wish I could have developed him more was:
Garap the Bloodhawk
Halfling/male
Fighter/Thief...I don't even recall the levels he was. He was created for a mid-level campaign, so I'm inclined to think he started out around 5th or so and probably didn't make it passed 7th or 8th before the game/group disintegrated.

He was just fun. Full of bravado, an answer/plan for everything and WAY over-estimated his prowess in...just about anything the party encountered...including being quite the ladies' halfling. Ladies of pretty much any/every race. He was slapped in the face at least once in any populated area they visited.

Actually, now that I'm thinking about him, I believe he met his end exploring a suspicious looking cavern (hole in the ground he'd had to be lowered into) that was filled with Rock Trolls. Had to fight a few round on his own because the other bastard PCs were like "We're not comin' down there, what're you nuts?! Climb back up!" Naturally, fending off 4 or 5 trolls at once made climbing rather...impossible. I think the mage finally tossed some spells down to "help" me out.

I can't recall now if he was raised after that or not...that might have been his end...maybe he didn't even finish the game. huh.

Well, anyway, he was fun to play and, as opposed to Montor, a very short-lived character (whether he lived or not. I just mean he was only played for a short time, comparatively speaking)

There are waaaay too many in between to even try to get into. But maybe I'll mull over a couple of more from over the decades that stand out in my foggy memory.

Have fun and happy PCing.
--Steel Dragons
 

Some really great characters, I've enjoyed reading about them so far. Keep posting if you have character(s) you loved and want to let them shine by giving us a bit of their story.
 

My favorite character was actually from Star Wars Saga Edition. His name was Galen Wentlas and he replaced my other character in the Dawn of Defiance adventure path in the fifth module. He was an Imperial for about a couple of months after the end of Revenge of the Sith (after having served eight years in the Republic if you count the naval academy) before he left and joined the Alderaanian resistance. I created an NPC for him to have a relationship with right before a major plot point (that I was spoiled by) and I have to say that him telling her that he had to go on the final mission was probably one of the most heartbreaking things that I've ever RPed. Probably would have been better if I could write romance a little more consistantly.
 

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