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*Dungeons & Dragons
Time to switch from Wis to Cha for representing Willpower
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<blockquote data-quote="MJS" data-source="post: 6142978" data-attributes="member: 6747144"><p></p></blockquote><p> I'm sure adding stats would cause the biggest edition war since 1989 : ) </p><p> I understand the problems and limitations of Comeliness and Sanity, etc. Sanity as a stat was a lot of fun following a lot of BTS and RIFTS play. In our useage, it did function somewhat as you describe - the Sanity "stat"would go up and down a lot, usually without INT checks. Its an easy mod some players love. Others would say a dungeon is challenging enough without having a schizophrenic paladin in the mix.</p><p> D&D is a robust, easily modified engine, IMO it almost demands tinkering. 5.0 will be no different in this respect. </p><p> So I recommend that DMs tinker with it, along with the players, wherever they see a need in their games. Willpower we found especially useful for OA-based games that were mixed with rules from Palladium's Mystic China. </p><p> But I don't recommend a change at the core level - indeed the reason D&D mods so well is its base engine's simplicity.</p><p>[/QUOTE]</p>
[QUOTE="MJS, post: 6142978, member: 6747144"] [/QUOTE] I'm sure adding stats would cause the biggest edition war since 1989 : ) I understand the problems and limitations of Comeliness and Sanity, etc. Sanity as a stat was a lot of fun following a lot of BTS and RIFTS play. In our useage, it did function somewhat as you describe - the Sanity "stat"would go up and down a lot, usually without INT checks. Its an easy mod some players love. Others would say a dungeon is challenging enough without having a schizophrenic paladin in the mix. D&D is a robust, easily modified engine, IMO it almost demands tinkering. 5.0 will be no different in this respect. So I recommend that DMs tinker with it, along with the players, wherever they see a need in their games. Willpower we found especially useful for OA-based games that were mixed with rules from Palladium's Mystic China. But I don't recommend a change at the core level - indeed the reason D&D mods so well is its base engine's simplicity. [/QUOTE]
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Time to switch from Wis to Cha for representing Willpower
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