Mordane76
First Post
I have used time travel once, in my homebrew. The way I worked it was like so --
The characters went back in time to attempt to stop a powerful arcanist from reaching the height of his power. The spell went awry, and flung them into a time period where he was already powerful, but not unstoppable (as he was in their time).
They searched him out, and killed him.
At that point, they were given a choice by Time itself. Either they could continue on their present course of action (he would die), or they could return to their time and attempt to fight him in their time. They chose to continue on their present course of action.
They unwrote history, and a ripple through time whipped back through the remaining time stream. Everyone made a save -- those who "succeeded" on the save remain "unaffected."
In a way, they beat their opponent, but the cost was enormous. In the end, everything they were fighting for was lost anyway. because now, it may never occur.
Unbeknownst to them, those who saved were not unaffected -- something has happened to them. Only one person did not save successfully, and he already knows what happened to him. When we start back up in September (our group plays during the college school year), we'll pick up where we left off, and the others will slowly realize what they've done, and what has occurred.
The characters went back in time to attempt to stop a powerful arcanist from reaching the height of his power. The spell went awry, and flung them into a time period where he was already powerful, but not unstoppable (as he was in their time).
They searched him out, and killed him.
At that point, they were given a choice by Time itself. Either they could continue on their present course of action (he would die), or they could return to their time and attempt to fight him in their time. They chose to continue on their present course of action.
They unwrote history, and a ripple through time whipped back through the remaining time stream. Everyone made a save -- those who "succeeded" on the save remain "unaffected."
In a way, they beat their opponent, but the cost was enormous. In the end, everything they were fighting for was lost anyway. because now, it may never occur.
Unbeknownst to them, those who saved were not unaffected -- something has happened to them. Only one person did not save successfully, and he already knows what happened to him. When we start back up in September (our group plays during the college school year), we'll pick up where we left off, and the others will slowly realize what they've done, and what has occurred.