The other day my group was tossing around a hypothetical notion: Timing a player's thinking time during combat...
Kinda like Speed Chess, I guess, or whatever it's called.
The idea came up because often players hum and haw for far too long and the combat drags on interminably. We reasoned it could make the combat much more exciting, introduce realistic 'errors' into people's tactical thinking, and speed things up a lot. Perhaps a 30 second limit?? Perhaps a character with a higher 'tactical rating' could get longer to plan...the disciplined fighter/paladin type, for example, or the lawful neutral mathematically-minded wizard (as opposed to the wild fireball-tossing sorceror or the severly chaotic theif)? Barbarians raging may only get 10 seconds...this sort of thing.
Has anyone implemented something like this in their game??
Any thoughts?
Kinda like Speed Chess, I guess, or whatever it's called.
The idea came up because often players hum and haw for far too long and the combat drags on interminably. We reasoned it could make the combat much more exciting, introduce realistic 'errors' into people's tactical thinking, and speed things up a lot. Perhaps a 30 second limit?? Perhaps a character with a higher 'tactical rating' could get longer to plan...the disciplined fighter/paladin type, for example, or the lawful neutral mathematically-minded wizard (as opposed to the wild fireball-tossing sorceror or the severly chaotic theif)? Barbarians raging may only get 10 seconds...this sort of thing.
Has anyone implemented something like this in their game??
Any thoughts?