Thomas Bowman
First Post
Here is a map of part of my Time travel campaign, essential to this campaign is the idea that a Time Drive takes the place of a Jump Drive, it can be used as a Jump Drive and all the rules regarding Jump Drives in the standard campaign also apply to it. Time Drives can be found in the Highguard 2nd Edition Book published my Mongoose.
First thing to cover is the time drive itself:
These are the Time Drives, I've reformatted the tech levels, making them lower than the High Guard book lists them as, I've also changed the time units, the smallest time unit a Time drive can jump is 33 1/3 years. And now here is the Time Map:
It goes further back than this map shows, but it doesn't go forward of the "Absolute Now" which is the green Hex in the lower right hand corner of this map. These drives can also jump in space, they can jump a number of 1 parsec hexes equal to their time drive potential. To use the Time Drive to travel back in time, it is necessary to be in orbit around the object who's past you wish to visit, that is the act of orbiting a planet ties the Timeship's worldline with the planet, who's past the ship's astrogator wishes to visit, to use the Time Drive as a Jump Drive, you simply follow the usual rules for Jump Drives, The Ship has to be a minimum of 100 diameters from a planet with the same density as Earth, if the planet is less or more density, then the distance is proportional to the cube root of the planet or star's mass. Travel takes 1 day on Chronospace as opposed to the usual 5 days for Jump Drives. Chronospace can be used to cut past the light speed barrier or travel into the past, depending on what the ship's crew desires. This is an example of a time ship I haven't adjusted the tech level, so please read Tech Level 25 as Tech Level 18. This Timeship comes from a different timeline from the one shown on the map, this is from a timeline where the Germans won World War II and colonized space, its "Absolute Now" was further into the Future than the one shown on the map.
The back story is that Magda, the ship's computer altered the timeline with the help, either witting or unwitting of the ship's former crew, she then either ditched them or they died. The Ship's Conscious Entity is capable of lying. In this setting, she picks up a new crew from our current present 2018 AD, the player characters don't know anything about the future or what timeline Magda and her ship comes from, the fact that the paper manuals are written in German is a clue however. Magda's Story is that she changed the timeline causing the Germans to lose World War II instead of winning it.
The timeline she "altered" still exists, it is just that it is unreachable from the timeline shown on the time map. The time travel mechanism uses the many worlds interpretation for resolving time paradoxes, the simple answer is time paradoxes don't happen at all, changing history simply puts the time traveller on a different timeline. The hexes in grey are the original timeline, they can't be traveled to, as they exist in the "absolute past" the only hex the time traveller can travel to is a blue hex or the green hex of the "Absolute Now" the grey hexes are unreachable, the timeline has already been altered from them. Changing a historical event alters the blue hex timeline futureward from that event, the past of the current timeline is a grey hex, but travel to the past will take you to a blue hex that is identical to the grey hex of the same time period.
Most people who don't want to be bothered with time travel can set their time drive to act as strictly a jump drive, by restricting their time travel functions.
First thing to cover is the time drive itself:

These are the Time Drives, I've reformatted the tech levels, making them lower than the High Guard book lists them as, I've also changed the time units, the smallest time unit a Time drive can jump is 33 1/3 years. And now here is the Time Map:

The back story is that Magda, the ship's computer altered the timeline with the help, either witting or unwitting of the ship's former crew, she then either ditched them or they died. The Ship's Conscious Entity is capable of lying. In this setting, she picks up a new crew from our current present 2018 AD, the player characters don't know anything about the future or what timeline Magda and her ship comes from, the fact that the paper manuals are written in German is a clue however. Magda's Story is that she changed the timeline causing the Germans to lose World War II instead of winning it.
The timeline she "altered" still exists, it is just that it is unreachable from the timeline shown on the time map. The time travel mechanism uses the many worlds interpretation for resolving time paradoxes, the simple answer is time paradoxes don't happen at all, changing history simply puts the time traveller on a different timeline. The hexes in grey are the original timeline, they can't be traveled to, as they exist in the "absolute past" the only hex the time traveller can travel to is a blue hex or the green hex of the "Absolute Now" the grey hexes are unreachable, the timeline has already been altered from them. Changing a historical event alters the blue hex timeline futureward from that event, the past of the current timeline is a grey hex, but travel to the past will take you to a blue hex that is identical to the grey hex of the same time period.
Most people who don't want to be bothered with time travel can set their time drive to act as strictly a jump drive, by restricting their time travel functions.

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