TimeWatch: Superhero time travel

Ok, so with a big boom of Time Watch I had a thought and wanted to get some feed back. I figured there would be a few people here to bat this around with.



imagine a somewhat normal superhero world. Heroes and Villians, and normal people and aliens and super science.

Something bad happens in the not to distant future. It could be an alien invasion, or a villain winning and going post apocalyptic or something else. SO a future hero comes back to stop it. He has the best of intentions, he is here to save lives, maybe millions or billions of them.

The problem is your a time cop that has to protect the time line (and big picture says you can't assassinate Hitler pre ww2) so you have to stop him. You may easily (yea most likely) come off as a villain yourself, but you must stop the hero...

now just to be a real kick in the pants have a sequal adventure where a villion time travels and you have to go back and stop him... and none of the heroes trust you
 

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additional thoughts:

there are 2 ages of superheroes (golden Age) WW2 and post war, and 90's+ but very little in-between, and mostly normal history before. So when you are in those two time periods things are a bit easier to explain and harder to pollute the time line.

Have an adventure in the old west and no supers at all. Have one in WW 1 and you might run into people who will become golden age heroes... run in the 70's and super spies still use super tech but not real supers...

then when you run a normal mission you run into time traveling heroes and villians you need to quickly deport back home...

worse have an adventure where a heroe's loved ones die and they know you have time travel... "I save the world... the world owes me this one" type adventure...
 

We run a Golden Age superhero game that's monthly. It's remarkable; started by [MENTION=305]Storminator[/MENTION], it uses rotating GMs and single-session adventures. With no expectation of continuity, it's been nothing but a joy.

Time travel features quite often. In one amazing adventure, we were recruited to save the multiverse; our characters died in fights instead of getting knocked unconscious, at which point an alternate-universe her with the same powers (ie stats) but a different name and personality showed up. I think I played 4 versions of the same hero.

In GUMSHOE, I'd hack TimeWatch into Mutant City Blues. Man, that'd be a fun game.
 


We run a Golden Age superhero game that's monthly. It's remarkable; started by @Storminator, it uses rotating GMs and single-session adventures. With no expectation of continuity, it's been nothing but a joy.

Time travel features quite often. In one amazing adventure, we were recruited to save the multiverse; our characters died in fights instead of getting knocked unconscious, at which point an alternate-universe her with the same powers (ie stats) but a different name and personality showed up. I think I played 4 versions of the same hero.

In GUMSHOE, I'd hack TimeWatch into Mutant City Blues. Man, that'd be a fun game.

Looks like the kickstarter was a smashing success by the way. Congrats.
 


my friend that works at my FLGS didn't have any gumshoe at all on his shelf... so I asked them to look into getting some of the books. Mutant City Blues and Trail of Cuthulu were my main picks, but any will do. I also told him to go check out the TimeWatch kickstarter...

I really think that a sanity track of some kind could work well with my idea...
 

You can grab them in PDF from Pelgrane's online store as well if you're so inclined, but I'm a huge fan of FLGSs.

Mutant City Blues really is a great game. I haven't played it because it's more gritty cop drama than golden age superhero goofiness, but it's a great choice for adaptation. I dream of hacking it into a World's Greatest Detective game.
 

Oh, and thanks! I have a $10 Retailer tier on the Kickstarter that let's them buy copies at wholesale, but not put out any money until they're ready.
 

You can grab them in PDF from Pelgrane's online store as well if you're so inclined, but I'm a huge fan of FLGSs.
The store in question not only employees 2 really good friends, but is owned by one of the best guys I know and he let us not only play on his time, but let us stay there after hours to play when we didn't have a place to game... I try to get business through him when I can... and I like books over PDFs (although I do buy PDFs from time to time)
Mutant City Blues really is a great game. I haven't played it because it's more gritty cop drama than golden age superhero goofiness, but it's a great choice for adaptation. I dream of hacking it into a World's Greatest Detective game.
is there a more golden age (or even just comic bookey) gum shoe out there?


Eaither way it ends up I hope Pelgrane Press understands you are brining in new customers to them (I did buy 13th age, but if not for TimeWatch I would never have looked past 13th age)
 

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