This isn't a rules question; it's really more of a musing about mechanics and conversions. Hopefully it belongs in this forum. Anyway:
Today I DMed an old module that featured an Immoth; a CR 12 creature from the pre-3.5 MM2. Among his abilities is the ability to cast a limited number of pre-determined spells as Free Actions.
The Immoth mopped the floor with a group of four 8th level characters under 3.5E rules. I was discussing this with the players afterwards - when it came to me that when the CRs were assigned for this beast the designers expected the party also to have access to multiple spells per turn via 3.0 Haste.
The Immoth is a pretty extreme example, but the question I am thinking about is "What effect has the nerfing of broken 3.0 spells like Haste and Harm had on the CRs of monsters?" IE, is an Immoth really CR 12 anymore, or should he be more like CR 14?
And if so, does it seem that parties have become noticably less powerful with the nerfing of these spells?
Today I DMed an old module that featured an Immoth; a CR 12 creature from the pre-3.5 MM2. Among his abilities is the ability to cast a limited number of pre-determined spells as Free Actions.
The Immoth mopped the floor with a group of four 8th level characters under 3.5E rules. I was discussing this with the players afterwards - when it came to me that when the CRs were assigned for this beast the designers expected the party also to have access to multiple spells per turn via 3.0 Haste.
The Immoth is a pretty extreme example, but the question I am thinking about is "What effect has the nerfing of broken 3.0 spells like Haste and Harm had on the CRs of monsters?" IE, is an Immoth really CR 12 anymore, or should he be more like CR 14?
And if so, does it seem that parties have become noticably less powerful with the nerfing of these spells?