Quartz
Hero
In this thread I suggested using damage as SFX. I'd like to break out one aspect on which I saw no comments: criticals.
Regardless of what you think about damage as SFX, magic weapons are supposed to be really super, and +5 weapons the best of them all (non-Epic), but all that +1 to +5 does is add a bit to your AB, and possibly give you some added flexibility with Power Attack and Combat Expertise. And +5 is basically equal to Str 20. Not actually a lot really. Not enough to keep the fighter-types current at higher levels. I've thought about this some more and would like to adjust the above.
A normal weapon cannot score a critical, unless the Improved Critical feat is taken. Only masterwork and magic weapons can score criticals. Damage is doubled on a confirmed critical. This makes low-level play a little less lethal for PCs. Masterwork weapons threaten a critical on a 20 (which makes masterwork weapons really significant rewards at low levels); magic weapons have a threat range equal to their plus, so a +5 weapon would threaten a critical on 16-20. The Improved Critical feat and Keen weapon properties need tweaking to simply +1 on the critical range.
Adjusting criticals like this makes magic weapons much more awesome, and thus the combat classes much more potent at higher levels.
What do you think?
Quartz said:Criticals
All weapons threaten critical on a roll of 20. Criticals are confirmed as before. Magic weapons have a critical range equal to the Plus of the weapon.
Regardless of what you think about damage as SFX, magic weapons are supposed to be really super, and +5 weapons the best of them all (non-Epic), but all that +1 to +5 does is add a bit to your AB, and possibly give you some added flexibility with Power Attack and Combat Expertise. And +5 is basically equal to Str 20. Not actually a lot really. Not enough to keep the fighter-types current at higher levels. I've thought about this some more and would like to adjust the above.
A normal weapon cannot score a critical, unless the Improved Critical feat is taken. Only masterwork and magic weapons can score criticals. Damage is doubled on a confirmed critical. This makes low-level play a little less lethal for PCs. Masterwork weapons threaten a critical on a 20 (which makes masterwork weapons really significant rewards at low levels); magic weapons have a threat range equal to their plus, so a +5 weapon would threaten a critical on 16-20. The Improved Critical feat and Keen weapon properties need tweaking to simply +1 on the critical range.
Adjusting criticals like this makes magic weapons much more awesome, and thus the combat classes much more potent at higher levels.
What do you think?