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<blockquote data-quote="Conaill" data-source="post: 1146110" data-attributes="member: 1264"><p>Since I'm currently playing a tinker gnome alchemist, I figured I'd post a little list of the main sources I'm using:</p><p></p><p>- MaoF Gnome Artificer PrC: harsh entry requirements and seriously underpowered, but the most "official" source. With a lenient DM, this one can easily be done entirely non-magical (waive the spellcasting req., replace some of the higher device powers).</p><p></p><p>- "Powerclasses: Artificer" by Mongoose: seriously overpowered (it essentially duplicates the Gnome Artificer abilities, plus a bunch more, and it's not even a PrC!)</p><p></p><p>- "Magic" by AEG: has a section on technomancy and tinkering. Been a while since I looked at this one, but I remember it as being fairly well done. It provides a new baseclass built on the Druid framework, but using Int, with a custom spell list, and with mechanical creatures instead of animal companions.</p><p></p><p>- "Quintessential Gnome" by Mongoose: lots of details on non-magical tinkering and construction rules. Too much details and numbercrunching for my taste, and doesn't seem geared (no pun intended) to PC use.</p><p></p><p>- "Sorcery and Steam" by FFG: steampunk setting, lots of both magical and non-magical "steamcraft" inventions. A bit of a dissapointment, because it seems very poorly structured, and has *no* construction rules. Does have a few new base classes and PrCs that may be of interest. See <a href="http://www.enworld.org/forums/showthread.php?t=60954" target="_blank">this thread</a> for some comments.</p><p></p><p>Note that there is also a steampunk/tinkering book (PDF?) coming out from ENPublishing fairly soon. "Steam & Steel: A Guide to Fantasy Steamworks,", written by ENWorlder Carnifex. Should be available within the month or so. More details over on the Sorcery and Steam thread I posted above.</p><p></p><p></p><p>Personally I'm using a Gnome Artificer, with a lot of leeway from my DM. Hoping to add some of the clockwork creatures from "Powerclasses: Artificer" or "Magic". For Alchemy, I've collected well over 200 different alchemical preparations from various published sources. (Most of them are fairly well balanced, but stay away from Bastion Press' "Alchemy & Herbalists"!)</p><p></p><p></p><p>Edit: also check out the <a href="http://www.enworld.org/forums/showthread.php?t=63662" target="_blank">Dave's Rather Eclectic Attempt at a Steampunk Setting</a> thread. Includes a table of contents for Steam & Steel towards the end.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1146110, member: 1264"] Since I'm currently playing a tinker gnome alchemist, I figured I'd post a little list of the main sources I'm using: - MaoF Gnome Artificer PrC: harsh entry requirements and seriously underpowered, but the most "official" source. With a lenient DM, this one can easily be done entirely non-magical (waive the spellcasting req., replace some of the higher device powers). - "Powerclasses: Artificer" by Mongoose: seriously overpowered (it essentially duplicates the Gnome Artificer abilities, plus a bunch more, and it's not even a PrC!) - "Magic" by AEG: has a section on technomancy and tinkering. Been a while since I looked at this one, but I remember it as being fairly well done. It provides a new baseclass built on the Druid framework, but using Int, with a custom spell list, and with mechanical creatures instead of animal companions. - "Quintessential Gnome" by Mongoose: lots of details on non-magical tinkering and construction rules. Too much details and numbercrunching for my taste, and doesn't seem geared (no pun intended) to PC use. - "Sorcery and Steam" by FFG: steampunk setting, lots of both magical and non-magical "steamcraft" inventions. A bit of a dissapointment, because it seems very poorly structured, and has *no* construction rules. Does have a few new base classes and PrCs that may be of interest. See [url=http://www.enworld.org/forums/showthread.php?t=60954]this thread[/url] for some comments. Note that there is also a steampunk/tinkering book (PDF?) coming out from ENPublishing fairly soon. "Steam & Steel: A Guide to Fantasy Steamworks,", written by ENWorlder Carnifex. Should be available within the month or so. More details over on the Sorcery and Steam thread I posted above. Personally I'm using a Gnome Artificer, with a lot of leeway from my DM. Hoping to add some of the clockwork creatures from "Powerclasses: Artificer" or "Magic". For Alchemy, I've collected well over 200 different alchemical preparations from various published sources. (Most of them are fairly well balanced, but stay away from Bastion Press' "Alchemy & Herbalists"!) Edit: also check out the [url=http://www.enworld.org/forums/showthread.php?t=63662]Dave's Rather Eclectic Attempt at a Steampunk Setting[/url] thread. Includes a table of contents for Steam & Steel towards the end. [/QUOTE]
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