delericho
Legend
boredgremlin said:just pay attention and have at time limit. make sure the players know the initiative order. If thier turn comes and they dont have a clue what they are doing,
I rule that a player has 30 seconds to declare their first action in the round (actually, 30 seconds is a bit high - it's probably closer to 10). If they don't have an action declared in that time, they lose their turn. It's not delayed, it's lost.
Of course, a player can simply declare "Hold", and we'll move on, so it's not really a problem.
In general, I also expect them to have the details of how to resolve that action ready to go too, but that's not always the case. If they don't the game lags, and the rest of the players start throwing insults. Peer pressure has a remarkable effect of reducing such instances
