use the SRD
When I DM I copy relevant rules, spells, etc. direcly from the online SRD into the adventure itself. For example:
Characters are in a wilderness setting: have the quicksand, tracking, cover, concealment, chance of getting lost, spot rules pasted right into the document.
I also do this for encounters, where I include a statblock from one of the generator programs I use (PcGen or Etools) and all special information for the encounter.
No need to look them up when questions arise. It also helps with prepping for the session.
We also have an initiative keeper who keeps the game flowing at the small price of xtra XP for the session. We use initiative cards for this.
As a player, I do the same for my character's relevant feats, special abilities, spells, skills, class information. I also have index cards for each of my magic items, spells (a cheap PDF) and especially for summoned creatures. It really cuts down on the need to refer to books during play. I also plan my turn BEFORE it comes, and change it accordingly if the situation changes before my turn.
When I DM I copy relevant rules, spells, etc. direcly from the online SRD into the adventure itself. For example:
Characters are in a wilderness setting: have the quicksand, tracking, cover, concealment, chance of getting lost, spot rules pasted right into the document.
I also do this for encounters, where I include a statblock from one of the generator programs I use (PcGen or Etools) and all special information for the encounter.
No need to look them up when questions arise. It also helps with prepping for the session.
We also have an initiative keeper who keeps the game flowing at the small price of xtra XP for the session. We use initiative cards for this.
As a player, I do the same for my character's relevant feats, special abilities, spells, skills, class information. I also have index cards for each of my magic items, spells (a cheap PDF) and especially for summoned creatures. It really cuts down on the need to refer to books during play. I also plan my turn BEFORE it comes, and change it accordingly if the situation changes before my turn.