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Tips : First Adventure for Newbies Campaign?
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<blockquote data-quote="Pale Master" data-source="post: 4007476" data-attributes="member: 53185"><p>Piratecat - Yes, that' s something I would have overlooked. I am <em>terrible</em> at roleplaying encounters - but it's important for PCs to learn that you can earn XP by talking as well as fighting! I like the way Sunless Citadel handles this - the PCs can avoid a huge chunk of the combat encounters if they use a diplomatic approach.</p><p></p><p>S'Mon - I will have to seriously consider this. I would have to drop in a conveniently placed treasure chest every now and again to keep them at wealth / level, because they will be using consumables at the same rate but gaining xp and gold at half rate - making them poorer overall without some kind of intervention.</p><p></p><p>Kallisti - Wow - Consider that whole set-up yoinked! I love that you've managed to at least include an <em>allusion</em> to dragons. I never considered slaying wyrmlings too heroic, but having the PCs after a dragon horde is a great way to foreshadow bigger things to come. I don't see any necessity in having it monstrously huge though - KoTB has, by my count, 10 mini-dungeons (not counting the ogre cave, which is just one room, after all). So if you managed to pare down each one to four encounters (which is a good number for a single session of play), you would have the magic number 40, with the PCs ending up at 4th level.</p><p></p><p>I'm leaning towards about 5 mini-dungeons, with about 4-6 encounter areas each, to put them at 3. I think maybe EGG considered it likely that PCs would flee from at least some encounters. Mine are more likely to stay and fight to the death.</p><p></p><p>I find it interesting that, in Sunless Citadel, about a third of the encounters are EL < 1. One could bloat one's number of encounters without handing out a lot of experience this way - I only worry that this might get tedious. "Oh look, another small monstrous centipede. Step on it."</p><p></p><p>All of you - Many thanks for your responses. Your ideas are more valuable to me than an abandoned silver mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I'm going to make the first encounter with dire rats. "You can't call yourself a seasoned adventurer until you've spent some time killing rats!"</p></blockquote><p></p>
[QUOTE="Pale Master, post: 4007476, member: 53185"] Piratecat - Yes, that' s something I would have overlooked. I am [I]terrible[/I] at roleplaying encounters - but it's important for PCs to learn that you can earn XP by talking as well as fighting! I like the way Sunless Citadel handles this - the PCs can avoid a huge chunk of the combat encounters if they use a diplomatic approach. S'Mon - I will have to seriously consider this. I would have to drop in a conveniently placed treasure chest every now and again to keep them at wealth / level, because they will be using consumables at the same rate but gaining xp and gold at half rate - making them poorer overall without some kind of intervention. Kallisti - Wow - Consider that whole set-up yoinked! I love that you've managed to at least include an [I]allusion[/I] to dragons. I never considered slaying wyrmlings too heroic, but having the PCs after a dragon horde is a great way to foreshadow bigger things to come. I don't see any necessity in having it monstrously huge though - KoTB has, by my count, 10 mini-dungeons (not counting the ogre cave, which is just one room, after all). So if you managed to pare down each one to four encounters (which is a good number for a single session of play), you would have the magic number 40, with the PCs ending up at 4th level. I'm leaning towards about 5 mini-dungeons, with about 4-6 encounter areas each, to put them at 3. I think maybe EGG considered it likely that PCs would flee from at least some encounters. Mine are more likely to stay and fight to the death. I find it interesting that, in Sunless Citadel, about a third of the encounters are EL < 1. One could bloat one's number of encounters without handing out a lot of experience this way - I only worry that this might get tedious. "Oh look, another small monstrous centipede. Step on it." All of you - Many thanks for your responses. Your ideas are more valuable to me than an abandoned silver mine. :cool: I'm going to make the first encounter with dire rats. "You can't call yourself a seasoned adventurer until you've spent some time killing rats!" [/QUOTE]
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