Pale Master
First Post
So I'm working on my 3.5 "Classic Dungeons in Xen'drik" remix game. And I'm statting up the Keep on the Borderlands.
Now, KotB is the iconic 1st level adventure, as far as I'm concerned. I wouldn't want to run anything else. Except...
-It's too big. There are about 64 encounter areas in the Caves of Chaos. To get characters from 1st to 3rd level requires about 27 encounters (Sunless Citadel has 42 - I checked). So unless you trim over half of the dungeon away, there's going to be a lot of unused space. Quasqueton has calculated that a D&D 3E party going through the Caves of Chaos will end up at 5th level - that's a quarter of their adventuring career.
-It's mostly humanoid monsters and almost entirely square, featureless rooms. I would ideally like to use a great variety of monsters and challenges, in order to introduce characters to the various rules - balancing, swimming, climbing, undead, swarms, etc. etc. etc.
-The first thing you encounter - assuming you start where you are "supposed" to - is a pit trap.
So if you were running a campaign for novice and beginning players, and the point of it was to be "iconic" D&D, what would the first adventure be like? How big should a party's first adventure be - both in scope and in amount of experience gained?
EDITED to reflect math - characters go from 1st level to 3rd in 26-7 encounters, not 40.
Now, KotB is the iconic 1st level adventure, as far as I'm concerned. I wouldn't want to run anything else. Except...
-It's too big. There are about 64 encounter areas in the Caves of Chaos. To get characters from 1st to 3rd level requires about 27 encounters (Sunless Citadel has 42 - I checked). So unless you trim over half of the dungeon away, there's going to be a lot of unused space. Quasqueton has calculated that a D&D 3E party going through the Caves of Chaos will end up at 5th level - that's a quarter of their adventuring career.
-It's mostly humanoid monsters and almost entirely square, featureless rooms. I would ideally like to use a great variety of monsters and challenges, in order to introduce characters to the various rules - balancing, swimming, climbing, undead, swarms, etc. etc. etc.
-The first thing you encounter - assuming you start where you are "supposed" to - is a pit trap.
So if you were running a campaign for novice and beginning players, and the point of it was to be "iconic" D&D, what would the first adventure be like? How big should a party's first adventure be - both in scope and in amount of experience gained?
EDITED to reflect math - characters go from 1st level to 3rd in 26-7 encounters, not 40.
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