carborundum
Adventurer
I'm running BOTFG this weekend - has anyone any tips for keeping the story going?
I was thinking of having the first lot of summoned zombies and skeletons having messages written on them - "Back off, losers" and so on.
I want to try and keep some sort of chase feel alive, and not just a dungeon crawl (though it kind of .. is). We'll be playing a 12 hour session on the Saturday, so a modicum of story that's obvious to the players is important.
I want them looking forward to the Savage Spire, not passing the quarterly weekend Dm cap to someone else.
I was thinking of having the first lot of summoned zombies and skeletons having messages written on them - "Back off, losers" and so on.
I want to try and keep some sort of chase feel alive, and not just a dungeon crawl (though it kind of .. is). We'll be playing a 12 hour session on the Saturday, so a modicum of story that's obvious to the players is important.
I want them looking forward to the Savage Spire, not passing the quarterly weekend Dm cap to someone else.
