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Tips/ideas wanted for running a royal ball/banquet situation

I've been having similar thoughts about trying to make a banquet/ball interesting for the last module of the Freeport trilogy. Twelve Council-members, the Sea Lord, family members, a few random nobles, the major domo, the head of the wizard's guild, the head of one or more influential temples, the party... There's gonna be a lot of NPCs floating around!

The party has an animal companion and a familiar that will need to be 'stowed,' and at least one of the partygoers (the head of the wizard's guild) also has a familiar, so I'm going to designate a front room, much like a 'cloak room' to be a familiar / companion 'parking area.' As I'm introducing Gnomish ambassadors from the land of Iovan, reknowned for their Gargoyle familiars / slaves, the 'parking area' is going to include a full-sized Gargoyle (the Ambassadors Improved Familiar) and a pair of Grotesques (Small-sized Gargoyles, familiars to his two aides-de-camp, one of whom, a dour-looking Gnome in black and silver robes, has been assigned to stay with the gargoyle-kin and make sure that they don't get into any trouble). I'll also have a few other random familiars, a bored-looking Siamese cat and a Flying Lizard (Freeport's answer to seagulls, tiny sized pterodactyls).

Once in the party, elven minstrels will be playing some quiet music, enough that it can be heard, but doesn't require the quests to be shouting to each other. Halflings will bustle about with drinks and trays of food, working for the halfling major domo.

I'd already had one of the party members purchase a magical longsword in town (trading it for a mithral chain shirt and a magical rapier) from a noblewoman who has a nightlife as a cat-burglar. Mid-party, the character will be confronted by a member of the Council, who will recognize the sword (weapons allowed, but peacebonded, it's a rough city and none of the original pirate founders were keen on travelling unarmed in each others company...) as his grandfathers weapon, which was stolen from his home a few months ago! The noblewoman he purchased it from happens to be at the party as well, but any accusation against her is doomed to failure, unless the party can prove she is actually moonlighting as a thief. I've set it up so that they can indeed do this, as she has commisioned a special dress of silk with a leather bodice tooled with fine metal filagree from the wizard characters mentor, a powerful Transmuter. The character has seen the dress, which has been enspelled to transform into a leather bodysuit and thieves tools (the silken elements turning into 50 ft of silk rope), during it's creation, and might recognize it and be able to speak a command word (which he knows, since his mentor demonstrated it to him while she was showing it off) and cause the noblewoman's gear to transform into her 'working clothes.'

Hopefully this will add a little drama to the scene, and the character will be able to get a replacement for his magical sword from the embarassed family (while the Councilman gets his family heirloom back, unless the Councilman thinks it would be funner to let the character keep his grand-dad's sword and have the noble family owe him a favor, so he can put the screws to them...).

For more cosmetic stuff, a town magistrate (a priestess of Wee Jas) will get into a snarky argument with the Sea Lord after he brags about how the succession line passes through his family. She'll point out that technically it passes through one of two noble families, not just his, and he'll just as snippily remark that it *would* pass through one of those two families if the patriarch of that other family had any interest in women... Polite snickering will result, until the priestess comments on the Sea Lord's own lack of an heir, and whether or not he and his hulking bodyguard will ever get around to providing Freeport with an heir. Said bodyguard (a fellow councilman, actually) will need to be restrained from attacking the judge, and his wife will storm out angrily (but not be noticed by anyone, despite her drama, only pissing her off further, since everyone is watching eyes wide to see how the drama between Sea Lord and Magistrate plays out).

Other than that, and the party getting to meet a few Councilmen (including the man whose sword was stolen, who will be a major player in a later adventure, Arias Soderheim), the head of the wizard's guild, make an enemy (the Stormcrest royal family) and possibly make some friends, as well as be introduced to the Iovan Gnomes and their Gargoyle servants, the ball seems kinda dull, and I plan on moving through it pretty quickly, as my players aren't really into that sort of thing.

Given the nature of the city, I imagine that everybody and their dog eats fish and seafood day in and day out, so the fancy banquet would have *none of that.* Everything would be imported, and likely preserved through expensive means, since these former pirates want nothing that reminds them of the heavily salted meats or hard breads of sailor fare.

If your banquet is set in a city with a similar local fare, it might also be a status symbol to avoid that food completely (or just have a single dish, as a nod to tradition, which everyone ignores, wanting to savor the stuff they can't get locally, and their hosts wanting to 'show off' by providing fare that they may never have seen before, leading to some crazy exotic dishes like hummingbird's tongue broth or fillete of bullette). An offering that is downright illegal or dangerous, such as fogu or absinthe or drow pallor ale (rumored to be made by cutting toxic mushrooms with spider venom, in a precise balance so that the effects cancel out!), could add some spice to the affair, as could various narcotics such as pipeweed or snakeweed or dreambliss or whatever.

Depending on the area and customs of beauty, women (and men) might accentuate, and exagerrate, certain traits. Since a deathly pale coloration was considered fashionable, certain noblewomen would take arsenic to make themselves look pale. Chinese noblemen would grow their fingernails to ridiculous and unwieldy lengths, part fashion and part to prove that they never needed to actually *work* with their hands.

In a fantasy world, this could be taken to extremes, as alchemical solutions could create fantastic cosmetic changes, such as flourescent tattoos or hennas, elaborate claw-like nails, hair that writhes and adjusts itself, or changes colors or style, or an eyewash that causes the user to appear to have glowing eyes, or eyes of solid black. Clothing could be similarly enspelled, either through alchemical treatments that make it change colors to suit the surroundings, or actual magic that allows one outfit to become another (and, in the long run, save the nobleman a lot of money, as he won't have to spend 1000+ gold buying a new outfit for each party, although he'll still need to hire someone with a tailor's eye for detail to configure the outfit for him, so that it's the height of fashion...).

The more magical the society, the likely that such things will exist, with alchemical incenses burning in the corners, and cooling breezes circulating gently on the dance floor. The 'musicians' might be animated wooden mannequins, painted exquisitely and wielding masterwork instruments, enspelled to play tunes demanded of them.

In a more martial community, such as Karrth, in Eberron, dances might be militaristic and precise, moving in formations like a line-dance, with sharp turns and sudden stops, a demonstration of control and orderly synchronized action. Fancy uniforms and victorian gowns might be the standard, or perhaps even a unisex uniform-like attire for everyone.

Entertainment might include less dancing and music, and the 'court' could revolve around a central depression where some sort of historical drama is re-enacted, or popular play, or acrobatics display, or animal act, or, for a grittier setting, some sort of combat arena, perhaps ritualized and nonlethal, perhaps bloody and quite final. Perhaps it started as a dueling arena, where young nobles would challenge each other with rattan swords to 'first welt' and degenerated into a pit where slaves are thrown to hungry lions, or perhaps it started as a bear-baiting ring, and has only become more sedate in modern times, with animated mannequins tearing each other apart, or warforged gladiators non-lethally challenging anyone who is willing to step into the area and provide sport to their peers.

The local wizard's guild may have cast spells on a wall opposite the ruler's seat that allows a minor image to be created at the ruler's (or his vizier's) will, allowing him to project images for others to see, whether maps of nearby lands, or of the city itself, or of some scenic vista, or of some building he wishes to have commissioned. Perhaps the ceiling is permanantly enspelled to portray a night sky, as if there was no ceiling (or upper floors) at all, to spoil the view, and he might have 'moon-viewing parties' in the style of feudal Japan, where nobles come to discuss astrological events (and gossip, and eat his food, obviously).
 

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What Falc said with regard to the female character.

That said, it also depends on how the rakish young nobleman fits into the social customs of the kingdom. It may not be socially acceptable, but sometimes the younger nobles are more decadent or without care for tradition - they have money to cover up their indiscretions after all. And sometimes being indiscrete is a calculated part of the game.

The better question is, how will other nobles and power groups treat the character after the encounter (whatever it is) with the female character?

In the end, unless the PC presents a front that is completely counter to what the elite consider attractive or exotic, then the nobleman will probably at least ask for the dance, possible more depending on tradition and politics and his position on them, and whether he is genuinely interested or just using the PC as a pawn.

I'd say it's a potentially entertaining encounter.
 

So, my questions are as follows:
1) Would the king make that type of proclamation, or would they possibly have a bard tell the tale in a story/song?
A lot of this depends upon how much honour is being given to the group and what the ball is in aid of. The Queen's birthday ball would seem a good starter if you wished a neutral affair to allow a variety of possible events. As for the PCs, a direct message from the King is obviously the highest honour (and will get a whole raft of noble's noses out of joint). The Bard approach allows the nobles to either positively engage the PCs afterwards or ignore them as suits the noble's stature. Again, I think you need to thread this in to what you have planned in the future for the PCs and what options you wish to present to them. The ball is obviously a fantastic catalyst.

2) Other than servants or possible other honorees, I would assume that most attendees are members of the nobility. Is this correct?
Yes. However, there is no reason why other honoured guests aside from the PCs could not attend. If you wished a competition of sorts between the PCs and these other honoured guests (be it diplomatic or combat orientated), then again, this gives you plenty of leverage to suit all party member's talents.

3) Would the proclamation or bard’s tale come before the meal, or after, or between courses?
Again, it depends upon how much honour you wish to accord the PCs. Really, the purpose of the ball (be it the Queen's birthday or otherwise) should be the signature of the event (and thus accorded prime position). The closer the PCs are timed to this, the greater perhaps the honour. However, I would perhaps think of doing a bard's tale early on regardless, so that the PCs are centre stage of the ball from the outset. This will propel the action of the ball and give everyone (be it PC or NPC) motivation for action (be it good or bad or preferably both).

4) What other events would occur during a royal banquet type of event?
Eating strange delicacies, bard's tales, competitions of strength or accuracy, performances of a variety of types... it really depends on the tenor you are trying to set (exclusive, boisterous, restrained or perhaps just a cavalcade of weirdness and all of the above). I strongly suggest you have a look at the Prince of Redhand from Dungeon 131 (8th module in the Age of Worms adventure path). Whilst not entirely appropriate, it will show you how to run a "ball/festivity" encounter that works and works really well! This is more a ball for a "Mad King", which may or may not suit. However, if you can also get the web attachment on Paizo's website, you will have a lot of "guest" images that are fantastic for your NPCs of note. In fact if you download all the web enhancements for the Age of Worms path, you will have a horde of good images to use for different people at the ball.

5) Anything else you can add?
Focus on the PCs as really, it is all about them. Make sure there's conflict of one sort or another - but try to resist the trite or simple. Make the actions of the PCs at the ball seem important. Make sure there are plenty of agendas at the ball and make them obvious to the PCs (even if they are not obvious to all at the ball).

If you can fill in some more details, I'd be more than happy to offer further suggestions. It's nice to feel motivated to respond to a thread on EN World at the moment. I'm truly sick of people rushing to attack or defend some version of the game. Your thread here is the type of thread that EN World needs at the moment!

Best Regards
Herremann the Wise
 

Another idea is to use cut scenes.

Place tokens for the PC's around the ballroom. Add in tokens for various NPC's that might be interesting to talk to. Then, choose one PC and ask what he/she is going to do. Give that player about 5 minutes of screen time and then cut him off. Move to the next player and repeat.

Continue doing this and make sure to bounce back and forth fairly quickly between PC's.

I've done this before and it has worked pretty well. You can get everyone involved in interacting with the scene and you avoid the whole "let the face guy do the talking" bit. Vary up the NPC's and you can appeal to everyone.
 

Another idea is to use cut scenes.

Place tokens for the PC's around the ballroom. Add in tokens for various NPC's that might be interesting to talk to. Then, choose one PC and ask what he/she is going to do. Give that player about 5 minutes of screen time and then cut him off. Move to the next player and repeat.

Continue doing this and make sure to bounce back and forth fairly quickly between PC's.

I've done this before and it has worked pretty well. You can get everyone involved in interacting with the scene and you avoid the whole "let the face guy do the talking" bit. Vary up the NPC's and you can appeal to everyone.

good idea - but, my group does have a couple of players that prefer to stay out of the limelight.
 

Come up with 3-4 specific NPCs for them to interact with at the ball. Nothing fancy, maybe a dnace with one, maybe just a "wow nice to meet you" or a casual conversation with some bored person so aloof that he is talking to one of the guests of honor ("I'm so bored, I hate these things, don't you? Always some upstart pet of the King to get these awards ...")

Then, not the next adventure, not the adventure after that, but down the road, pick one of those NPCs (the one that the PCs seemed to remember/relate to the best) for part in a future adventure (maybe they need something, maybe something happened to them, etc)... or maybe they just randomly run in to him/her again in some city somewhere else.

Bottom line -- just plant an open-ended seed that you can use for something far down the road if you need to.
 

A lot of this depends upon how much honour is being given to the group and what the ball is in aid of.

If you can fill in some more details, I'd be more than happy to offer further suggestions. It's nice to feel motivated to respond to a thread on EN World at the moment. I'm truly sick of people rushing to attack or defend some version of the game. Your thread here is the type of thread that EN World needs at the moment!

Best Regards
Herremann the Wise

Thanks - I'm sure the edition wars will continue for a while. I remember similar online back when 3E was coming out... heck, I even remember angry letters in Dragon Magazine when 2E was coming out!

and, I think having their tale told by a bard is likely the way I'll go.

I was thinking of having the banquet/ball be sort of a monthly gathering the king has to honor both some heroes to the kingdom (i.e., the PCs and also one other group I'm thinking of...) and to just impress the visiting diplomats with their wealth and power.
 

Come up with 3-4 specific NPCs for them to interact with at the ball. Nothing fancy, maybe a dnace with one, maybe just a "wow nice to meet you" or a casual conversation with some bored person so aloof that he is talking to one of the guests of honor ("I'm so bored, I hate these things, don't you? Always some upstart pet of the King to get these awards ...")

Then, not the next adventure, not the adventure after that, but down the road, pick one of those NPCs (the one that the PCs seemed to remember/relate to the best) for part in a future adventure (maybe they need something, maybe something happened to them, etc)... or maybe they just randomly run in to him/her again in some city somewhere else.

Bottom line -- just plant an open-ended seed that you can use for something far down the road if you need to.

Thanks, good idea - I don't think I could manage interactions with 20-30 NPCs and six PCs.
 

good idea - but, my group does have a couple of players that prefer to stay out of the limelight.

Nonetheless, there should be something for them to shine at - they don't necessarily need to have interactions with very powerful or influential people, but they should bget their due time, even if it's spent casing the king's ballroom, looking for exits, or figuring out the political lay of the land with observation rather than interactions.

On a side note...make sure to detail for yourself one or two of the servants. PCs that like to have connections and information channels may make an effort to make inroads with one or more of the servants, or perhaps all of them. It's amazing what the "commoners" get to hear and can pass on to those they consider friends.
 

Nonetheless, there should be something for them to shine at - they don't necessarily need to have interactions with very powerful or influential people, but they should bget their due time, even if it's spent casing the king's ballroom, looking for exits, or figuring out the political lay of the land with observation rather than interactions.

On a side note...make sure to detail for yourself one or two of the servants. PCs that like to have connections and information channels may make an effort to make inroads with one or more of the servants, or perhaps all of them. It's amazing what the "commoners" get to hear and can pass on to those they consider friends.

Thanks, good idea. I already have a bit planned about a serving girl. ;=)
 

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