FesterJester
Villager
So I'm DMing for a group on what I thought was going to be like a 2 or 3 shot until the real DM got back and now here I am, 6 sessions later needing to prep a broader campaign. I talked to the group and they want a 50/50 RP/crawl game. I haven't run since high school (a whooooole minute ago) and back then we most did dungeon crawl style games and I see this as a good way to flex my DM skills and do something different. But how?
So I have an idea for a game, but having never run something like this I'd like some input and ideas. You guys have been a tremendous help with my previous inquiries to the hive mind so I have high hopes for this time. (btw, for those of you who helped me figure out the whole devil and angel trapped in a room thing, my PCs totally left that dungeon before technically entering it. They explored the above ground portions, went "


dungeons, we wanna know more about the goblins" and left. #fml #


myplayers)
So if you have any advice for how to run a 3 nations-are-about-to-go-to-war-over-a-recently-available-piece-of-land campaign, I'd love to hear it.
This is the gist of where I'm at so far.
The city Fortress of Aberwyrnn has been claimed at different times by the Omerian Empire, Braavos and Rashillion as it sits nicely between the three. The Last War of Aberwyrnn was ended when the Dragon Gygax (for lack of a better name) descended on the city and razed the competing armies and claimed lordship over the realm. Now, it seems, the dragon is dead, having not been seen for a generation. The 3 kingdoms are preparing to march their armies forward to investigate the absence and be the first to reclaim the Keep. Our heroes (the PCs) are asked by a close and personal friend, a Paladin of St. Cuthbert, to investigate the keep prior to the 3 invasions (tri-vasion??) so as to avoid calamity and bring the clergy of St. Cuthbert to the negotiating table (gotta have first dibs on saving those souls!). As the players descend the dungeon they learn new pieces of history that reveal secrets long forgotten about each of the realms, as well as those realms backers. I've decided that each Kingdom vying for control has 1 backer (mostly there as flavor and to add verisimilitude to the world): Dwarves for Omer, Elves for Braavos, and Dragonkin for Rashillion (also the supporter hates the the next Kingdom on the list so Dwarves against Braavos, Elves against Rashillion and Dragonkin against Omer). So each time the PC's come out there is a flux of power with their arrival. I figured 3 factions (4 if you include the clergy of St. Cuthbert) is plenty. The only thing preventing war so far is A. nobodies sure who's going to go where and doesn't want to fight on 2 fronts B. they're not convinced that the Dragon isn't just lying in wait like last time and C. The thought that maybe their faction will be shown by the Cuthbert Church to be the rightful owners.
So the question is, where do I go from here? I'm not so worried about the mega dungeon (and yes, it's going to be like 8+ levels) as much as I am running the politics, which I've never done. Any help on how you write political games is going to be amazing! Thanks in advance.
So I have an idea for a game, but having never run something like this I'd like some input and ideas. You guys have been a tremendous help with my previous inquiries to the hive mind so I have high hopes for this time. (btw, for those of you who helped me figure out the whole devil and angel trapped in a room thing, my PCs totally left that dungeon before technically entering it. They explored the above ground portions, went "








So if you have any advice for how to run a 3 nations-are-about-to-go-to-war-over-a-recently-available-piece-of-land campaign, I'd love to hear it.
This is the gist of where I'm at so far.
The city Fortress of Aberwyrnn has been claimed at different times by the Omerian Empire, Braavos and Rashillion as it sits nicely between the three. The Last War of Aberwyrnn was ended when the Dragon Gygax (for lack of a better name) descended on the city and razed the competing armies and claimed lordship over the realm. Now, it seems, the dragon is dead, having not been seen for a generation. The 3 kingdoms are preparing to march their armies forward to investigate the absence and be the first to reclaim the Keep. Our heroes (the PCs) are asked by a close and personal friend, a Paladin of St. Cuthbert, to investigate the keep prior to the 3 invasions (tri-vasion??) so as to avoid calamity and bring the clergy of St. Cuthbert to the negotiating table (gotta have first dibs on saving those souls!). As the players descend the dungeon they learn new pieces of history that reveal secrets long forgotten about each of the realms, as well as those realms backers. I've decided that each Kingdom vying for control has 1 backer (mostly there as flavor and to add verisimilitude to the world): Dwarves for Omer, Elves for Braavos, and Dragonkin for Rashillion (also the supporter hates the the next Kingdom on the list so Dwarves against Braavos, Elves against Rashillion and Dragonkin against Omer). So each time the PC's come out there is a flux of power with their arrival. I figured 3 factions (4 if you include the clergy of St. Cuthbert) is plenty. The only thing preventing war so far is A. nobodies sure who's going to go where and doesn't want to fight on 2 fronts B. they're not convinced that the Dragon isn't just lying in wait like last time and C. The thought that maybe their faction will be shown by the Cuthbert Church to be the rightful owners.
So the question is, where do I go from here? I'm not so worried about the mega dungeon (and yes, it's going to be like 8+ levels) as much as I am running the politics, which I've never done. Any help on how you write political games is going to be amazing! Thanks in advance.