Tirem caught!

DMEntropy

First Post
Tirem Honga has been captured alive, barely. A vicious fight between Manoryx and his guards against Ezieer, Azeem and William resulted in Tirem being badly wounded and left behind by the fleeing Manoryx. Manoryx was nearly killed himself in the battle. He was saved by the attentions of one of his guards in the middle of the battle despite Ezieer's best efforts to kill him.

Where to next? Back to Bibbaya, or off to Crolon? How will you move the still badly injured Tirem Honga without reopening his wounds?
 

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If forced into it.... Ezieer will cough up his one and only healing potion. Tirem will be bound by Ezieers excellent rope skills. Doubt he will be conscious, so finding our half-ogre Porter, Agates, would help a lot.

I think we will collect or advise everyone we know from the town and head off to meet "Mom" at the shipdocks in Crolon (I believe). We might judge how many rations we need if its a long distance between the next town. If we have to provision here... we will, if not we will provision in the next stop. (Ezieer doesnt want to cough up the Rapier to As'tan and he doesn't want the Militia to get their paws on Tirem... his dastardly activites may have come to light if As'tan tells anyone.
 
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Azeem proposes to use Ezieer's potion now. And then to rest for the night in the clearing. Hopefully by morning Tirem will be healthy enough to move at least without injuring him further. We can then head back to Bibbaya to stock up on anything needed (leaving Tirem outside with William and Ezieer) and head for Crolon as fast as possible to meet up with Lady Karnom.
 
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RJKrik said:
Azeem proposes to use Ezieer's potion now. And then to rest for the night in the clearing. Hopefully by morning Tirem will be healthy enough to move at least without injuring him further. We can then head back to Bibbaya to stock up on anything needed (leaving Tirem outside with William and Ezieer) and head for Crolon as fast as possible to meet up with Lady Karnom.

Da Plan

1) Tie Tirem up. Mod is +8+2+2+10 or 1d20+22... I doubt he will escape, especially if Ezieer can take 10, but I actually don't believe he can.

2) Pour Healing Potion down throat. 1d8+1 healing should keep him from dying.

3a) Stay the night where we are and have Azeem go get the rest of our ragtag party and any rations, other items we need in the morning. Buying some healing potions or even a healing wand would be desired. If William has any In-Town connections, they would be used. Ezieer presently has cash up the zinger I believe.

4) Immediately go find our friends, if Agates is found then he can carry Tirem. If not, Azeem will have to buy a mule so Tirem can be carried.

5) Get out of dodge. Get some healing if possible and get on our way.

6) Head on off to Crolon and rondeview with the ship. Ezieer and/or Azeem will lie their way out of any situation that comes up.
 



"Well what do we want to do... well whatever it is... its time to tie this bugger up good and tight... don't want him slipping away on us do we... heckfire no."
 

Manoryx and his bodyguards were barely defeated. It is clear that both he and his guards have become more capable since your last meeting. Agates and Liac were sorely missed in the confrontation. With their assistance it is possible that the scaled nemesis could have been captured or killed.

Some success was achieved however. Tirem is captured, though gravely wounded. He appears stable at this time. His attack on Manoryx would have surely cost him his life without your intervention.

Ezieer, Azeem and the newly acquainted William Porter have made camp to watch over Tirem's faltering life. He is clearly too wounded to carry anywhere and they have no cart or coach.

Azeem returns to Bibaya and is able to locate Liac and Agates relatively easily. They return to find Ezieer and William watching over a now semi-concious Tirem after the application of the healing potion the night before. Agates does what he does best and carries Tirem at this point. Travel back to Crolon is long and somewhat difficult. Avoiding the main road and contact with other travelers forces you to take a much more difficult path.

After 10 days of travel you make it back to Crolon and are able to enter the city. Ezieer and Azeem convince the guards that Tirem is a drunken friend. Some wine spilled on him helps the ruse and his ravings seal the deal. Alistra Karnom's ship is spotted along the wharf and you immediately find haven there. The captain is somewhat surprised to see you arrive, but is well prepared for it. Tirem is put in the ship's brig and you are offered what accomodations are available onboard.

It is late night on your arrival. The captain does not expect any reaction from the Karnom's until morning at least. When they do spot the signal he expects them to act quickly though. If you have any business about town to complete you should do so by very early morning.
 

Ezieer will try to find an alchemist or potionmaker to replace his healing potion he had to use to keep Tirem alive. He asks if anyone wants anything or wants to join him.

"Anyone want to come along... I should be able to find something that I want."
 

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