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Tizbiz Zeitgeist Campaign
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<blockquote data-quote="Lylandra" data-source="post: 7390181" data-attributes="member: 6816692"><p><strong>Phantom train</strong></p><p></p><p>When we go down to the lobby we meet our usual suspects. Luc Jierre, who was present in the arena as well but left during Andrei's fight with the flaming tiger, asks us whether we know more about the strange incident yesterday. We tell him that we both are not really sure whether this was all just a show or part of a public penal system. After all, the Avery Coast Railway Company might have recognized our excitement after the attempted robbery in Beaumont. We act quite nervous though and say that Nalaam is both crazy and terrible and we'll be more than happy to get aboard the train again. </p><p></p><p>The moment Tantalovich sees us he says he got us a lawyer who waited all night in vain at the police station of Nalaam. We reluctantly tell the dwarf that we assume that these officers were fake and part of this arena show. We hint at Amira being abducted and tell Tantalovich of a rather chaotic spectacle in the arena. We still don't know if there were an unknown rebel group involved as well, but don't go too much into detail. </p><p></p><p>Then we are finally able to hop onto the train again to travel to Sid Minos. After a bit back and forth, we agree to maybe leak a bit of the truth to team Luc should one of them (most certainly Bree) ask again. After all, we might have been afraid to face repercussions and Luc and Ottavia might have seen Elanor Janette on her balcony. So we'd just tell them that Amira got abducted, Hector was accused of being her captor and fed to the lions... err flaming tiger alongside Andrei von Recklinghausen. Elanor Janette used Amira as substitute for Ms. Veil and tried to sell her when some mysterious rebels stepped in and freed them all. </p><p></p><p>However, Luc and Ottavia are quite distant after the oracle receives another sending and they both retreat to their compartment shortly after. Tantalovich comes around a bit later and gives us a big grin when he tells us that he won a good fortune in the casino yesterday. Which is why he'd like to share his wealth with his fellow passengers. So he hands each of us a silver coin and says he hopes that these coins might bring us luck. Together we share a drink and we suggest that he might just quit gambling and start a career as a math professor in one of Danor's famous universities. Or maybe he could keep playing and work as a teacher for gambling. </p><p></p><p>Rock Rackus seems to enjoy himself as well and tells tales of his journey to the moon. When we see that he's playing with one of Tantalovich's silver coins as well, we get a bit skeptical and test our coins for traces of magic or planar energy. We find both on the coins but cannot match the planar signature with any kind of planar energy we know. As we prefer to play it safe, we decide to hide both coins in one of the train's public restrooms. </p><p></p><p>Carlyle wants to check up on Luc and Ottavia after that, so we return to our compartment where he turns invisible again and climbs out of the window towards the compartment of the pair. He finds them both conversing in sign language, but unfortunately Carlyle isn't able to get what they are saying. He can only see that Ottavia tries to convince Luc who seems reluctant, afraid and somehow desperate. </p><p></p><p>Carlyle then returns to Auryn and tells her about his findings. He can only guess that this might be all about Ottavia's sending and their mysterious lantern.</p><p></p><p>Before we reach Sid Minos, Malia Baccarin asks us to stay in our compartment for our personal safety. Then Carlyle suddenly disappears from one second to the other and finds himself in a dark dimension. Before Auryn can go looking for her colleague, she joins him a mere moment after he vanished. To our surprise, the lanterns in our compartment turned to a purple hue and our surroundings are eerily dim lighted. Then Carlyle holds his ears as he somehow starts to hear the wails of the damned. </p><p></p><p>As we know that something is definitely not right, we quickly examine the magical properties of our compartment and come to the conclusion that we somehow got to the plane of Nem, plane of ruin, impossible as that may seem. We also get the feeling as if we've been torn from our actual bodies which might be still in the real world. As we are quite sure that the separation of body and soul for a prolonged time won't be that healthy, we try to find a way to get us back as quickly as possible. </p><p></p><p>First, we dismantle the lanterns in our compartment, but cannot really switch off their magic. So we guess that maybe finding all lanterns and dismantling them might help. Once we go outside our compartment, we find Rock Rackus who's kind of confused but recognizes this event as simply being another one of his strange planar trips. We manage to ensure him that this trip might turn quite lethal in the not so far future, so he'd better start getting the purple lanterns off the wall. Just when we think that there might be far too many of them, we see that the empty compartment of Luc and Ottavia has no such purple glowing lights. </p><p></p><p>We continue towards the locomotive and suddenly see a familiar face as the spirit of the assassin who choked on the peanut days ago haunts the place where he died. Carlyle puts him to rest once more and we decide to make haste and ignore the other lanterns (or leave them to Rock) as there might be other passengers trapped in here who could be attacked by the spirits of those who died recently: 40 raptor victims plus one malevolent Boone.</p><p></p><p><span style="color: #008000">(This was the point when I knew I had seen this before and gleefully exclaimed “Phantom Train!”. Carlyle's player agreed with a grin and we instantly knew that we had to get to the locomotive to leave. And maybe fight it. And maybe even, depending on whether Mapple was trapped in here as well, suplexing the engine. </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">For those who ask themselves what the heck I'm talking about... there is this sequence in Final Fantasy 6 where the party boards a mysterious train and finds out that this is the Phantom Train which is carrying the dead to the underworld. So they must leave it asap. But in order to do so, they must fight the train's engine, a fight that can be quite hilarious. </span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">So here's a picture of Cyan aboard the locomotive <a href="http://img15.deviantart.net/4201/i/2011/306/0/8/a_ride_among_the_phantom_train_by_lukecastellan909-d4ewk4y.jpg" target="_blank">http://img15.deviantart.net/4201/i/2011/306/0/8/a_ride_among_the_phantom_train_by_lukecastellan909-d4ewk4y.jpg</a> as well as an illu I found that's looking even more like our Nem-Train <a href="https://i.imgur.com/Xl2xP2u.png" target="_blank">https://i.imgur.com/Xl2xP2u.png</a> )</span></p><p></p><p>When we reach the 2nd class carriages, we find Margit aka Victoria Royceton who's busy keeping more phantoms at bay. We team up and manage to destroy them quite quickly due to her holy energy. Together we make haste towards the locomotive and destroy more groups of specters by hurling fireballs at them. When we reach the baggage cars, we find Andrei who's really not sure what's happening. Turns out that Tantalovich gave him a silver coin as well and we ask him to simply come with us as there is not time for further explanations. Before we arrive at our destination, a last, deformed phantom tiefling comes at us, trying to drain our life. Carlyle exorcises this ghost before it can reach us though. </p><p></p><p>Once we reach the locomotive, we see that the whole thing seems to be consumed by violet flames. The smoke surrounding the engine then manifests and forms one gigantic wraith. </p><p>“Leave him to me, you take whatever Luc got built into this engine” Auryn says and draws her rapier, ready to defend the rest of them. Carlyle nods and teleports behind the wraith, opens the engine's cover and finds a magical lantern beneath it. Thankfully he can destroy it with a few hard hits. </p><p></p><p>Suddenly, the world around us changes and we are back in the real world, a good part of our team standing right next to the train's confused looking driver. Hector climbs back inside the train and explains that it seems like someone tried to manipulate the train yet again as this lantern-thing did some evil magic on quite a few passengers. As the driver already knows that “Mapple” and Hector Fernandez are quite capable bandit fighters, he decides to ask no further questions. </p><p></p><p>Just as we are about to return to our compartment and plan to check on Rock Rackus, we see that team Luc is about to leave the train more than quickly and immediately call for a carriage...</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7390181, member: 6816692"] [b]Phantom train[/b] When we go down to the lobby we meet our usual suspects. Luc Jierre, who was present in the arena as well but left during Andrei's fight with the flaming tiger, asks us whether we know more about the strange incident yesterday. We tell him that we both are not really sure whether this was all just a show or part of a public penal system. After all, the Avery Coast Railway Company might have recognized our excitement after the attempted robbery in Beaumont. We act quite nervous though and say that Nalaam is both crazy and terrible and we'll be more than happy to get aboard the train again. The moment Tantalovich sees us he says he got us a lawyer who waited all night in vain at the police station of Nalaam. We reluctantly tell the dwarf that we assume that these officers were fake and part of this arena show. We hint at Amira being abducted and tell Tantalovich of a rather chaotic spectacle in the arena. We still don't know if there were an unknown rebel group involved as well, but don't go too much into detail. Then we are finally able to hop onto the train again to travel to Sid Minos. After a bit back and forth, we agree to maybe leak a bit of the truth to team Luc should one of them (most certainly Bree) ask again. After all, we might have been afraid to face repercussions and Luc and Ottavia might have seen Elanor Janette on her balcony. So we'd just tell them that Amira got abducted, Hector was accused of being her captor and fed to the lions... err flaming tiger alongside Andrei von Recklinghausen. Elanor Janette used Amira as substitute for Ms. Veil and tried to sell her when some mysterious rebels stepped in and freed them all. However, Luc and Ottavia are quite distant after the oracle receives another sending and they both retreat to their compartment shortly after. Tantalovich comes around a bit later and gives us a big grin when he tells us that he won a good fortune in the casino yesterday. Which is why he'd like to share his wealth with his fellow passengers. So he hands each of us a silver coin and says he hopes that these coins might bring us luck. Together we share a drink and we suggest that he might just quit gambling and start a career as a math professor in one of Danor's famous universities. Or maybe he could keep playing and work as a teacher for gambling. Rock Rackus seems to enjoy himself as well and tells tales of his journey to the moon. When we see that he's playing with one of Tantalovich's silver coins as well, we get a bit skeptical and test our coins for traces of magic or planar energy. We find both on the coins but cannot match the planar signature with any kind of planar energy we know. As we prefer to play it safe, we decide to hide both coins in one of the train's public restrooms. Carlyle wants to check up on Luc and Ottavia after that, so we return to our compartment where he turns invisible again and climbs out of the window towards the compartment of the pair. He finds them both conversing in sign language, but unfortunately Carlyle isn't able to get what they are saying. He can only see that Ottavia tries to convince Luc who seems reluctant, afraid and somehow desperate. Carlyle then returns to Auryn and tells her about his findings. He can only guess that this might be all about Ottavia's sending and their mysterious lantern. Before we reach Sid Minos, Malia Baccarin asks us to stay in our compartment for our personal safety. Then Carlyle suddenly disappears from one second to the other and finds himself in a dark dimension. Before Auryn can go looking for her colleague, she joins him a mere moment after he vanished. To our surprise, the lanterns in our compartment turned to a purple hue and our surroundings are eerily dim lighted. Then Carlyle holds his ears as he somehow starts to hear the wails of the damned. As we know that something is definitely not right, we quickly examine the magical properties of our compartment and come to the conclusion that we somehow got to the plane of Nem, plane of ruin, impossible as that may seem. We also get the feeling as if we've been torn from our actual bodies which might be still in the real world. As we are quite sure that the separation of body and soul for a prolonged time won't be that healthy, we try to find a way to get us back as quickly as possible. First, we dismantle the lanterns in our compartment, but cannot really switch off their magic. So we guess that maybe finding all lanterns and dismantling them might help. Once we go outside our compartment, we find Rock Rackus who's kind of confused but recognizes this event as simply being another one of his strange planar trips. We manage to ensure him that this trip might turn quite lethal in the not so far future, so he'd better start getting the purple lanterns off the wall. Just when we think that there might be far too many of them, we see that the empty compartment of Luc and Ottavia has no such purple glowing lights. We continue towards the locomotive and suddenly see a familiar face as the spirit of the assassin who choked on the peanut days ago haunts the place where he died. Carlyle puts him to rest once more and we decide to make haste and ignore the other lanterns (or leave them to Rock) as there might be other passengers trapped in here who could be attacked by the spirits of those who died recently: 40 raptor victims plus one malevolent Boone. [COLOR="#008000"](This was the point when I knew I had seen this before and gleefully exclaimed “Phantom Train!”. Carlyle's player agreed with a grin and we instantly knew that we had to get to the locomotive to leave. And maybe fight it. And maybe even, depending on whether Mapple was trapped in here as well, suplexing the engine. For those who ask themselves what the heck I'm talking about... there is this sequence in Final Fantasy 6 where the party boards a mysterious train and finds out that this is the Phantom Train which is carrying the dead to the underworld. So they must leave it asap. But in order to do so, they must fight the train's engine, a fight that can be quite hilarious. So here's a picture of Cyan aboard the locomotive [url]http://img15.deviantart.net/4201/i/2011/306/0/8/a_ride_among_the_phantom_train_by_lukecastellan909-d4ewk4y.jpg[/url] as well as an illu I found that's looking even more like our Nem-Train [url]https://i.imgur.com/Xl2xP2u.png[/url] )[/COLOR] When we reach the 2nd class carriages, we find Margit aka Victoria Royceton who's busy keeping more phantoms at bay. We team up and manage to destroy them quite quickly due to her holy energy. Together we make haste towards the locomotive and destroy more groups of specters by hurling fireballs at them. When we reach the baggage cars, we find Andrei who's really not sure what's happening. Turns out that Tantalovich gave him a silver coin as well and we ask him to simply come with us as there is not time for further explanations. Before we arrive at our destination, a last, deformed phantom tiefling comes at us, trying to drain our life. Carlyle exorcises this ghost before it can reach us though. Once we reach the locomotive, we see that the whole thing seems to be consumed by violet flames. The smoke surrounding the engine then manifests and forms one gigantic wraith. “Leave him to me, you take whatever Luc got built into this engine” Auryn says and draws her rapier, ready to defend the rest of them. Carlyle nods and teleports behind the wraith, opens the engine's cover and finds a magical lantern beneath it. Thankfully he can destroy it with a few hard hits. Suddenly, the world around us changes and we are back in the real world, a good part of our team standing right next to the train's confused looking driver. Hector climbs back inside the train and explains that it seems like someone tried to manipulate the train yet again as this lantern-thing did some evil magic on quite a few passengers. As the driver already knows that “Mapple” and Hector Fernandez are quite capable bandit fighters, he decides to ask no further questions. Just as we are about to return to our compartment and plan to check on Rock Rackus, we see that team Luc is about to leave the train more than quickly and immediately call for a carriage... [/QUOTE]
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