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<blockquote data-quote="Lylandra" data-source="post: 7438321" data-attributes="member: 6816692"><p><strong>A Ghost in the Shell</strong></p><p></p><p>The next day, Delft awaits us in his office and states that the three of us were called to Slate immediately to meet up with the king and his Principal Minister and officially talk about the upcoming event and our role in all of this. As the chief inspector already got three tickets for the train, we pack our luggage and take the next train to the capital. </p><p></p><p>Once we arrive in Slate, we are surprised to see that we are to be carried to the palace in nothing short but the fancy and well-defended royal carriage. We mention that we didn't have this kind of treatment when we came here for our previous visits and guess that this might have something to do with being in the company of Flint's RHC chief inspector. </p><p></p><p>On our way to the palace, our driver suddenly gets shot without a warning by someone driving by in another carriage. Before anyone of us can react, we see that there is yet another carriage following us which is manned by people who are firing at us with a grappling hook. Which hits the outer wall of the carriage and seems to come with a built-in drill. </p><p></p><p>“They just... attacked the royal carriage?!” Delft shouts in disbelief. “Now you two, use any kind of lethal force you like, but bring these traitors down and let none escape.”</p><p></p><p>Carlyle doesn't need to think twice about Delft's orders, opens a window and teleports out of our carriage, right onto one of the carriages of our attackers. He draws his Kukris and beheads one of them before knocking the one operating an unknown mechanical device unconscious. </p><p></p><p>“Lethal force he said...” Carlyle says while looking down upon the – seriously frightened – third one of the attackers. </p><p></p><p>Auryn teleports onto the other carriage and utters a single, perfect note that keeps everyone except Carlyle (who is by now pretty used to her magic) frozen in awe.</p><p></p><p><span style="color: #008000">(Planning around the fact that your partner has a really high will save and will most likely shake off all of your nasty effects is a bit unfair but totally worth it.)</span></p><p></p><p>Carlyle seizes the opportunity to get to Auryn's carriage (his third opponent just couldn't bear the thought of being gutted by this violent man who came out of nowhere) and bring the rest of them down. He beats them unconscious though as he guesses that the king will need answers on who'd attack his carriage. </p><p></p><p>Once the air seems clear, Delft opens the door of the royal carriage and gets out while cursing heavily. The very moment he steps out of the carriage, we hear a loud “poof” and the interior of the carriage is filled with poisonous gas. Seems like the drill also carried a gas bomb with it. </p><p></p><p>Auryn then rushes towards their shot driver and manages to barely save his life with a healing spell. </p><p>A quick examination of the attackers reveals the signature red scarves of the Kell guild members. We are really astonished to see them operating so far away from their home turf and hope that all of this will be clarified once they are subjected to a proper interrogation. </p><p></p><p>We help the driver who is still shocked by this near-death experience to get back to business and drive to Torfield Palace. There, we hand our prisoners to the local guards who bring them to the Palace's dungeons. We, on the other hand, are led towards a very officially looking conference room where we meet King Aodhan and Principal Minister Lee in a far more formal manner than usual. Both men hand us a dossier containing mainly several reports written by Delft regarding the Obscurati conspiracy. </p><p></p><p>We share a quick laugh at some of the nicknames Delft used for several suspects, like Princess Fairy Dust and the Duke of Slaughter and we can only guess what kind of strange names he might have invented for us. </p><p></p><p><span style="color: #008000">(As we didn't have any clues about possible relations of the Obs with the Kells prior to the witchoil golems, Tiz had to delete some of the dossier's content. Kaja Stewart also didn't die and had no direct connection to the guild. Now we don't know whether we just didn't get the clues or whether Tiz lessened the involvement of the guild, but there we are.</span>)</p><p></p><p>Lee explains that all of these reports indicate that there must be a second complex of the Obs hidden much deeper inside the Bleak Gate. This complex needs to be located as soon as possible, especially when the upcoming peace conference is set to take place in Flint. He also has reason to suspect that the deceased A.G. might have transferred his spirit into his golem and might therefore be still alive. While this is only a theory, it might not be the worst of ideas to re-build the golem and examine it. </p><p></p><p>Last but not least, King Aodhan brings up the subject of the Kell guild again. He agrees with our assessment that the guild should ideally be gone or at least diminished by the time the peace conference starts. Increasing the security level of the city to make it a safe place for all the attending guests of honor is among the top priorities. Which is why he'd like to hand the responsibility of taking care of Kell into our hands, people he knows he can trust and who are already beloved by the populace. </p><p></p><p>We gladly accept our new assignment even if we know that this will be a tough task. We discuss some possible scenarios with Delft, Lee and Aodhan, including the involvement of the Kell guild's newest enemy and competitor, the Familia. But while we are sure that the Familia won't pose a threat to the peace conference, we'd rather not arm a criminal organization to the teeth just to get rid of another one. Instead, we form a plan where we 'd recruit additional police officers from all of Risur to help out or local police during the anti-Kell-actions and the peace conference. This way, we might even kill two birds with one stone as we'll task our best police officers with fighting Kell while the foreign officers can keep an eye on the rest, especially those in the industrial areas we suspect to be corrupt and/or lazy. </p><p></p><p>Regarding the golem, we know that Serena Purdey from Team A already tried to reconstruct parts of it, but she didn't come too far because this golem is one hell of a difficult masterpiece. Now Auryn knows about one man whose company got pretty far in terms of intelligent automatons (<span style="color: #008000">Hi, B.E.A.R</span>) and who could help them out, even if she'd only agree to this as a last resort for known reasons. Both King and Principal Minister are surprised to hear her suggesting Fordren as consultant. Lee responds that while this sounds like a solid plan, he'd rather give their royal technologist, Justin Rollins, a try. Auryn seems rather relieved by Lee's alternative and we agree to let Serena assist Rollins to her best abilities. </p><p></p><p>(<span style="color: #008000">Now I don't really know if Lee and Aodhan know that Fordren is “that man” Auryn told them about aboard the Coaltongue or if they were just surprised that a risuri agent suggested a danoran industrialist. But Price-Hill knows for sure and he also asked her to not kill Fordren during their audit</span>.)</p><p></p><p>After we finish our talks, we get the first results of the interrogation of our prisoners. It seems as if they were able to read our message to Slate via Semaphor and planned an ambush in response. We find this troubling indeed and ask the local agents to send us any more news immediately to our office in Flint. Then we take the next best train back to Flint. </p><p></p><p>Just when we arrive in Delft's office to finish our plans for the next days, Carlyle bites his lip and reveals that we could have avoided the assassination attempt altogether and saved a lot of time he he just remembered that he has a teleport spell in his magical tome. Delft turns all red in response before uttering a long rant about certain agents who'd better keep track of all of their tricks and almost got their Chief Inspector killed. </p><p></p><p>“Well, maybe a certain Chief Inspector could have actually read our report or listened to his fiancee's tales about how she returned to Flint after being stranded in Sid Minos” Carlyle responds dryly while Auryn chuckles quietly. </p><p></p><p>“Enough of this nonsense! Out! Out, both of you! Who needs enemies when you got friends like these!?” Delft shouts while throwing various objects from his desk in our general direction. </p><p></p><p>When we return to our office, we are approached by a broadly grinning Carlao who got a small scoreboard in her hands containing what seems to be bets. “Now who was it this time? Auryn? Mr. Carlyle? And did he already threaten to fire you?” she asks before admitting that ever since Delft took Saxby's office the other agents started this statistic on their boss' sudden rages.</p><p></p><p>“I actually might have crossed a line. My humor isn't the best, you know?” </p><p></p><p>“We all know.” Carlao responds, obviously amused by Carlyle's statement. </p><p></p><p>Then, we try to get as much distance between ourselves and Delft as possible and decide to take a look at the destroyed golem of A.G. We find the golem and Serena in the RHC's evidence storeroom where our fellow agent is busy trying to make sense of some of the golem's innards. She says that she's pretty certain that she might restore the golem in time, but she doesn't know how long this may take and she also got a job to do with her team. We encourage her to continue her work and also mention that she'll get support by the royal technologist soon. </p><p></p><p>As time draws late, Carlyle excuses himself to go to his favorite spirits shop to buy a fine bottle of cognac. He returns to the RHC, heads to Delft's office and invites his boss to a glass or two as he'd like to apologize for his comment. He explains that he's still not used to all of this new magical abilities which developed after centuries of living a regular life. He promises to teleport him the next time he has to go visit the capital though. </p><p></p><p>Delft also apologizes for his outrage. He says that he's still trying to adapt to his new job and things get over his head from time to time. He never wanted to have that much responsibility in the first place, but had accepted the honor and now wants to serve the RHC and his teams to the best of his abilities. Then the two enjoy the really good drink and Carlyle leaves the bottle in Delft's capable hands. </p><p></p><p>One day later, we pick up Justin Rollins, royal technologist and proud owner of RIPPER V2.0, his loyal robot dog, from Flint station. When we ask Mr. Rollins about what happened to the original RIPPER, he explains that his first version got crushed by a malfunctioning generator and he had to rebuild V2.0 from the remains of V1.0. RIPPER seems to retain memories of this event as he's terribly afraid of heavy objects, he says. Still he's the best assistant a human could wish for. </p><p></p><p>We do some smalltalk with Rollins on our way to the RHC and it turns out that philanderer Romeo Casanunda is actually writing cheap romance novels in his free time. Rollins is a total fan and admits that he orders every new issue and secretly dreams of living the life of such a dashing scoundrel. Carlyle grins mischievously at this news and suggests to buy the complete series as his next literary investment. Maybe he'll even find tales about an exciting eladrin lady among the novels, he muses. </p><p></p><p><span style="color: #008000">(seems like a certain someone has a mean streak...)</span></p><p><span style="color: #008000"></span></p><p>Once we arrive in the RHC tech lab, we introduce MR. Rollins to Serena Purdey and the two form quite a working team in no time. It only takes them a few hours and they manage to repair one arm of the golem which starts moving instantly and repeatedly tocks with a finger on a wooden desk. At first, we cannot make much sense of the rhythmic tock-tock-tock, but then Carlyle recognizes this as the same sort of code he learned during his service in the grand war. </p><p></p><p>“It seems like this gentleman is looking for a pen” he translates. </p><p></p><p>We are quite surprised by this request, but nonetheless get a pen and a sheet of paper for the one-armed golem who starts writing the moment we give him the wanted object. As Harkover Lee suspected, the dead man did manage to transfer his spirit into the golem the moment he ordered it to crush his human body's skull. The man introduces himself as Alexander Grappa, the Mind Maker and former owner of Grappa's Golem Workshop. </p><p></p><p>He says that he is part of a secret society and therefore bound to a strong geas which doesn't allow him to talk – or rather write – about any intricate detail of their plans. Still he manages to tell us that he is not and never was a friend of Leone Quintal. Regarding Kasvarina, he explains that her situation is far more complex than being a mere damsel in distress. He adds that while he cannot tell us much more, he can help us to find a way to the place we need to go once we find a way into the Bleak Gate. For this journey he does need a functioning body though which is why he asks us to go to his old workshop and get him some eyes. </p><p></p><p>As we still hope to find a proper body for Dr. Meredith, we ask Grappa whether he'd be able to repeat with another spirit what he did with his. He confirms this and agrees to work on another compatible body once the more pressing issues are handled. He does need the items from his workshop though. </p><p></p><p>We suspect that Grappa's Golem Workshop might be located in Parity Lake and so we decide to pay our good friend Sechim a visit and ask him whether he knows more about a skilled golem maker. We're really surprised to see two grand new factory halls next to Sechim's original factory and the young chemist greets us all with a broad smile on his lips. He invites us to a cup of coffee (he got a shiny new coffee machine and claims to have found the perfect recipe for making the best coffee in all of Flint) and thanks us for all of our tips. His collaboration with the humanist's society has been quite successful and he managed to gain some skillful new recruits. Regarding a golem workshop, he does remember such a workshop from his childhood and can lead us there. </p><p></p><p>Fortunately, the workshop hasn't been plundered yet and so we request to bring all of the movable material to the RHC tech lab immediately. </p><p></p><p>Only one day later, we see the final result of the combined effort of Rollins, Purdey and Grappa: A very gracefully built bronze golem which greets us thanks to a new voice module.</p><p></p><p>“Oh my, what a pleasure to finally see you! Alexander Grappa, at your service.” the golem says with a brassy voice and carefully shakes the hands of each of us. </p><p></p><p>Then he repeats his plea to find a way to the Bleak Gate as he feels like time is running short on whatever happens there. He'd really like to tell us by striking the keys to his keyboard which is connected to his voice emitter, but his arm won't move as soon as he's trying to talk more about the Obs. </p><p></p><p>As we believe that going via Macbannin's abandoned complex won't work, we can only think of the creature Elik, a strange being Gale told us about months ago. So we decide to write dear Hana another letter and ask her to introduce us to her acquaintance.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7438321, member: 6816692"] [b]A Ghost in the Shell[/b] The next day, Delft awaits us in his office and states that the three of us were called to Slate immediately to meet up with the king and his Principal Minister and officially talk about the upcoming event and our role in all of this. As the chief inspector already got three tickets for the train, we pack our luggage and take the next train to the capital. Once we arrive in Slate, we are surprised to see that we are to be carried to the palace in nothing short but the fancy and well-defended royal carriage. We mention that we didn't have this kind of treatment when we came here for our previous visits and guess that this might have something to do with being in the company of Flint's RHC chief inspector. On our way to the palace, our driver suddenly gets shot without a warning by someone driving by in another carriage. Before anyone of us can react, we see that there is yet another carriage following us which is manned by people who are firing at us with a grappling hook. Which hits the outer wall of the carriage and seems to come with a built-in drill. “They just... attacked the royal carriage?!” Delft shouts in disbelief. “Now you two, use any kind of lethal force you like, but bring these traitors down and let none escape.” Carlyle doesn't need to think twice about Delft's orders, opens a window and teleports out of our carriage, right onto one of the carriages of our attackers. He draws his Kukris and beheads one of them before knocking the one operating an unknown mechanical device unconscious. “Lethal force he said...” Carlyle says while looking down upon the – seriously frightened – third one of the attackers. Auryn teleports onto the other carriage and utters a single, perfect note that keeps everyone except Carlyle (who is by now pretty used to her magic) frozen in awe. [COLOR="#008000"](Planning around the fact that your partner has a really high will save and will most likely shake off all of your nasty effects is a bit unfair but totally worth it.)[/COLOR] Carlyle seizes the opportunity to get to Auryn's carriage (his third opponent just couldn't bear the thought of being gutted by this violent man who came out of nowhere) and bring the rest of them down. He beats them unconscious though as he guesses that the king will need answers on who'd attack his carriage. Once the air seems clear, Delft opens the door of the royal carriage and gets out while cursing heavily. The very moment he steps out of the carriage, we hear a loud “poof” and the interior of the carriage is filled with poisonous gas. Seems like the drill also carried a gas bomb with it. Auryn then rushes towards their shot driver and manages to barely save his life with a healing spell. A quick examination of the attackers reveals the signature red scarves of the Kell guild members. We are really astonished to see them operating so far away from their home turf and hope that all of this will be clarified once they are subjected to a proper interrogation. We help the driver who is still shocked by this near-death experience to get back to business and drive to Torfield Palace. There, we hand our prisoners to the local guards who bring them to the Palace's dungeons. We, on the other hand, are led towards a very officially looking conference room where we meet King Aodhan and Principal Minister Lee in a far more formal manner than usual. Both men hand us a dossier containing mainly several reports written by Delft regarding the Obscurati conspiracy. We share a quick laugh at some of the nicknames Delft used for several suspects, like Princess Fairy Dust and the Duke of Slaughter and we can only guess what kind of strange names he might have invented for us. [COLOR="#008000"](As we didn't have any clues about possible relations of the Obs with the Kells prior to the witchoil golems, Tiz had to delete some of the dossier's content. Kaja Stewart also didn't die and had no direct connection to the guild. Now we don't know whether we just didn't get the clues or whether Tiz lessened the involvement of the guild, but there we are.[/COLOR]) Lee explains that all of these reports indicate that there must be a second complex of the Obs hidden much deeper inside the Bleak Gate. This complex needs to be located as soon as possible, especially when the upcoming peace conference is set to take place in Flint. He also has reason to suspect that the deceased A.G. might have transferred his spirit into his golem and might therefore be still alive. While this is only a theory, it might not be the worst of ideas to re-build the golem and examine it. Last but not least, King Aodhan brings up the subject of the Kell guild again. He agrees with our assessment that the guild should ideally be gone or at least diminished by the time the peace conference starts. Increasing the security level of the city to make it a safe place for all the attending guests of honor is among the top priorities. Which is why he'd like to hand the responsibility of taking care of Kell into our hands, people he knows he can trust and who are already beloved by the populace. We gladly accept our new assignment even if we know that this will be a tough task. We discuss some possible scenarios with Delft, Lee and Aodhan, including the involvement of the Kell guild's newest enemy and competitor, the Familia. But while we are sure that the Familia won't pose a threat to the peace conference, we'd rather not arm a criminal organization to the teeth just to get rid of another one. Instead, we form a plan where we 'd recruit additional police officers from all of Risur to help out or local police during the anti-Kell-actions and the peace conference. This way, we might even kill two birds with one stone as we'll task our best police officers with fighting Kell while the foreign officers can keep an eye on the rest, especially those in the industrial areas we suspect to be corrupt and/or lazy. Regarding the golem, we know that Serena Purdey from Team A already tried to reconstruct parts of it, but she didn't come too far because this golem is one hell of a difficult masterpiece. Now Auryn knows about one man whose company got pretty far in terms of intelligent automatons ([COLOR="#008000"]Hi, B.E.A.R[/COLOR]) and who could help them out, even if she'd only agree to this as a last resort for known reasons. Both King and Principal Minister are surprised to hear her suggesting Fordren as consultant. Lee responds that while this sounds like a solid plan, he'd rather give their royal technologist, Justin Rollins, a try. Auryn seems rather relieved by Lee's alternative and we agree to let Serena assist Rollins to her best abilities. ([COLOR="#008000"]Now I don't really know if Lee and Aodhan know that Fordren is “that man” Auryn told them about aboard the Coaltongue or if they were just surprised that a risuri agent suggested a danoran industrialist. But Price-Hill knows for sure and he also asked her to not kill Fordren during their audit[/COLOR].) After we finish our talks, we get the first results of the interrogation of our prisoners. It seems as if they were able to read our message to Slate via Semaphor and planned an ambush in response. We find this troubling indeed and ask the local agents to send us any more news immediately to our office in Flint. Then we take the next best train back to Flint. Just when we arrive in Delft's office to finish our plans for the next days, Carlyle bites his lip and reveals that we could have avoided the assassination attempt altogether and saved a lot of time he he just remembered that he has a teleport spell in his magical tome. Delft turns all red in response before uttering a long rant about certain agents who'd better keep track of all of their tricks and almost got their Chief Inspector killed. “Well, maybe a certain Chief Inspector could have actually read our report or listened to his fiancee's tales about how she returned to Flint after being stranded in Sid Minos” Carlyle responds dryly while Auryn chuckles quietly. “Enough of this nonsense! Out! Out, both of you! Who needs enemies when you got friends like these!?” Delft shouts while throwing various objects from his desk in our general direction. When we return to our office, we are approached by a broadly grinning Carlao who got a small scoreboard in her hands containing what seems to be bets. “Now who was it this time? Auryn? Mr. Carlyle? And did he already threaten to fire you?” she asks before admitting that ever since Delft took Saxby's office the other agents started this statistic on their boss' sudden rages. “I actually might have crossed a line. My humor isn't the best, you know?” “We all know.” Carlao responds, obviously amused by Carlyle's statement. Then, we try to get as much distance between ourselves and Delft as possible and decide to take a look at the destroyed golem of A.G. We find the golem and Serena in the RHC's evidence storeroom where our fellow agent is busy trying to make sense of some of the golem's innards. She says that she's pretty certain that she might restore the golem in time, but she doesn't know how long this may take and she also got a job to do with her team. We encourage her to continue her work and also mention that she'll get support by the royal technologist soon. As time draws late, Carlyle excuses himself to go to his favorite spirits shop to buy a fine bottle of cognac. He returns to the RHC, heads to Delft's office and invites his boss to a glass or two as he'd like to apologize for his comment. He explains that he's still not used to all of this new magical abilities which developed after centuries of living a regular life. He promises to teleport him the next time he has to go visit the capital though. Delft also apologizes for his outrage. He says that he's still trying to adapt to his new job and things get over his head from time to time. He never wanted to have that much responsibility in the first place, but had accepted the honor and now wants to serve the RHC and his teams to the best of his abilities. Then the two enjoy the really good drink and Carlyle leaves the bottle in Delft's capable hands. One day later, we pick up Justin Rollins, royal technologist and proud owner of RIPPER V2.0, his loyal robot dog, from Flint station. When we ask Mr. Rollins about what happened to the original RIPPER, he explains that his first version got crushed by a malfunctioning generator and he had to rebuild V2.0 from the remains of V1.0. RIPPER seems to retain memories of this event as he's terribly afraid of heavy objects, he says. Still he's the best assistant a human could wish for. We do some smalltalk with Rollins on our way to the RHC and it turns out that philanderer Romeo Casanunda is actually writing cheap romance novels in his free time. Rollins is a total fan and admits that he orders every new issue and secretly dreams of living the life of such a dashing scoundrel. Carlyle grins mischievously at this news and suggests to buy the complete series as his next literary investment. Maybe he'll even find tales about an exciting eladrin lady among the novels, he muses. [COLOR="#008000"](seems like a certain someone has a mean streak...) [/COLOR] Once we arrive in the RHC tech lab, we introduce MR. Rollins to Serena Purdey and the two form quite a working team in no time. It only takes them a few hours and they manage to repair one arm of the golem which starts moving instantly and repeatedly tocks with a finger on a wooden desk. At first, we cannot make much sense of the rhythmic tock-tock-tock, but then Carlyle recognizes this as the same sort of code he learned during his service in the grand war. “It seems like this gentleman is looking for a pen” he translates. We are quite surprised by this request, but nonetheless get a pen and a sheet of paper for the one-armed golem who starts writing the moment we give him the wanted object. As Harkover Lee suspected, the dead man did manage to transfer his spirit into the golem the moment he ordered it to crush his human body's skull. The man introduces himself as Alexander Grappa, the Mind Maker and former owner of Grappa's Golem Workshop. He says that he is part of a secret society and therefore bound to a strong geas which doesn't allow him to talk – or rather write – about any intricate detail of their plans. Still he manages to tell us that he is not and never was a friend of Leone Quintal. Regarding Kasvarina, he explains that her situation is far more complex than being a mere damsel in distress. He adds that while he cannot tell us much more, he can help us to find a way to the place we need to go once we find a way into the Bleak Gate. For this journey he does need a functioning body though which is why he asks us to go to his old workshop and get him some eyes. As we still hope to find a proper body for Dr. Meredith, we ask Grappa whether he'd be able to repeat with another spirit what he did with his. He confirms this and agrees to work on another compatible body once the more pressing issues are handled. He does need the items from his workshop though. We suspect that Grappa's Golem Workshop might be located in Parity Lake and so we decide to pay our good friend Sechim a visit and ask him whether he knows more about a skilled golem maker. We're really surprised to see two grand new factory halls next to Sechim's original factory and the young chemist greets us all with a broad smile on his lips. He invites us to a cup of coffee (he got a shiny new coffee machine and claims to have found the perfect recipe for making the best coffee in all of Flint) and thanks us for all of our tips. His collaboration with the humanist's society has been quite successful and he managed to gain some skillful new recruits. Regarding a golem workshop, he does remember such a workshop from his childhood and can lead us there. Fortunately, the workshop hasn't been plundered yet and so we request to bring all of the movable material to the RHC tech lab immediately. Only one day later, we see the final result of the combined effort of Rollins, Purdey and Grappa: A very gracefully built bronze golem which greets us thanks to a new voice module. “Oh my, what a pleasure to finally see you! Alexander Grappa, at your service.” the golem says with a brassy voice and carefully shakes the hands of each of us. Then he repeats his plea to find a way to the Bleak Gate as he feels like time is running short on whatever happens there. He'd really like to tell us by striking the keys to his keyboard which is connected to his voice emitter, but his arm won't move as soon as he's trying to talk more about the Obs. As we believe that going via Macbannin's abandoned complex won't work, we can only think of the creature Elik, a strange being Gale told us about months ago. So we decide to write dear Hana another letter and ask her to introduce us to her acquaintance. [/QUOTE]
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