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<blockquote data-quote="Lylandra" data-source="post: 7618877" data-attributes="member: 6816692"><p><strong>The return of Gradiax</strong></p><p></p><p>Hah, who could have expected that 1) a gnoll army would be on the march and 2) Auryn would use You-know-who's true identity by sheer coincidence. I just thought "Oh well, if I'm going to use a dragon, why not use the one these rebel gnolls already claim to be returning"</p><p></p><p>Oh and warning: long post for completion's sake <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>---</p><p></p><p>Before she implements her plan, Auryn first decides to talk a bit more to the other construction workers of team Liss regarding Dragon Tyrants. One of the foremen tells her that there is really no Tyrant as well known as Gradiax since the gnolls of the south still appear to be worshiping their old master who had been ruling over all of southern Ber until two hundred years ago. Regarding other Tyrants, he had spotted an old mural depicting a dragon with a very long and slender neck on an old ruin recently, but he doesn't really know this one's name. </p><p></p><p> This only confirms Auryn's thesis that using Gradiax for her plan might just be the most feasible idea and so she asks Flying Spark to do some performance training with her. Carlyle, who's pretty much convinced that conjuring the image of a Tyrant might be the final straw for the opposing team, mentions that giving said Tyrant a group of “loyal followers” might add to the plan'tSplausibility, so he decides to repay the past bandit attacks with more bandits. </p><p> </p><p> This time, he approaches some local lizardfolk bandits who he asks to just annoy the other construction team while wearing Gradiax' sigil and praising the Tyrant. And it seems like they're in for the cheap money. </p><p> </p><p>Shortly after Carlyle returns from the lizardmen, we get a message from one of our trainyards. It appears as if one of our trains is barely able to move, despite the engine running at full power. So we travel to Renza and examine the locomotive. At first, it appears as everything is just working as intended, at least from a mechanical point of view. But then we start looking for traces of magic and finally find the culprit: An immovable rod, cleverly disguised as a regular brace. </p><p> </p><p> We remove the rod and both share a quick laugh over this really clever and creative act of “sabotage” from most likely Rush Münchhausen. Sadly, the rod turns inert after we remove it, but we still keep it as a souvenir. And order to let some spare mages travel along the trains to check them for further magical sabotage.</p><p> </p><p><span style="color: #008000">(whoever thought of this plan: Kudos to a really creative and rather harmless obstruction. Discovering the rod was some good fun!)</span></p><p><span style="color: #008000"></span></p><p>Carlyle decides to repay the favor, but he doesn't want to throw out the cleverest plans just yet. So he simply sneaks to the opposing team's coal supplies and lets one of the coal heaps burn down. And as we anticipate a revenge action in an equal matter, we call for an additional coal-car so our trains would be able to run even if someone decided to burn down some coal. Turns out our assumption was quite correct this time. </p><p> </p><p>This evening, we get another letter from Burton saying that the morale in Camp Griento is really close to the edge with people striking and some individuals even revolting. Some of them demand higher pay as this construction turned out to be far more dangerous than anticipated. Lya payed some of them to keep still and silent while she fired a couple of others. As the supplies turned out to be late again, many people had to work extra hours when they finally arrived, which was basically in the middle of the night. She and her team still have the golems they bought from Pemberton though. Oh and Lya almost lost it when she heard about her servant Ulrik's disappearance. </p><p> </p><p>We could almost feel sorry for Lya as she surely never wished to participate in this stupid competition either. And as if this wasn't enough already, Auryn finally manages to finish her magical research and presents a totally obedient automaton to the surprised Liss and Carlyle. And one day later, she sneaks into Camp Griento, enchants 9 of their 10 golems and lets them walk off into the desert while dancing ballet. </p><p> </p><p> The next day, we receive a letter from Lya, asking for a parley. We agree to talk to her and meet her and Inez a not far from Camp Liss. </p><p> </p><p>“This game is such a terrible waste of time and nerves, don't you agree? I just wish we could let these two monsieurs finish their work without further interference.” Lya starts, looking unusually strained and tired. </p><p> </p><p> We nod in honest agreement stating that we could think of better ways to spend our time and resources. But alas, the Bruse wanted it that way and a certain Jierre refused to accept a joint interrogation of Tinker Oddcog. Lya laughs it off faintly and then congratulates us to the obvious manipulation of her golems. Even if she really doesn't understand how someone would be able to do that. </p><p> </p><p> “You really believe that Eladrin are nothing but savages who live in the jungle, dear? We wouldn't have been able to build one of the greatest empires in the world without some powerful resources and intelligence.” Auryn says, smiling confidently.</p><p> </p><p> Lya then gets to one of her major points: The disappearance of Ulrik. She explains that her servant is extremely loyal and, should we have anything to do with him missing, we should probably give him back as he won't talk anyway. We return that we honestly don't have him as this would be against the rules of the Bruse's game anyway. Still, we confess that we eventually might have captured some of Griento's workers who we will return unharmed as soon as this game is over. </p><p> </p><p> <span style="color: #008000">(a semi-truth backed up with a really good bluff. We do know almost for sure that some RHC team got their hands on Ulrik, but we truly don't know where he is or had any personal involvement.)</span></p><p><span style="color: #008000"></span></p><p> We then unsuccessfully try to appeal to Lya to just give up on Oddcog or the Obs altogether as we still got a lot of respect for her and her integrity and it pains us to see a damn fine woman like her being used as a tool for some conspirators. She understands where we're coming from, but still believes that she does what is right. So we go separate ways once again to finish what we started. </p><p> </p><p> Two days later, we spot large clouds of smoke in the south. Concerned that this may be yet another attack from Team Lya, we decide to take a closer look and find a huge army of gnolls making camp in 5 different locations. We sneak up to listen to some of their conversations and learn that these gnolls are actually rebels from southern Ber who truly believe in the return of their old master, Gradiax. What's really terrifying is that they appear to be on the march northwards and threaten to cross both our construction sites soon. </p><p> </p><p>We retreat a few meters and discuss on what to do now as we should probably evacuate both camps immediately. Still we don't know whether Lya would be sensitive enough to not try to win the race against the gnolls or not, thus endangering Griento and his team. Then, Auryn closes her eyes for a moment and finally says: “Alright. Let's give these gnolls what they want. I need to test my plan anyway.”</p><p> </p><p>So we wait until night falls and conjure up a striking image of Gradiax, the Steel Tyrant, who approaches his faithful subjects with a booming roar. As we had hoped, the gnolls throw themselves to the ground and praise their supreme master. Gradiax praises his army for their loyalty and unbreakable steadfastness against this filthy usurper cow in the north. Still, he knows that great fervor comes with impatience and he needs them to wait for the right moment to strike his enemies when they are most vulnerable. So he demands them to wait until he signals all of his armies and supporters to attack the faithless. And it appears that these gnolls do heed the call of their draconic god.</p><p> </p><p> <span style="color: #008000">(Fortunately, Auryn does speak a wicked draconic and has quite the intimidate skill.)</span></p><p></p><p> We repeat the process with the four other gnoll camps and are quite sure that they'll obey their god's demand for now. So we return to our camp and tell Liss about our little gnollish problem in the south. We decide that it'd be best to inform Seobriga and the Bruse immediately so the armies of Ber may take care of this rebel army. Getting soldiers to our respective camps should be quite easy now that the railway is near completion, we think. So we cast a sending to the Grand Vizier and warn her about the gnolls and mention that we managed to trick them into halting their approach for a while.</p><p> </p><p><span style="color: #008000">(In a hindsight, we were really fortunate to warn Zarkava and not Kenna Vigilante. We just thought that she'd be the most reasonable and wise of them all)</span></p><p></p><p> Half a day later, Lya asks for yet another parley to warn us about the gnoll army to the south. She explains that they appear to have halted for now, but they may still strike at any time now. Lya says that the situation right now might be too dangerous for both our teams and Griento's and Liss' workforce, so she already ordered a coordinated evacuation of her team a hour ago. She also informed Seobriga after she learned about the threat, so help may already be on the way. As soon as reinforcements arrive for both our sides, the construction process shall start anew, she explains. We thank Lya for her warning and mention that we spotted these gnolls and informed Seobriga as well. And as long as this threat remains, we'll personally guard our work force and only let them work while all our security personnel is present.</p><p></p><p> <span style="color: #008000">(Yeah, we didn't mention that the gnolls probably won't attack soon...)</span></p><p><span style="color: #008000"></span></p><p>So we continue our construction process (albeit really carefully) and it appears as if the gnolls leave us be for now. But then, we hear strange drums at night, their sounds coming from the south, and expect the worst. As we don't wish to leave our camp without protection, Carlyle volunteers to go looking for the source of said drums. </p><p> </p><p> While he's outside, he suddenly gets the uneasy feeling as if there were raging spirits nearby, but he cannot really locate them. Meanwhile, the rest of us just realizes that the sounds coming from the sounds could be a mere distraction as there are additional, much quieter sounds coming from the north. So we brace ourselves and warn our security staff of the imminent attack.</p><p> </p><p>It doesn't take much time to realize that there is a massive undead lizardfolk army trying to overwhelm us. Fortunately, Carlyle returns just in time so we may team up against these rotting creatures. Auryn and Flying Spark throw fireballs at some weaker looking hordes to great effect while Margit conjures a barrier of wind to protect us from projectiles. She then realizes that these are undead and therefore receptive to spiritual energy, so she channels her nature powers to harm them. </p><p> </p><p> Then everything turns colder and colder as a harsh wind comes howling from the north. We suspect that whatever caused the dead lizards to rise may just be up there, so we head into this general direction and see two lizardfolk liches riding a sleigh decorated with a dragon skull. </p><p> </p><p>When they spot us, they shout that their master, Cheshimox, will soon return and turn us all to ice. We suspect that the dragon skull might once have been part of said dragon Tyrant and we see that the two liches are about to conduct a strange ritual with it while still driving in our direction. We also believe that maybe eradicating the liches may end the undead invasion, which is why Auryn and Carlyle jump onto the sleigh and attack the undead. Turns out that they are more robust than they look though and retaliate with strong lightning spells.</p><p> </p><p>Just when one of the lizards is about to finish the ritual, a severely burnt Auryn manages to pierce her rapier through the undead's skull. The other one witnesses his partner's demise and conjures a wave of green fire at Carlyle. He screams in agony, but shakes off the fire in the end and chops off the other lich's head. </p><p> </p><p> As soon as both liches are dead, the sleigh beneath our feet crumbles and the icy ground starts warming up again. Without their masters, the remaining ghouls seem to be less effective or driven, but we still take the time to eradicate them all. Carlyle's spirit senses relax a bit but he still gets the impression that these undead had been following a path of righteous fury. As he doesn't know why they would attack us, he just assumes that maybe our railway is crossing some sacred territory or burial ground of the followers of Cheshimox.</p><p> </p><p> Speaking about Cheshimox, we also carefully pick up the Tyrant's skull and examine it as soon as we're back in our camp. When we are sure that this thing poses no threat, we decide to give it to the Bruse as a gift upon the end of the game. </p><p> </p><p>We then decide to go all-in and order a large quantity of supplies. When the shipment arrives as ordered, we then ask our workers to do extra shifts for two days and promise to pay them extra. And they'll get some cake, too.</p><p> </p><p><span style="color: #008000">(Andrei was really fond of the cake <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</span></p><p></p><p> So while our workers do the best they can, we guess that it will be finally time for our last ace: The return of Gradiax. For this, we carefully hide Flying Spark inside the head of a magnificent illusion of Gradiax which we then let fly towards Camp Griento. Flying Spark first fires a bunch of fire spells in the general direction of the camp (he purposefully misses, of course) before an invisible Auryn (who is also busy controlling said illusion) uses another spell to magnify her voice into the booming roar of a great wyrm.</p><p></p><p> “FOOLISH MORTALS! BOW BEFORE THE MIGHT OF GRADIAX, BOW BEFORE YOUR ONE TRUE KING!” </p><p> </p><p> Needless to say that all of Camp Griento immediately turns into a bunch of chickens. Even their guards totally panic at what must be the return of one of Ber's most feared dragon tyrants.</p><p> </p><p><span style="color: #008000">(I can only guess that Lya tried to tell them that dragons cannot fly, but... yeah. Mission accomplished <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</span></p><p><span style="color: #008000"></span></p></blockquote><p></p>
[QUOTE="Lylandra, post: 7618877, member: 6816692"] [b]The return of Gradiax[/b] Hah, who could have expected that 1) a gnoll army would be on the march and 2) Auryn would use You-know-who's true identity by sheer coincidence. I just thought "Oh well, if I'm going to use a dragon, why not use the one these rebel gnolls already claim to be returning" Oh and warning: long post for completion's sake :) --- Before she implements her plan, Auryn first decides to talk a bit more to the other construction workers of team Liss regarding Dragon Tyrants. One of the foremen tells her that there is really no Tyrant as well known as Gradiax since the gnolls of the south still appear to be worshiping their old master who had been ruling over all of southern Ber until two hundred years ago. Regarding other Tyrants, he had spotted an old mural depicting a dragon with a very long and slender neck on an old ruin recently, but he doesn't really know this one's name. This only confirms Auryn's thesis that using Gradiax for her plan might just be the most feasible idea and so she asks Flying Spark to do some performance training with her. Carlyle, who's pretty much convinced that conjuring the image of a Tyrant might be the final straw for the opposing team, mentions that giving said Tyrant a group of “loyal followers” might add to the plan'tSplausibility, so he decides to repay the past bandit attacks with more bandits. This time, he approaches some local lizardfolk bandits who he asks to just annoy the other construction team while wearing Gradiax' sigil and praising the Tyrant. And it seems like they're in for the cheap money. Shortly after Carlyle returns from the lizardmen, we get a message from one of our trainyards. It appears as if one of our trains is barely able to move, despite the engine running at full power. So we travel to Renza and examine the locomotive. At first, it appears as everything is just working as intended, at least from a mechanical point of view. But then we start looking for traces of magic and finally find the culprit: An immovable rod, cleverly disguised as a regular brace. We remove the rod and both share a quick laugh over this really clever and creative act of “sabotage” from most likely Rush Münchhausen. Sadly, the rod turns inert after we remove it, but we still keep it as a souvenir. And order to let some spare mages travel along the trains to check them for further magical sabotage. [COLOR=#008000](whoever thought of this plan: Kudos to a really creative and rather harmless obstruction. Discovering the rod was some good fun!) [/COLOR] Carlyle decides to repay the favor, but he doesn't want to throw out the cleverest plans just yet. So he simply sneaks to the opposing team's coal supplies and lets one of the coal heaps burn down. And as we anticipate a revenge action in an equal matter, we call for an additional coal-car so our trains would be able to run even if someone decided to burn down some coal. Turns out our assumption was quite correct this time. This evening, we get another letter from Burton saying that the morale in Camp Griento is really close to the edge with people striking and some individuals even revolting. Some of them demand higher pay as this construction turned out to be far more dangerous than anticipated. Lya payed some of them to keep still and silent while she fired a couple of others. As the supplies turned out to be late again, many people had to work extra hours when they finally arrived, which was basically in the middle of the night. She and her team still have the golems they bought from Pemberton though. Oh and Lya almost lost it when she heard about her servant Ulrik's disappearance. We could almost feel sorry for Lya as she surely never wished to participate in this stupid competition either. And as if this wasn't enough already, Auryn finally manages to finish her magical research and presents a totally obedient automaton to the surprised Liss and Carlyle. And one day later, she sneaks into Camp Griento, enchants 9 of their 10 golems and lets them walk off into the desert while dancing ballet. The next day, we receive a letter from Lya, asking for a parley. We agree to talk to her and meet her and Inez a not far from Camp Liss. “This game is such a terrible waste of time and nerves, don't you agree? I just wish we could let these two monsieurs finish their work without further interference.” Lya starts, looking unusually strained and tired. We nod in honest agreement stating that we could think of better ways to spend our time and resources. But alas, the Bruse wanted it that way and a certain Jierre refused to accept a joint interrogation of Tinker Oddcog. Lya laughs it off faintly and then congratulates us to the obvious manipulation of her golems. Even if she really doesn't understand how someone would be able to do that. “You really believe that Eladrin are nothing but savages who live in the jungle, dear? We wouldn't have been able to build one of the greatest empires in the world without some powerful resources and intelligence.” Auryn says, smiling confidently. Lya then gets to one of her major points: The disappearance of Ulrik. She explains that her servant is extremely loyal and, should we have anything to do with him missing, we should probably give him back as he won't talk anyway. We return that we honestly don't have him as this would be against the rules of the Bruse's game anyway. Still, we confess that we eventually might have captured some of Griento's workers who we will return unharmed as soon as this game is over. [COLOR=#008000](a semi-truth backed up with a really good bluff. We do know almost for sure that some RHC team got their hands on Ulrik, but we truly don't know where he is or had any personal involvement.) [/COLOR] We then unsuccessfully try to appeal to Lya to just give up on Oddcog or the Obs altogether as we still got a lot of respect for her and her integrity and it pains us to see a damn fine woman like her being used as a tool for some conspirators. She understands where we're coming from, but still believes that she does what is right. So we go separate ways once again to finish what we started. Two days later, we spot large clouds of smoke in the south. Concerned that this may be yet another attack from Team Lya, we decide to take a closer look and find a huge army of gnolls making camp in 5 different locations. We sneak up to listen to some of their conversations and learn that these gnolls are actually rebels from southern Ber who truly believe in the return of their old master, Gradiax. What's really terrifying is that they appear to be on the march northwards and threaten to cross both our construction sites soon. We retreat a few meters and discuss on what to do now as we should probably evacuate both camps immediately. Still we don't know whether Lya would be sensitive enough to not try to win the race against the gnolls or not, thus endangering Griento and his team. Then, Auryn closes her eyes for a moment and finally says: “Alright. Let's give these gnolls what they want. I need to test my plan anyway.” So we wait until night falls and conjure up a striking image of Gradiax, the Steel Tyrant, who approaches his faithful subjects with a booming roar. As we had hoped, the gnolls throw themselves to the ground and praise their supreme master. Gradiax praises his army for their loyalty and unbreakable steadfastness against this filthy usurper cow in the north. Still, he knows that great fervor comes with impatience and he needs them to wait for the right moment to strike his enemies when they are most vulnerable. So he demands them to wait until he signals all of his armies and supporters to attack the faithless. And it appears that these gnolls do heed the call of their draconic god. [COLOR=#008000](Fortunately, Auryn does speak a wicked draconic and has quite the intimidate skill.)[/COLOR] We repeat the process with the four other gnoll camps and are quite sure that they'll obey their god's demand for now. So we return to our camp and tell Liss about our little gnollish problem in the south. We decide that it'd be best to inform Seobriga and the Bruse immediately so the armies of Ber may take care of this rebel army. Getting soldiers to our respective camps should be quite easy now that the railway is near completion, we think. So we cast a sending to the Grand Vizier and warn her about the gnolls and mention that we managed to trick them into halting their approach for a while. [COLOR=#008000](In a hindsight, we were really fortunate to warn Zarkava and not Kenna Vigilante. We just thought that she'd be the most reasonable and wise of them all)[/COLOR] Half a day later, Lya asks for yet another parley to warn us about the gnoll army to the south. She explains that they appear to have halted for now, but they may still strike at any time now. Lya says that the situation right now might be too dangerous for both our teams and Griento's and Liss' workforce, so she already ordered a coordinated evacuation of her team a hour ago. She also informed Seobriga after she learned about the threat, so help may already be on the way. As soon as reinforcements arrive for both our sides, the construction process shall start anew, she explains. We thank Lya for her warning and mention that we spotted these gnolls and informed Seobriga as well. And as long as this threat remains, we'll personally guard our work force and only let them work while all our security personnel is present. [COLOR=#008000](Yeah, we didn't mention that the gnolls probably won't attack soon...) [/COLOR] So we continue our construction process (albeit really carefully) and it appears as if the gnolls leave us be for now. But then, we hear strange drums at night, their sounds coming from the south, and expect the worst. As we don't wish to leave our camp without protection, Carlyle volunteers to go looking for the source of said drums. While he's outside, he suddenly gets the uneasy feeling as if there were raging spirits nearby, but he cannot really locate them. Meanwhile, the rest of us just realizes that the sounds coming from the sounds could be a mere distraction as there are additional, much quieter sounds coming from the north. So we brace ourselves and warn our security staff of the imminent attack. It doesn't take much time to realize that there is a massive undead lizardfolk army trying to overwhelm us. Fortunately, Carlyle returns just in time so we may team up against these rotting creatures. Auryn and Flying Spark throw fireballs at some weaker looking hordes to great effect while Margit conjures a barrier of wind to protect us from projectiles. She then realizes that these are undead and therefore receptive to spiritual energy, so she channels her nature powers to harm them. Then everything turns colder and colder as a harsh wind comes howling from the north. We suspect that whatever caused the dead lizards to rise may just be up there, so we head into this general direction and see two lizardfolk liches riding a sleigh decorated with a dragon skull. When they spot us, they shout that their master, Cheshimox, will soon return and turn us all to ice. We suspect that the dragon skull might once have been part of said dragon Tyrant and we see that the two liches are about to conduct a strange ritual with it while still driving in our direction. We also believe that maybe eradicating the liches may end the undead invasion, which is why Auryn and Carlyle jump onto the sleigh and attack the undead. Turns out that they are more robust than they look though and retaliate with strong lightning spells. Just when one of the lizards is about to finish the ritual, a severely burnt Auryn manages to pierce her rapier through the undead's skull. The other one witnesses his partner's demise and conjures a wave of green fire at Carlyle. He screams in agony, but shakes off the fire in the end and chops off the other lich's head. As soon as both liches are dead, the sleigh beneath our feet crumbles and the icy ground starts warming up again. Without their masters, the remaining ghouls seem to be less effective or driven, but we still take the time to eradicate them all. Carlyle's spirit senses relax a bit but he still gets the impression that these undead had been following a path of righteous fury. As he doesn't know why they would attack us, he just assumes that maybe our railway is crossing some sacred territory or burial ground of the followers of Cheshimox. Speaking about Cheshimox, we also carefully pick up the Tyrant's skull and examine it as soon as we're back in our camp. When we are sure that this thing poses no threat, we decide to give it to the Bruse as a gift upon the end of the game. We then decide to go all-in and order a large quantity of supplies. When the shipment arrives as ordered, we then ask our workers to do extra shifts for two days and promise to pay them extra. And they'll get some cake, too. [COLOR=#008000](Andrei was really fond of the cake :) )[/COLOR] So while our workers do the best they can, we guess that it will be finally time for our last ace: The return of Gradiax. For this, we carefully hide Flying Spark inside the head of a magnificent illusion of Gradiax which we then let fly towards Camp Griento. Flying Spark first fires a bunch of fire spells in the general direction of the camp (he purposefully misses, of course) before an invisible Auryn (who is also busy controlling said illusion) uses another spell to magnify her voice into the booming roar of a great wyrm. “FOOLISH MORTALS! BOW BEFORE THE MIGHT OF GRADIAX, BOW BEFORE YOUR ONE TRUE KING!” Needless to say that all of Camp Griento immediately turns into a bunch of chickens. Even their guards totally panic at what must be the return of one of Ber's most feared dragon tyrants. [COLOR=#008000](I can only guess that Lya tried to tell them that dragons cannot fly, but... yeah. Mission accomplished :D ) [/COLOR] [/QUOTE]
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