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<blockquote data-quote="Lylandra" data-source="post: 8042998" data-attributes="member: 6816692"><p><strong><em>The Architect</em></strong></p><p></p><p>We let everything we just witnessed sink in for a while before we continue to examine the Crypta and its content. We start with the five objects on display. The first one is a mere collection of judicial text and doesn't seem to harbor any more secrets. Still we believe that understanding the logic and system of the demonocracy might come in handy someday, so we take it with us for later study. The ivory helmet works as translating device for the demonic language, another object that could be of use should it not be cursed. The golden chain is nonmagical, but it nonetheless reminds us of the depictions of the golden legion we saw on the Ziggurat of Apet.</p><p></p><p>We really don't understand why these items would be considered dangerous enough to be kept in the Crypta, but joke that maybe the Crisillyiri deemed the minds of their own to be so fragile that they'd be corrupted by merely looking at relics of old.</p><p></p><p><span style="color: rgb(65, 168, 95)">(That belongs in a MUSEUM! We sincerely regretted not bringing the Dr. Meredith/Flying Spark team with us)</span></p><p></p><p>What is cursed though is the sword of remorse, which would impale a random person as soon as its wielder would put it away. We handle it very carefully after it tried to stab Carlyle, but keep it nonetheless as it might come in handy should we ever wish to cause a commotion among our enemies or so.</p><p></p><p>The last object is the one that truly draws our attention as it turns out to be the first spellbook of Giovanni the painter. It appears to be of the more illustrative kind and, on a closer look, reveals a pocket dimension inside. As soon as we open the book, a cat jumps right out of it and introduces himself as Augunn, familiar of Giovanni.</p><p></p><p>All three of us look at each other in confusion and Carlyle whispers that this Giovanni had been a notorious legend even before his childhood, but he disappeared someday never to be seen again. So that guy would have been long dead as he was most likely a regular human. Still, should Augunn truly be his familiar, then this would mean that he'd be still alive.</p><p></p><p>So we turn to Augunn and introduce ourselves as visitors who don't know about Giovanni's whereabouts either. The cat appears to be both cocky and courteous, so we treat him like the intelligent little kitten that he is. Augunn welcomes our company with a nice purr, but he also warns us that he knows how to handle his claws and that the last visitor who mishandled him had to pay for his transgressions. Then he paws in the general direction of the dead body we found in front of the spellboook's pedestal. We agree that he may accompany us as we'd be interested to learn more about Giovanni's true fate as well.</p><p></p><p>Before we leave the room, Auryn takes a last look at the other wall, depicting the seven virtues of the Clergy.</p><p></p><p>“How strange...” she says “... I can see no fault in these virtues, still I've yet to see a Clergyman who'd embody them.”</p><p></p><p>Or a Clergywoman who isn't also a member of the Obscurati”, Carlyle adds with a short laugh.</p><p></p><p>We then place all of the exhibits in the Web and continue to the next room. Auryn is the first one to cross the portal and disappears all of a sudden as soon as she sets foot into the other room. Within a second, she finds herself chained with holy golden chains to a pyre of books that's set aflame the moment she appears. After a sudden shriek of surprise, she remembers the story of Miller's death and sees a forced atonement written on the ceiling above her.</p><p></p><p>“You crazy fanatics, I will not yield to your corrupted vision of righteousness. And neither am I William Miller. I will not fuel your flames!”</p><p></p><p>Meanwhile, Carlyle and Margit hurry after her and realize that all of their gold items have been turned to lead. Fearing that Auryn may just suffer a tragic fate if they don't intervene, they rush forward and exchange a few words with their comrade. This way they get that Auryn's chains may very well be ineffective as they cannot possibly be made from real gold.</p><p></p><p>“Use the dreampath! There is no gold in this room!” Carlyle shouts before literally stumbling into a group of pyromaniac dretches. He leaves the demons behind though as making sure that his comrade is saved from the Clergy's cruel trials is the more pressing issue. As soon as they arrive at the pyre, they find Auryn next to the pyre, strained with soot, while she's trying to put out the flames. Margit helps her with her water conjuring and the fires die in no time.</p><p></p><p>As soon as the dust has settled and the three are reunited, we hear a feminine demonic laughter from afar, followed by a familiar voice: “So, you've come to bring back the light to poor, poor Ashima-Shimtu? Still you stole her pretty doorbell, pah. Let's see if you can undo what the nastywoman Testamenta has done to me. I've heard that you are no friends of hers”</p><p></p><p>“Quit playing games, demon. We didn't come for you, and we also didn't 'steal' Linia. We gave her the mercy she asked for”</p><p></p><p>“Uh, I see”, she cackles, “you've finally found the pride of your people and put away that unfitting fear of your inevitable doom, my dear descendant of Kasvarina. Interesting.”</p><p></p><p>Then Ashima-Shimtu goes quiet again. Auryn then tries to leave the thoughts of doom behind and tells her comrades how she ended up chained to a stake like Miller. She curses the Clergy again and then tries to find any salvageable texts, but finds none that are still intact enough. We continue searching the room and stumble across the Dretches again who are busy munching books or what's left of them.</p><p></p><p>As soon as they see that we're still around, they charge at us. Carlyle shreds the first one of them and the fleshy mass turns to black smoke as if some sort of demonic soul left its body. It tries to enter Carlyle's lungs, but he rejects it. Margit then immediately seals off any further attempt to possess us with a magic circle. We understand that slaying the fiends will cause more trouble than it's worth, so we knock the others out, tie them up and let them be.</p><p></p><p>We then search the room more thoroughly and see another pedestal marked with the inscription “scroll of the gods” and find that it had once been warded off with a powerful spell. Which means that someone powerful must have broken the seal.</p><p></p><p>“Guess we know now where Testamenta got her artifact of resurrection from”, Carlyle says and the other two agree to this deduction.</p><p></p><p>We venture deeper into the Crypta and are attacked by invisible rust monsters all of a sudden. They manage to hit Auryn who feels as if the blood in her veins is starting to corrode which is really not a pleasant sensation. As soon as she realizes that these critters must be invisible, Margit purges their invisibility and we end them quickly. We find two golden eggs with them and decide to keep them for further research or use. Also, there is one cursed staff of negation which will slowly end its wielder if he doesn't break it in time and we guess that the resulting backlash would easily cause the biggest explosion of magic since the Malice. Of course, we stow it away as well.</p><p></p><p><span style="color: rgb(65, 168, 95)">(Right now I think that we got so many relics and items that could be potentially used for mayhem that we could easily start a war somewhere... We didn't use too many of these in the campaign, but oooh the potential. Yep, we're basically horders. But you were the one who gave us the Absurdist's web...)</span></p><p></p><p>We then enter a tunnel which appears to be one giant loop of infinity as we see one headless statue and a corresponding head that keeps rolling through the loop-shaped corridor. We stop the head and try to re-attatch it, but the lever next to the statue fails to respond. So we go looking for another path and curse Testamenta for her destructive nature.</p><p></p><p>We soon find a room filled with more cursed souls where we find a dead body wearing a cursed cyclops helmet. Now this one we don't really wish to use and proceed deeper into the room where we find one man who's whimpering in anguish as he appears to be perpetually trapped in a pyre. We approach him cautiously and try to explain him that we're not here for more punishment but that we'd wish to help him get free instead.</p><p></p><p>At first he's skeptical, but when we assure him that we are neither Clergy nor friends of them, he confesses that he's Enis Adolini, the very man who built this Crypta. We briefly ask him why the Clergy would imprison a fellow faithful man like him who did them a grand favor, but find the obvious answer the moment we utter the question: The Clergy wanted to hide their secrets. Even if that meant to imprison and torture yet another innocent man for eternity.</p><p></p><p>We ask him about what happened here so we may have a bigger chance of actually freeing him from his torment and he explains that he's been bound here for over 800 years now. We ask him about other visitors and Signore Adolini tells us that there were two others, just like us, who tried to free him: Kasvarina and a young cleric named Miller. Miller, he says, was one generous and benevolent man who was both kind and clever when it came to his situation. Kasvarina on the other hand was more resourceful and impatient at first, but she also did her best to free him, and it was him who insisted to be left in peace.</p><p></p><p>Regarding Linia, he doesn't know much about the angel, but he guesses that she'd become a nuisance for the Hierarchs. He also shares a secret spell with us: “No lime tangere fraetis saepiam fide nobilis”, and explains that we should use that to call out to the skeletons of the holy brothers so they'd know that we're on their side.</p><p></p><p>We then go back to the story of Miller and Kas and ask Enis Adolini why he would send his best hope for freedom away. To which the man replies that he really doesn't wish to unleash “the monster” onto the world again.</p><p></p><p>“Which monster? We can see none.”, we reply.</p><p></p><p>This is when Adolini's face twists and something else starts to speak with his voice. Bit by bit, his face transforms into the hideous figure of an ice devil and it appears as if this devil is imprisoned inside Adolini's body.</p><p></p><p>“Yesss, free us. We deserve freedom. We will make the Clergy pay for what they've done. Isn't that what we all want?” the devil says with an all too pleasant, velvety voice.</p><p></p><p>We agree very much surprised by this turn of events and agree that the Clergy has done some horrible deeds worthy of punishment, but letting a devil roam free in our lands is the last thing we'd want. Else we'd already freed Ashima-Shimtu as well. The devil replies that he doesn't intend to stay in this cursed and boring realm either as he longs to reunite with his kin in hell. We insist that should we ever consider freeing him, he'd have to leave Adolini's body and make sure that the man remains unharmed in the process. A suggestion that the devil accepts and he also suggests using the rod of negation to cancel the pyre.</p><p></p><p>We laugh quickly at this suggestion as we'd rather not die a slow and painful death, but we'd surely find another way. Then Carlyle takes Auryn aside as he's having second thoughts and isn't really comfortable with letting a devil roam free just to save one man.</p><p></p><p>“Listen, I know that this man suffers. But he knows as well as we do that keeping this creature contained is worth it. Even if it was forced upon him. There is a reason why he sent Miller and Kasvarina away. The demonocracy is the worst reign of tyranny that could ever happen to Lanjyr and I don't want it by any chance repeated.”</p><p></p><p>To which Auryn shakes her head calmly.</p><p></p><p>“I think that this innocent man has suffered enough. You Crisillyiri surely have a habit for self-sacrifice, I know. But I disagree about the demonocracy. From my point of view, the Clergy after the death of Triegenes is the worst that happened to these lands. And it is still around. Let Adolini have his peace. And maybe he and his knowledge can help us shed light onto the atrocities of this regime. We can handle one devil, don't you think?”</p><p></p><p>The two of them argue back and forth for quite a while and the Gelugon seems highly amused at the argument. After a while, Auryn and Carlyle agree to free both devil and man if the Gelugon promises to leave Adolini's body for good and swears that he'll never harm either Risur of Elfaivar. To this the devil would gladly agree, but as soon as we're ready to examine the pyre, Carlyle intervenes.</p><p></p><p>“Stop. Just a second. I think I found a loophole. What if he tries to free Ashima-Shimtu. She isn't bound to our contract.”</p><p></p><p>“You cannot simply add more layers of ifs and whens to our agreement, human. Maybe I do like this body after all...”</p><p></p><p>So the argument starts anew. This time, it appears as if Carlyle is really terrified of the thought of one free Ashima-Shimtu in the world while Auryn is far more fearful of the Clergy and what they could do if left unchecked. Carlyle argues that if one would have all the knowledge, ambition and power of prophecy that Ashima-Shimtu has, then this could upset the entire world. Auryn finally agrees that the demoness is one big, dangerous wild card and so we settle on a compromise: The devil will not try release Ashima-Shimtu for 100 years and we will seek for a means for him to return to hell. After all, this could be Ashima-Shimtu's ultimate goal as well.</p><p></p><p><span style="color: rgb(65, 168, 95)">(And yep, this argument took a really long time.)</span></p></blockquote><p></p>
[QUOTE="Lylandra, post: 8042998, member: 6816692"] [B][I]The Architect[/I][/B] We let everything we just witnessed sink in for a while before we continue to examine the Crypta and its content. We start with the five objects on display. The first one is a mere collection of judicial text and doesn't seem to harbor any more secrets. Still we believe that understanding the logic and system of the demonocracy might come in handy someday, so we take it with us for later study. The ivory helmet works as translating device for the demonic language, another object that could be of use should it not be cursed. The golden chain is nonmagical, but it nonetheless reminds us of the depictions of the golden legion we saw on the Ziggurat of Apet. We really don't understand why these items would be considered dangerous enough to be kept in the Crypta, but joke that maybe the Crisillyiri deemed the minds of their own to be so fragile that they'd be corrupted by merely looking at relics of old. [COLOR=rgb(65, 168, 95)](That belongs in a MUSEUM! We sincerely regretted not bringing the Dr. Meredith/Flying Spark team with us)[/COLOR] What is cursed though is the sword of remorse, which would impale a random person as soon as its wielder would put it away. We handle it very carefully after it tried to stab Carlyle, but keep it nonetheless as it might come in handy should we ever wish to cause a commotion among our enemies or so. The last object is the one that truly draws our attention as it turns out to be the first spellbook of Giovanni the painter. It appears to be of the more illustrative kind and, on a closer look, reveals a pocket dimension inside. As soon as we open the book, a cat jumps right out of it and introduces himself as Augunn, familiar of Giovanni. All three of us look at each other in confusion and Carlyle whispers that this Giovanni had been a notorious legend even before his childhood, but he disappeared someday never to be seen again. So that guy would have been long dead as he was most likely a regular human. Still, should Augunn truly be his familiar, then this would mean that he'd be still alive. So we turn to Augunn and introduce ourselves as visitors who don't know about Giovanni's whereabouts either. The cat appears to be both cocky and courteous, so we treat him like the intelligent little kitten that he is. Augunn welcomes our company with a nice purr, but he also warns us that he knows how to handle his claws and that the last visitor who mishandled him had to pay for his transgressions. Then he paws in the general direction of the dead body we found in front of the spellboook's pedestal. We agree that he may accompany us as we'd be interested to learn more about Giovanni's true fate as well. Before we leave the room, Auryn takes a last look at the other wall, depicting the seven virtues of the Clergy. “How strange...” she says “... I can see no fault in these virtues, still I've yet to see a Clergyman who'd embody them.” Or a Clergywoman who isn't also a member of the Obscurati”, Carlyle adds with a short laugh. We then place all of the exhibits in the Web and continue to the next room. Auryn is the first one to cross the portal and disappears all of a sudden as soon as she sets foot into the other room. Within a second, she finds herself chained with holy golden chains to a pyre of books that's set aflame the moment she appears. After a sudden shriek of surprise, she remembers the story of Miller's death and sees a forced atonement written on the ceiling above her. “You crazy fanatics, I will not yield to your corrupted vision of righteousness. And neither am I William Miller. I will not fuel your flames!” Meanwhile, Carlyle and Margit hurry after her and realize that all of their gold items have been turned to lead. Fearing that Auryn may just suffer a tragic fate if they don't intervene, they rush forward and exchange a few words with their comrade. This way they get that Auryn's chains may very well be ineffective as they cannot possibly be made from real gold. “Use the dreampath! There is no gold in this room!” Carlyle shouts before literally stumbling into a group of pyromaniac dretches. He leaves the demons behind though as making sure that his comrade is saved from the Clergy's cruel trials is the more pressing issue. As soon as they arrive at the pyre, they find Auryn next to the pyre, strained with soot, while she's trying to put out the flames. Margit helps her with her water conjuring and the fires die in no time. As soon as the dust has settled and the three are reunited, we hear a feminine demonic laughter from afar, followed by a familiar voice: “So, you've come to bring back the light to poor, poor Ashima-Shimtu? Still you stole her pretty doorbell, pah. Let's see if you can undo what the nastywoman Testamenta has done to me. I've heard that you are no friends of hers” “Quit playing games, demon. We didn't come for you, and we also didn't 'steal' Linia. We gave her the mercy she asked for” “Uh, I see”, she cackles, “you've finally found the pride of your people and put away that unfitting fear of your inevitable doom, my dear descendant of Kasvarina. Interesting.” Then Ashima-Shimtu goes quiet again. Auryn then tries to leave the thoughts of doom behind and tells her comrades how she ended up chained to a stake like Miller. She curses the Clergy again and then tries to find any salvageable texts, but finds none that are still intact enough. We continue searching the room and stumble across the Dretches again who are busy munching books or what's left of them. As soon as they see that we're still around, they charge at us. Carlyle shreds the first one of them and the fleshy mass turns to black smoke as if some sort of demonic soul left its body. It tries to enter Carlyle's lungs, but he rejects it. Margit then immediately seals off any further attempt to possess us with a magic circle. We understand that slaying the fiends will cause more trouble than it's worth, so we knock the others out, tie them up and let them be. We then search the room more thoroughly and see another pedestal marked with the inscription “scroll of the gods” and find that it had once been warded off with a powerful spell. Which means that someone powerful must have broken the seal. “Guess we know now where Testamenta got her artifact of resurrection from”, Carlyle says and the other two agree to this deduction. We venture deeper into the Crypta and are attacked by invisible rust monsters all of a sudden. They manage to hit Auryn who feels as if the blood in her veins is starting to corrode which is really not a pleasant sensation. As soon as she realizes that these critters must be invisible, Margit purges their invisibility and we end them quickly. We find two golden eggs with them and decide to keep them for further research or use. Also, there is one cursed staff of negation which will slowly end its wielder if he doesn't break it in time and we guess that the resulting backlash would easily cause the biggest explosion of magic since the Malice. Of course, we stow it away as well. [COLOR=rgb(65, 168, 95)](Right now I think that we got so many relics and items that could be potentially used for mayhem that we could easily start a war somewhere... We didn't use too many of these in the campaign, but oooh the potential. Yep, we're basically horders. But you were the one who gave us the Absurdist's web...)[/COLOR] We then enter a tunnel which appears to be one giant loop of infinity as we see one headless statue and a corresponding head that keeps rolling through the loop-shaped corridor. We stop the head and try to re-attatch it, but the lever next to the statue fails to respond. So we go looking for another path and curse Testamenta for her destructive nature. We soon find a room filled with more cursed souls where we find a dead body wearing a cursed cyclops helmet. Now this one we don't really wish to use and proceed deeper into the room where we find one man who's whimpering in anguish as he appears to be perpetually trapped in a pyre. We approach him cautiously and try to explain him that we're not here for more punishment but that we'd wish to help him get free instead. At first he's skeptical, but when we assure him that we are neither Clergy nor friends of them, he confesses that he's Enis Adolini, the very man who built this Crypta. We briefly ask him why the Clergy would imprison a fellow faithful man like him who did them a grand favor, but find the obvious answer the moment we utter the question: The Clergy wanted to hide their secrets. Even if that meant to imprison and torture yet another innocent man for eternity. We ask him about what happened here so we may have a bigger chance of actually freeing him from his torment and he explains that he's been bound here for over 800 years now. We ask him about other visitors and Signore Adolini tells us that there were two others, just like us, who tried to free him: Kasvarina and a young cleric named Miller. Miller, he says, was one generous and benevolent man who was both kind and clever when it came to his situation. Kasvarina on the other hand was more resourceful and impatient at first, but she also did her best to free him, and it was him who insisted to be left in peace. Regarding Linia, he doesn't know much about the angel, but he guesses that she'd become a nuisance for the Hierarchs. He also shares a secret spell with us: “No lime tangere fraetis saepiam fide nobilis”, and explains that we should use that to call out to the skeletons of the holy brothers so they'd know that we're on their side. We then go back to the story of Miller and Kas and ask Enis Adolini why he would send his best hope for freedom away. To which the man replies that he really doesn't wish to unleash “the monster” onto the world again. “Which monster? We can see none.”, we reply. This is when Adolini's face twists and something else starts to speak with his voice. Bit by bit, his face transforms into the hideous figure of an ice devil and it appears as if this devil is imprisoned inside Adolini's body. “Yesss, free us. We deserve freedom. We will make the Clergy pay for what they've done. Isn't that what we all want?” the devil says with an all too pleasant, velvety voice. We agree very much surprised by this turn of events and agree that the Clergy has done some horrible deeds worthy of punishment, but letting a devil roam free in our lands is the last thing we'd want. Else we'd already freed Ashima-Shimtu as well. The devil replies that he doesn't intend to stay in this cursed and boring realm either as he longs to reunite with his kin in hell. We insist that should we ever consider freeing him, he'd have to leave Adolini's body and make sure that the man remains unharmed in the process. A suggestion that the devil accepts and he also suggests using the rod of negation to cancel the pyre. We laugh quickly at this suggestion as we'd rather not die a slow and painful death, but we'd surely find another way. Then Carlyle takes Auryn aside as he's having second thoughts and isn't really comfortable with letting a devil roam free just to save one man. “Listen, I know that this man suffers. But he knows as well as we do that keeping this creature contained is worth it. Even if it was forced upon him. There is a reason why he sent Miller and Kasvarina away. The demonocracy is the worst reign of tyranny that could ever happen to Lanjyr and I don't want it by any chance repeated.” To which Auryn shakes her head calmly. “I think that this innocent man has suffered enough. You Crisillyiri surely have a habit for self-sacrifice, I know. But I disagree about the demonocracy. From my point of view, the Clergy after the death of Triegenes is the worst that happened to these lands. And it is still around. Let Adolini have his peace. And maybe he and his knowledge can help us shed light onto the atrocities of this regime. We can handle one devil, don't you think?” The two of them argue back and forth for quite a while and the Gelugon seems highly amused at the argument. After a while, Auryn and Carlyle agree to free both devil and man if the Gelugon promises to leave Adolini's body for good and swears that he'll never harm either Risur of Elfaivar. To this the devil would gladly agree, but as soon as we're ready to examine the pyre, Carlyle intervenes. “Stop. Just a second. I think I found a loophole. What if he tries to free Ashima-Shimtu. She isn't bound to our contract.” “You cannot simply add more layers of ifs and whens to our agreement, human. Maybe I do like this body after all...” So the argument starts anew. This time, it appears as if Carlyle is really terrified of the thought of one free Ashima-Shimtu in the world while Auryn is far more fearful of the Clergy and what they could do if left unchecked. Carlyle argues that if one would have all the knowledge, ambition and power of prophecy that Ashima-Shimtu has, then this could upset the entire world. Auryn finally agrees that the demoness is one big, dangerous wild card and so we settle on a compromise: The devil will not try release Ashima-Shimtu for 100 years and we will seek for a means for him to return to hell. After all, this could be Ashima-Shimtu's ultimate goal as well. [COLOR=rgb(65, 168, 95)](And yep, this argument took a really long time.)[/COLOR] [/QUOTE]
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