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Tizbiz Zeitgeist Campaign
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<blockquote data-quote="Lylandra" data-source="post: 8168246" data-attributes="member: 6816692"><p>Ooh, that sounds interesting! I guess that the adventure is meant to be set in your post-ZG setting? So I'm pretty curious to see which "default world" you would envision after the events of the original campaign. It will most likely differ a lot from ours though in my headcanon it could be possible to have (and toy with) multiple universes each with their own "new Lanjyr". (I've been a bit on a Star Trek trip lately but one could easily envision even something as crazy as a mirror-Lanjyr where Elfaivar has won the Great War, the Vekeshi are a secret police agency and Risur is the aggressor in the Risuri-Danoran conflict while Miller and Millerism reformed Crisillyir into being a tolerant beacon of hope for humanity)</p><p></p><p>The ten-headed lion was a pretty neat creation and would have been a far longer (still memorable) encounter if not for the quick intervention of Asrabey and Carlyle. And yep, our second trip to Elfaivar was a real highlight.</p><p></p><p>Using a sensitivity reader is a good idea as well. I didn't find anything too obvious, but as a central european, I am no expert on Indian culture, and our own vision of the region was highly influenced by my own ideas which were formed when I had only access to the PG (which mentioned both India and Japan, if I remember correctly). So I guess we didn't have the 100% by the book Elfaivar anyway. For me, there were only two aspects that didn't fit as they used a bit problematic tropes: The original Ananta Paudha, which would on top have allowed any man, not just Eladrin to visit it (no, just... no! I'll explain more details about everything wrong with this element in the Sentosa chapter) and the "fallen Naaru syndrome" where you'd have more far more female Eladrin NPC than male ones up until adventure 8.</p><p></p><p>For my own design preferences, I tend to borrow, maybe reference, but not directly carbon-copy ideas from existing cultures and I try to avoid borrowing too many negative or stereotypical aspects. Like, say, referencing the story of Draupadi, or aspects of a traditional Hindu wedding ceremony, like the holy flame or the vows. Also, the original (fantasy) content needs to be larger than the referenced material. In the end, my parts of the reagion were based on the question how a non-european, but still fey-touched society could work that went from being pretty egalitarian and slightly xenophobic to a utalitaristic matriarchy after the turbulent events of the Malice. Still don't know what a person with an indian background would think of it.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 8168246, member: 6816692"] Ooh, that sounds interesting! I guess that the adventure is meant to be set in your post-ZG setting? So I'm pretty curious to see which "default world" you would envision after the events of the original campaign. It will most likely differ a lot from ours though in my headcanon it could be possible to have (and toy with) multiple universes each with their own "new Lanjyr". (I've been a bit on a Star Trek trip lately but one could easily envision even something as crazy as a mirror-Lanjyr where Elfaivar has won the Great War, the Vekeshi are a secret police agency and Risur is the aggressor in the Risuri-Danoran conflict while Miller and Millerism reformed Crisillyir into being a tolerant beacon of hope for humanity) The ten-headed lion was a pretty neat creation and would have been a far longer (still memorable) encounter if not for the quick intervention of Asrabey and Carlyle. And yep, our second trip to Elfaivar was a real highlight. Using a sensitivity reader is a good idea as well. I didn't find anything too obvious, but as a central european, I am no expert on Indian culture, and our own vision of the region was highly influenced by my own ideas which were formed when I had only access to the PG (which mentioned both India and Japan, if I remember correctly). So I guess we didn't have the 100% by the book Elfaivar anyway. For me, there were only two aspects that didn't fit as they used a bit problematic tropes: The original Ananta Paudha, which would on top have allowed any man, not just Eladrin to visit it (no, just... no! I'll explain more details about everything wrong with this element in the Sentosa chapter) and the "fallen Naaru syndrome" where you'd have more far more female Eladrin NPC than male ones up until adventure 8. For my own design preferences, I tend to borrow, maybe reference, but not directly carbon-copy ideas from existing cultures and I try to avoid borrowing too many negative or stereotypical aspects. Like, say, referencing the story of Draupadi, or aspects of a traditional Hindu wedding ceremony, like the holy flame or the vows. Also, the original (fantasy) content needs to be larger than the referenced material. In the end, my parts of the reagion were based on the question how a non-european, but still fey-touched society could work that went from being pretty egalitarian and slightly xenophobic to a utalitaristic matriarchy after the turbulent events of the Malice. Still don't know what a person with an indian background would think of it. [/QUOTE]
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