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<blockquote data-quote="Lylandra" data-source="post: 8184734" data-attributes="member: 6816692"><p><span style="color: rgb(65, 168, 95)">That sounds like a damn interesting setting. I'm always more keen on seeing and playing in worlds that offer unique quirks and rules instead of going with "PHB rules work somehow" no matter how crazy the setting. As long as it is consistent that is. Also, Shaha would make a good ally for the surviving Eladrin </span></p><p></p><p><span style="color: rgb(0, 0, 0)"><strong>The Three Temples</strong></span></p><p> </p><p>We continue our way through the eastern jungles and eventually find an old road, which we follow until we reach an abandoned city, now partially overgrown by plants. This one appears to be left behind in a planned manner without a hasty evacuation, and the signs of a huge old graveyard with many graves erected in the same period indicate that this must have happened after a funeral for those who died in the events of the Malice. We also spot a bigger monument, like a memorial to Srasama herself and offer short prayers to the goddess.</p><p></p><p>Following this road, we find several ruined villages and cities of various sizes, some very much intact, some showing signs of turmoil or even conflict. But most of them with memorials to the Malice. We pay respect to each and every one of them and are slowly filled with a sense of melancholy and sadness. Especially Carlyle is struck by flashes of memories and a certain sense of responsibility, but he chooses to turn his emerging emotions into respect for the fallen.</p><p></p><p>After more days of travel, we suddenly stumble across a gigantic footprint of Borne's size. Around this deep imprint, we also spot the traces of metal-clad boots and guess that these might be the footprints of Obscurati officers following Borne as Nicodemus might have told them that the Colossus might be heading towards his mother. As they are merely two weeks old, we feel that we're getting closer already and hope that having two people accustomed to moving in this terrain might help us to catch up with them.</p><p></p><p>We come across yet another city, and this time the overall architecture feels more “home” to Auryn than before. But it appears as if the metal-boot guys came through here as well as they left their nasty danoran graffiti on the walls of the ruined city.</p><p></p><p>“Damn these defilers” Auryn hisses as she uses her spells to clean the city.</p><p></p><p>Carlyle lets her take enough time to finish before we decide to follow the tracks again. One by one we find ancient cities that Auryn has actually heard of, this being the forsaken cities of Bharat and Ashkaran. Borne left his footprints there as well, and this time she cannot really blame him for the destruction he left in his wake as Borne is simply one giant child who doesn't know what he is trampling.</p><p></p><p>What is more interesting is the fact that there happens to be several satyr hoofprints as well, and those appear to follow the danoran footsteps with a short delay. We find this to be too unlikely to be a mere coincidence, but also cannot fathom a third party who would have a problem with both us and the danorans or the Obscurati. Maybe there could be a fey faction which believes that is was actually us who let loose the Colossus, but what would they know about the Obscurati?</p><p></p><p>So we just continue the triple tracks, but stay even more on alert. After a while, we come across a river with a body lying just on the riverside. We examine the dead man and find that this guy is yet another member of the Porteurs du Mort, so it appears as if Nicodemus and Han Jierre are combining forces once again. </p><p></p><p><span style="color: rgb(65, 168, 95)">(We really had hoped that this would be one personal crusade for Nicodemus while the other leaders would care less about Kasvarina. Especially as we “had Leone escape”)</span></p><p></p><p>Searching the body, we find a fetish that could be made by either a fey or an Eladrin, plus some really well-hidden tracks, which we follow. On the way, we spot even more fetishes and... stumble right into a mechanical trap that catches Auryn flat-footed. Fortunately, it leaves only a scratch on her neck as she dodges the very last second. It also makes a lot of noise, but that bothers Carlyle much less than the fact that this trap could have very much been lethal.</p><p></p><p>As he places a healing salve on Auryn's wound, an old Eladrin suddenly approaches us, arrow drawn and pointed at Carlyle.</p><p></p><p>“Stop right there! What are you doing on my ground? You have no place here.” the man shouts.</p><p></p><p>We don't want to upset this man who is clearly a hermit and hasn't seen many people for a long time, so we tell him that we don't wish to invade, but just try to reach Rumah Terakir and wanted to ask for the way. Carlyle is still grumpy as he points out that he could have warned us earlier about the trap that could have just killed one of the few young Eladrin women. To which the old Eladrin sighs.</p><p></p><p>“I apologize, child. But I gave up dreaming long ago and had to learn how to defend what little I had left. I, too, had a sister and a mother. A home. But they took it from me. And you should be cautious to walk alongside one of them. Vicious snakes they are.”</p><p></p><p>Before Carlyle can protest as he was actually the one who cared for Auryn's injury, he asks us to leave as he doesn't want to be reminded of the past. Still he's glad that he was able to take out one of these “demon men” and will continue hunting them should they ever return. We ask him whether he's seen as satyr as well, but he did not spot any more trespassers. So we thank him for the information and follow his instructions.</p><p></p><p>After a while, we reach one gigantic city wall and understand that this must be the city we were looking for.</p><p></p><p>“Rumah Terakir. I've heard stories of this place since I was a child. Its temples should be much bigger than those near my home” Auryn says with a quick gasp as she approaches the grand site. And as we do not wish to climb over the walls (which would make us easy targets), we decide to go around the wall and look for an entrance. She comes across one pool though and is instantly attacked by tentacles hidden underneath the dark surface of the lake. She is quick to react though and pierces the tentacles with her rapier, thus keeping them from getting a hold on her limbs. Carlyle rushes in as well and severs several of the aquatic roper's limbs to help Auryn get away from the pool safely.</p><p></p><p>From a safe distance, we understand that the beast will survive and eventually regenerate its tentacles which could serve as some neat trap for unwanted interlopers. So we decide to spare it just in case that some more Porteurs du mort come along while we are busy scouting the city.</p><p></p><p>After moving past the city walls, our eyes fall onto three large buildings in the center which just look like ancient temples. As these structures might be good lookout points and we are both genuinely interested in the religious sites, we sneak through the empty streets and approach them. All while being on alert as there might be some Danorans already in the city. And as we already guessed, we spot one agent who's using a spyglass to scan the surrounding area. We manage to sneak up on him and ambush him quickly enough to prevent him from making a sound while knocking him out.</p><p></p><p>We then drag the guy inside a building and try to interrogate him about his comrade's whereabouts. But this one doesn't seem to be too talkative. All he can say is that he was on the lookout for RHC agents, which sets us on alert. Also, he really doesn't know where the others might be hiding, but at least we know now <em>that</em> there would be more like him out there. So we just leave him there for a later time.</p><p></p><p>After a while, we arrive at the temples without any further complications. On a closer examination, Auryn finds that the first temple is one of the cursed god Hewanharimau. She explains that this god of animals was exiled from their divine community after committing treason by infecting others with the curse of the were-tigers, but got eventually killed by a warrior named Dhebisu. A tale that would teach young Eladrin that they should never see their own role as more important than that od others. The temple appears to be sealed off and all signs of reverence have been removed a long time ago, so there must be some truth to this tale.</p><p></p><p>We climb the top of the temple and find an empty can of frog legs, but no further signs or tracks of the Danorans. There is also one deep shaft leading inside the temple and for a moment we muse that the Danorans might have chosen to go inside. But then we spot an urn sitting on an altar and guess that these savages would have just taken everything of value with them. As we also don't wish to come too close to possibly cursed or trapped relics of Hewanharimau, we decide to stay at a safe distance.</p><p></p><p>But as we withdraw our gazes from the dark below, a mysterious voice emerges from the inner temple which asks us whether we are willing to fight evil where ever it may roam. Auryn instinctively says yes while Carlyle is more hesitant.</p><p></p><p>“What do you mean by 'evil'?”, he asks back. “All too often people claim to fight an 'evil' that is ultimately subjective and something another might call 'good'. I'd rather fight for 'what is right' against “what is wrong' ”</p><p></p><p>But in the same instant, Auryn is whisked away into the inner temple. There, she sees herself eye to eye with what appears to be a wooden golem with the anatomy of an elvish or eladrin person. The construct demands that she'd show her true colors and prove that she is willing to fight.</p><p></p><p>“Draw your weapon! Stand your ground!”</p><p></p><p>“I prefer to not solve my conflicts with violence. True strength means that you can choose when to fight and when not to.”</p><p></p><p>Then Carlyle suddenly appears in front of the wooden golem via short-range teleportation.</p><p></p><p>“Leave her be! Let her choose her own way.” he demands, weapons drawn.</p><p></p><p>The construct acts quite irritated at this sight and it appears to scan Carlyle for a moment.</p><p></p><p>“You cannot enter the challenge. Another soul lies within you and I dare not interfere with her. But you, are you willing to show me your true colors?”</p><p></p><p>Suddenly, Auryn understands that this must be some sort of ritual combat which is not in any way related to the curse of this temple. So she nods to Carlyle with an accepting smile and draws her rapier. The construct bows swiftly and then unleashes a barrage of attacks with different kinds of weapons. Auryn parries all of them and then strikes at the creature's weak spots, wearing it down easily. After a while, it yields and deems her to be successful.</p><p></p><p>“Sometimes you have no choice but to fight. Remember this, when the time comes. My lady knew her time to strike” the wooden creature says while transforming its weapon into a ball of molten meteor steel. It transfers the material to Auryn's rapier which merges with the metal of her own blade. And all of a sudden, she realizes that this must be the fabled fallen star of Dhebisu, the arsenal which she used to slay a god.</p><p></p><p>“My mission here is done. Thank you for releasing me from my duty.” the guardian says with a bow before it vanishes into thin air.</p><p></p><p>After the creature is gone, Auryn turns around and embraces Carlyle with gratitude.</p><p></p><p>“Thank you for your support.”</p><p></p><p>He returns the embrace with honest relief and a warm smile.</p><p></p><p>“No one, not even one of your kind shall ever force you into doing something you don't want to. All you need to know is what is right and what is wrong and I believe that you got a fine sense for that.”</p><p></p><p>We leave the temple of Hewanharimau behind and move on to the next structure. This time, the upside-down pyramid indicates that this one would be the temple of Ingatan, god of knowledge and trickery. We take a bit of time to understand the illusory script hiding the true font of knowledge and Auryn even suggests that her name with its dual meaning of “keeper of secrets” and “kept secret” might have its roots in Ingatan faith. Anyhow, she has rarely seen people outside of Elfaivar being able to understand that Ingatan is more than just your standard trickster deity, and that knowledge can be a powerful tool, a precious treasure and a dangerous weapon.</p><p></p><p>“I know one demon who would wholeheartedly agree”, Carlyle adds in amusement.</p><p></p><p>“Don't you dare!” she replies, and then bursts into laughter.</p><p></p><p>Lastly, we come to the temple of Srasama only to find that this once holy place has been defiled by the Clergy. The once gigantic statue of the goddess lies broken, her ornaments razed and her braziers toppled. On top of that there are graffiti everywhere. We climb the broken monument and gaze upon the fantastic view over the ruined city. But every further sign of defilement fills Auryn's heart with anger.</p><p></p><p>“How dare they... she was the heart of this city! A city most likely abandoned before they even came here. I wouldn't defile a sacred place of Triegenes in an ancient Crisillyiri city, but yet they call <em>us</em> demons” she growls.</p><p></p><p>“Such small minds...” Carlyle says with an almost inhumanely somber tone before turning to Auryn.</p><p></p><p>“...they know nothing about the true nature of Srasama. What they broke were merely monuments and signs of reverence. But her spirit, her children, her followers, her faith, all of that lives on as long as you exist.”</p><p></p><p>He then lays his hand upon her cheek and it seems as Auryn's anger and fury vanishes the moment they touch.</p><p></p><p>“You're... right. They can never extinguish her spirit.”</p><p></p><p>And with this realization she feels as though a dark veil is suddenly lifted from her eyes. So we climb down the temple and decide to leave the past behind.</p><p></p><p><span style="color: rgb(65, 168, 95)">(Carlyle really one-upped the level of care, wisdom and support in this episode. As if he's trying to show that he can be a good Eladrin husband <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Also, it appears as if the goddess aspect in him is growing stronger every time he returns to Elfaivar.) </span></p></blockquote><p></p>
[QUOTE="Lylandra, post: 8184734, member: 6816692"] [COLOR=rgb(65, 168, 95)]That sounds like a damn interesting setting. I'm always more keen on seeing and playing in worlds that offer unique quirks and rules instead of going with "PHB rules work somehow" no matter how crazy the setting. As long as it is consistent that is. Also, Shaha would make a good ally for the surviving Eladrin [/COLOR] [COLOR=rgb(0, 0, 0)][B]The Three Temples[/B][/COLOR] We continue our way through the eastern jungles and eventually find an old road, which we follow until we reach an abandoned city, now partially overgrown by plants. This one appears to be left behind in a planned manner without a hasty evacuation, and the signs of a huge old graveyard with many graves erected in the same period indicate that this must have happened after a funeral for those who died in the events of the Malice. We also spot a bigger monument, like a memorial to Srasama herself and offer short prayers to the goddess. Following this road, we find several ruined villages and cities of various sizes, some very much intact, some showing signs of turmoil or even conflict. But most of them with memorials to the Malice. We pay respect to each and every one of them and are slowly filled with a sense of melancholy and sadness. Especially Carlyle is struck by flashes of memories and a certain sense of responsibility, but he chooses to turn his emerging emotions into respect for the fallen. After more days of travel, we suddenly stumble across a gigantic footprint of Borne's size. Around this deep imprint, we also spot the traces of metal-clad boots and guess that these might be the footprints of Obscurati officers following Borne as Nicodemus might have told them that the Colossus might be heading towards his mother. As they are merely two weeks old, we feel that we're getting closer already and hope that having two people accustomed to moving in this terrain might help us to catch up with them. We come across yet another city, and this time the overall architecture feels more “home” to Auryn than before. But it appears as if the metal-boot guys came through here as well as they left their nasty danoran graffiti on the walls of the ruined city. “Damn these defilers” Auryn hisses as she uses her spells to clean the city. Carlyle lets her take enough time to finish before we decide to follow the tracks again. One by one we find ancient cities that Auryn has actually heard of, this being the forsaken cities of Bharat and Ashkaran. Borne left his footprints there as well, and this time she cannot really blame him for the destruction he left in his wake as Borne is simply one giant child who doesn't know what he is trampling. What is more interesting is the fact that there happens to be several satyr hoofprints as well, and those appear to follow the danoran footsteps with a short delay. We find this to be too unlikely to be a mere coincidence, but also cannot fathom a third party who would have a problem with both us and the danorans or the Obscurati. Maybe there could be a fey faction which believes that is was actually us who let loose the Colossus, but what would they know about the Obscurati? So we just continue the triple tracks, but stay even more on alert. After a while, we come across a river with a body lying just on the riverside. We examine the dead man and find that this guy is yet another member of the Porteurs du Mort, so it appears as if Nicodemus and Han Jierre are combining forces once again. [COLOR=rgb(65, 168, 95)](We really had hoped that this would be one personal crusade for Nicodemus while the other leaders would care less about Kasvarina. Especially as we “had Leone escape”)[/COLOR] Searching the body, we find a fetish that could be made by either a fey or an Eladrin, plus some really well-hidden tracks, which we follow. On the way, we spot even more fetishes and... stumble right into a mechanical trap that catches Auryn flat-footed. Fortunately, it leaves only a scratch on her neck as she dodges the very last second. It also makes a lot of noise, but that bothers Carlyle much less than the fact that this trap could have very much been lethal. As he places a healing salve on Auryn's wound, an old Eladrin suddenly approaches us, arrow drawn and pointed at Carlyle. “Stop right there! What are you doing on my ground? You have no place here.” the man shouts. We don't want to upset this man who is clearly a hermit and hasn't seen many people for a long time, so we tell him that we don't wish to invade, but just try to reach Rumah Terakir and wanted to ask for the way. Carlyle is still grumpy as he points out that he could have warned us earlier about the trap that could have just killed one of the few young Eladrin women. To which the old Eladrin sighs. “I apologize, child. But I gave up dreaming long ago and had to learn how to defend what little I had left. I, too, had a sister and a mother. A home. But they took it from me. And you should be cautious to walk alongside one of them. Vicious snakes they are.” Before Carlyle can protest as he was actually the one who cared for Auryn's injury, he asks us to leave as he doesn't want to be reminded of the past. Still he's glad that he was able to take out one of these “demon men” and will continue hunting them should they ever return. We ask him whether he's seen as satyr as well, but he did not spot any more trespassers. So we thank him for the information and follow his instructions. After a while, we reach one gigantic city wall and understand that this must be the city we were looking for. “Rumah Terakir. I've heard stories of this place since I was a child. Its temples should be much bigger than those near my home” Auryn says with a quick gasp as she approaches the grand site. And as we do not wish to climb over the walls (which would make us easy targets), we decide to go around the wall and look for an entrance. She comes across one pool though and is instantly attacked by tentacles hidden underneath the dark surface of the lake. She is quick to react though and pierces the tentacles with her rapier, thus keeping them from getting a hold on her limbs. Carlyle rushes in as well and severs several of the aquatic roper's limbs to help Auryn get away from the pool safely. From a safe distance, we understand that the beast will survive and eventually regenerate its tentacles which could serve as some neat trap for unwanted interlopers. So we decide to spare it just in case that some more Porteurs du mort come along while we are busy scouting the city. After moving past the city walls, our eyes fall onto three large buildings in the center which just look like ancient temples. As these structures might be good lookout points and we are both genuinely interested in the religious sites, we sneak through the empty streets and approach them. All while being on alert as there might be some Danorans already in the city. And as we already guessed, we spot one agent who's using a spyglass to scan the surrounding area. We manage to sneak up on him and ambush him quickly enough to prevent him from making a sound while knocking him out. We then drag the guy inside a building and try to interrogate him about his comrade's whereabouts. But this one doesn't seem to be too talkative. All he can say is that he was on the lookout for RHC agents, which sets us on alert. Also, he really doesn't know where the others might be hiding, but at least we know now [I]that[/I] there would be more like him out there. So we just leave him there for a later time. After a while, we arrive at the temples without any further complications. On a closer examination, Auryn finds that the first temple is one of the cursed god Hewanharimau. She explains that this god of animals was exiled from their divine community after committing treason by infecting others with the curse of the were-tigers, but got eventually killed by a warrior named Dhebisu. A tale that would teach young Eladrin that they should never see their own role as more important than that od others. The temple appears to be sealed off and all signs of reverence have been removed a long time ago, so there must be some truth to this tale. We climb the top of the temple and find an empty can of frog legs, but no further signs or tracks of the Danorans. There is also one deep shaft leading inside the temple and for a moment we muse that the Danorans might have chosen to go inside. But then we spot an urn sitting on an altar and guess that these savages would have just taken everything of value with them. As we also don't wish to come too close to possibly cursed or trapped relics of Hewanharimau, we decide to stay at a safe distance. But as we withdraw our gazes from the dark below, a mysterious voice emerges from the inner temple which asks us whether we are willing to fight evil where ever it may roam. Auryn instinctively says yes while Carlyle is more hesitant. “What do you mean by 'evil'?”, he asks back. “All too often people claim to fight an 'evil' that is ultimately subjective and something another might call 'good'. I'd rather fight for 'what is right' against “what is wrong' ” But in the same instant, Auryn is whisked away into the inner temple. There, she sees herself eye to eye with what appears to be a wooden golem with the anatomy of an elvish or eladrin person. The construct demands that she'd show her true colors and prove that she is willing to fight. “Draw your weapon! Stand your ground!” “I prefer to not solve my conflicts with violence. True strength means that you can choose when to fight and when not to.” Then Carlyle suddenly appears in front of the wooden golem via short-range teleportation. “Leave her be! Let her choose her own way.” he demands, weapons drawn. The construct acts quite irritated at this sight and it appears to scan Carlyle for a moment. “You cannot enter the challenge. Another soul lies within you and I dare not interfere with her. But you, are you willing to show me your true colors?” Suddenly, Auryn understands that this must be some sort of ritual combat which is not in any way related to the curse of this temple. So she nods to Carlyle with an accepting smile and draws her rapier. The construct bows swiftly and then unleashes a barrage of attacks with different kinds of weapons. Auryn parries all of them and then strikes at the creature's weak spots, wearing it down easily. After a while, it yields and deems her to be successful. “Sometimes you have no choice but to fight. Remember this, when the time comes. My lady knew her time to strike” the wooden creature says while transforming its weapon into a ball of molten meteor steel. It transfers the material to Auryn's rapier which merges with the metal of her own blade. And all of a sudden, she realizes that this must be the fabled fallen star of Dhebisu, the arsenal which she used to slay a god. “My mission here is done. Thank you for releasing me from my duty.” the guardian says with a bow before it vanishes into thin air. After the creature is gone, Auryn turns around and embraces Carlyle with gratitude. “Thank you for your support.” He returns the embrace with honest relief and a warm smile. “No one, not even one of your kind shall ever force you into doing something you don't want to. All you need to know is what is right and what is wrong and I believe that you got a fine sense for that.” We leave the temple of Hewanharimau behind and move on to the next structure. This time, the upside-down pyramid indicates that this one would be the temple of Ingatan, god of knowledge and trickery. We take a bit of time to understand the illusory script hiding the true font of knowledge and Auryn even suggests that her name with its dual meaning of “keeper of secrets” and “kept secret” might have its roots in Ingatan faith. Anyhow, she has rarely seen people outside of Elfaivar being able to understand that Ingatan is more than just your standard trickster deity, and that knowledge can be a powerful tool, a precious treasure and a dangerous weapon. “I know one demon who would wholeheartedly agree”, Carlyle adds in amusement. “Don't you dare!” she replies, and then bursts into laughter. Lastly, we come to the temple of Srasama only to find that this once holy place has been defiled by the Clergy. The once gigantic statue of the goddess lies broken, her ornaments razed and her braziers toppled. On top of that there are graffiti everywhere. We climb the broken monument and gaze upon the fantastic view over the ruined city. But every further sign of defilement fills Auryn's heart with anger. “How dare they... she was the heart of this city! A city most likely abandoned before they even came here. I wouldn't defile a sacred place of Triegenes in an ancient Crisillyiri city, but yet they call [I]us[/I] demons” she growls. “Such small minds...” Carlyle says with an almost inhumanely somber tone before turning to Auryn. “...they know nothing about the true nature of Srasama. What they broke were merely monuments and signs of reverence. But her spirit, her children, her followers, her faith, all of that lives on as long as you exist.” He then lays his hand upon her cheek and it seems as Auryn's anger and fury vanishes the moment they touch. “You're... right. They can never extinguish her spirit.” And with this realization she feels as though a dark veil is suddenly lifted from her eyes. So we climb down the temple and decide to leave the past behind. [COLOR=rgb(65, 168, 95)](Carlyle really one-upped the level of care, wisdom and support in this episode. As if he's trying to show that he can be a good Eladrin husband ;) Also, it appears as if the goddess aspect in him is growing stronger every time he returns to Elfaivar.) [/COLOR] [/QUOTE]
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