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<blockquote data-quote="Lylandra" data-source="post: 8463219" data-attributes="member: 6816692"><p>Auryn returns to Gabriel's house to tell her partner and Kasvarina about the charred rocks being the site of a possible fight between her and the Old Stag. As we don't know whether or not there might be more of Kasvarina's memoried hidden in the city, we take a carriage again and travel to the city's northern border to find the beach with the rocks. There are many people who are sunbathing there, so we close the area off for a RHC investigation.</p><p></p><p>This was not a moment too soon as Kasvarina is drawn to this site once again. The Arc of Reida does its thing and the scenery shifts to one beautiful evening many years ago. There, we see a slightly younger Kasvarina in a verbal fight with a masked druid. The contest with words ends quickly and the two start to combat each other with magic: Kasvarina hurls fireballs and meteor showers at the man, while the druid retaliates with lightning strikes. The fight becomes more heated and the weather turns dire as the masked man summons a mighty storm. As the land itself seems to help the druid in his fight, Kasvarina understands that she has lost this confrontation. The exchange ends with the druid banishing her from Flint and forbidding her to ever set foot on this soil again.</p><p></p><p>The vision ends and Kasvarina is busy catching her breath. She is very much surprised by the raw magic power she and the druid hurled at each other, leaving scars all over the place. Hence the name “charred rocks”.</p><p></p><p>“I... don't understand what I could have done to anger that man this much. I know that I was trying to both make a point and a stand there, but he...”</p><p></p><p>“To him, Flint was all he had, all he wanted to protect. The Guardian must have seen a true threat in you or he wouldn't have expelled you with this much force. He is the incarnation of the fisherman and the Stag we saw when King Lorcan fought the witches on Cauldron Hill”, Auryn explains.</p><p></p><p>This amazes Kasvarina who has never before heard of a fey being reincarnated as a mortal man again and again. But then Carlyle points out that he, too, as well as all the other deva, once were mortal beings who are are being reincarnated through their connection to Srasama.</p><p></p><p>We then discuss the Vekeshi branch of Flint and agree that, like the enclaves, each group appears to have their very own culture and view of the world. Just like people interpreted the teachings of Miller in very different ways over time. Auryn points out that she, too, had been inspired by his teachings which led her to believe that Miller had originally been a genuinely good person despite everything she has learned about Nicodemus. She offers Kasvarina to lend her the copies of Miller's scripts which we got ourselves so she may form her own opinion on the philosopher and his ideas from the perspective of the woman she is right now.</p><p></p><p>As we didn't find any more hidden memories on our journey to the charred rocks, we agree to move to Cauldron Hill next as we definitely know that Kasvarina has been there not too long ago. After all, it was Alexander Grappa who erased her memories in the very same place. So we warn Kas that this memory might be traumatizing. Despite the warning, Kasvarina is still eager to know what she might have done in the Bleak gate complex, so we climb up the hill to the Mayor's mansion and discuss our plan with Captain Dale. The Captain is now officially working for Mayor Smithee and glad to see us all alive and kicking. He is accompanied by ghostly counselor Macbannin who thanks us again for giving him the chance to kind of return to his former life.</p><p></p><p>Smithee is rather happy to have Macbannin by his side as he's still getting lost with all the paperwork that needs to be done. He also mentions that giving the spirits relief is at least making some progress. Oh and yes, we may totally climb up further if we like.</p><p></p><p>So we go to the destroyed complex and enter the corridors that are still somehow passable. Kasvarina places the Arc on her head, but this time it takes quite a while to get a reaction from the artifact. Only as we find the place where Borne was constructed months ago, the Arc starts to draw us into another one of Kasvarina's memories. Which is maybe the newest one we may ever find.</p><p></p><p>There, the complex is whole and Kasvarina is busy working on and conditioning golems alongside Leone Quintal and Alexander Grappa, who is still in his original body. It appears as if the trio is doing their best to train the golems to be loyal, obedient servants. Time passes rapidly and then some when later Grappa starts discussing philosophical questions with the golems. He makes them question their orders and lets them think more critically. All in all we see that Grappa starts to somehow regret being part in this project and is trying to correct some mistakes here.</p><p></p><p>Of course, old Kasvarina and Leone Grappa are not too happy about their colleague's change of mind. They discuss what to do with the disloyal Obs officer and then catch him in the act of eavesdropping on them. So they lock him away in his room. A few days later, Grappa asks Kasvarina for a talk and she accepts. But then Grappa ambushes Kas and wipes out her memories. As she's losing consciousness, Grappa utters his hope that Kasvarina may become the good person again that she most likely once was, by peeling away layers of pain, regret and bitterness around her kind heart. He then walks up to Borne and applies the same technique to “his child”, wakes up Kasvarina and leaves with her.</p><p></p><p>Then the memory event ends and Kasvarina is her old-new self again. She is very much shaken by her icy cold demeanor and doesn't really understand how she could have treated the friendly, sweet old man like that. Still she knows that even old Kasvarina must have respected the mind maker as she only imprisoned him and accepted his request for a conversation. She doesn't show any sign of anger regarding Grappa's decision to erase her memories and is on the contrary surprised that he treated her with gentle kindness and believed in her goodness despite her cold display. Carlyle explains that he saw what happened next in a vision: That Leone Quintal followed them, killed the old man for his treachery and brought her back to the complex. But he also adds that Grappa was one clever man as he managed to bind his mind to his golem and survive.</p><p></p><p>He then reminds her that Grappa gave all he had to ensure Kasvarina's second chance, so it should be fully up to her to decide what to do with it. Still none of us can fathom how Kasvarina could turn from the hopeful, strong and compassionate woman she obviously was in her youth to such a cold, calculating Obscurati leader.</p><p></p><p>We return back to Carlyle's house and Kasvarina has much to think about. She's much quieter than usual and guesses that this must be the ultimate memory of her in Flint. We let her rest for this day and meet up with Dr. Meredith the next morning to discuss her research on Rilego.</p><p></p><p>Dr. Meredith tells us that the Dragon Tyrant Rilego is a rather curious case as he is very much unheard of in the libraries of Flint. All she got was the fact that he was said to be a consort of Widoreva of Seobriga and that he vanished from one day to the other. And then, some time later, his remains were found in a forest near Seobriga, so it was assumed that he also died there back in the days.</p><p></p><p>Carlyle listens to this story carefully and then mentally reminds Auryn that they both know that dragons are a clever lot and surely capable of faking their deaths. So even if Rilego died in this forest, we should maybe research the Dragon Tyrants more and make a list of all the dragons that “suddenly vanished” without a trace so we're not in for yet another nasty surprise.</p><p></p><p>We thank Xambria Meredith for her work and ask her to continue her research in Ber before we ultimately go there for Kasvarina's memory event. We, on the other hand, would head for Shale as we got the hint that old Kasvarina went there after she got banished from Flint.</p><p></p><p>So we travel to Shale and instantly spot the large number of war ships in construction in the wharves and dry docks. So it seems that Risur is preparing for yet another war as the political relationship with Danor is still very tense. As we don't know where to start, we lease yet another carriage and travel through the city. As we pass some homes, the Arc finally resonates and we stop the carriage.</p><p></p><p>Kasvarina enters one of the homes in her usual trance and meet up with another, younger eladrin woman named Chatwood. The woman appears to be a Risuri and a skyseer who's working for the people of Shale. Kasvarina asks Chatwood to work for duchess Ethelyn and serve her loyally. But she must promise to give the duchess false visions regarding Axis Island and later tell her abotu a fabricated vision which Kasvarina will reveal to her when the time is right. Chatwood replies that she's totally willing to work for Duchess Ethelyn, who is both a patriotic Risuri and the sister of the King. But she'd absolutely decline feeding her false visions as she'd never lie to the Risuri. After all, these people gave her a new start after her exodus from Elfaivar and welcomed her as one of their own. Kasvarina pities Chatwood's decision and then casts a blinding spell on the eladrin. She then puts her in the Fisher Asylum on the claim that she's gone mad.</p><p></p><p>Once again Kasvarina is shocked by her deeds. She says that there might still have been something redeemable inside her as she knew she was hesitant to hurt or even kill a fellow eladrin. So she used the blackmailing and the spell to keep her quiet. As we understand that this vision wasn't too far in the past (and most likely didn't happen during the “trip to Shale” that Morris Dawkins mentioned), we assume that Chatwood might very well still be alive and imprisoned in the asylum. So Kasvarina might actually get a chance to set things right this time.</p><p></p><p>We all agree that we will search for Chatwood immediately, so we go to said Fisher Asylum. The establishment turns out to be well-kept, but nevertheless dubious and we guess that this is the place where the powerful and wealthy would place their unwanted or otherwise embarrassing relatives. At first, our request to see Chatwood or her files is met with resistance, but as we cleverly use our positions as RHC agents who need to question said woman in a case of national scope, the assistants lead us to Chatwood's room. But they warn us in advance that the girl is quite the lunatic and we won't get any coherent answers from her anyway.</p><p></p><p>Once we see Chatwood, it becomes clear that the blindness is the least of the woman's problems right now. Carlyle sees multiple symptoms of sedatives and mild poisons in her erratic behaviour and hands her an antidote. It takes a while and Chatwood's mind recovers a bit. We carefully explain the still-blind woman that we've come to get her out of this hellish place. Of course Chatwood is cautious at first as she cannot see us and fears that this might be yet another way to torture her. She also mentions the “secret group” that Kasvarina belonged to and that she cannot be sure that we're not simply her goons.</p><p></p><p>We tell her that we're Knight of Risur and patriotic citizens of Risur as well which is why Chatwood would have nothing to fear from us. Auryn also adds that she, too, is an eladrin who has found a new home in Risur. Bit by bit Chatwood understands that we're not trying to trick her. In return she warns us of the woman who did all this to her, an eladrin matriarch named Kasvarina who has a powerful organization on her side.</p><p></p><p>“And this is exactly why we are here.” Auryn says. “We've been tasked by King Aodhan himself to stop this organization and their plans. It was by chance that we found you, but we'd really like to help you heal.”</p><p></p><p>So Chatwood agrees to accompany us to Flint where our dear colleague might find a cure for her blindness. We take her from the asylum on the rightful claim that Chatwood isn't mad and we really need her for our investigation while threatening the staff that we'd start a full-fledged investigation in an asylum that's obviously keeping sane people locked up.</p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">(not that we wouldn't do this anyway once we're back in Flint and do our mission report...)</span></p><p></p><p>So we travel back to Flint and Kasvarina keeps her distance from Chatwood as she doesn't want to get in the way or re-traumatize the poor woman. While Chatwood is sleeping in the train, we meet up with Kasvarina who is also facing quite the mental troubles over how to deal with Chatwood. We suggest that she'd think deeply about whether or not to face Chatwood and try apologize for what she has done. Even if no one can tell whether or not Chatwood would accept an apology. After all, Chatwood seems to be terrified by the mere thought of being near Kasvarina or her agents.</p><p></p><p>“Honestly, I don't know. How... how can I look her in the eyes after all that I've done to her? All these years I've stolen from her, all the pain...” Kasvarina shakes her head as she's completely disgusted by the deeds of her previous self.</p><p></p><p>“It is your choice, but there's something I had to learn: That the path that leads us to a new dawn is rocky and long. And may also lead through utter darkness. In the end, trying to make amends might be the only way to prevent a new cycle of hatred and fear.” Auryn says.</p><p></p><p>Back in Flint, we take Chatwood to Margit who heals her of her blindness. Seeing the light of day once again is overwhelming for the Eladrin and she takes a while to adapt to the new brightness. We tell her that she may stay in Flint for as long as she wants to, and that she'd be safe from the Obs in the RHC. Also, no one knows her in this city so this might be the perfect place for a new start.</p><p></p><p>And then the tricky part begins as we try to explain her how we found her in the first place. We tell her about Kasvarina who we met without any memories of the past 500 years and who would be crucial in knowing more about and dismantling of the Obscurati. We also mention that it was someone else who took her memories as he wanted her to become a good person again and that this new Kasvarina agreed to help us on our quest. She also accepted what had happened to her and is shocked whenever she sees any of her wicked deeds. After all, it was either luck, fate or chance that Kas memory of her encounter with Chatwood was so important to her that the Arc of Reida reacted to this event. We then add that the Matriarch wants to apologize for what she has done to so many people.</p><p></p><p>This revelation shakes up Chatwood again. She fears that we're being manipulated by Kasvarina, just like she wanted to manipulate her in the first place. We promise her that we're neither working for Kasvarina, nor do we allow her to double-cross us as we already had to defend her from an Obscurati attack.</p><p></p><p>Chatwood is wary and explains that she'd need time to consider, but she'd gladly take our offer of staying at the RHC. We ask Margit to spend some time with her as we're filling out our reports to make sure that the Fisher Asylum will be properly investigated and eventually closed down. During the investigation it turns out that a certain tiefling named Bergeron was involved in Chatwood's case and we point out that this man was also an Obscurati member.</p><p></p><p>After a while, Chatwood is fortunately willing to face Kasvarina, but she insists that we're present at first so nothing can happen to her. Kasvarina breaks into tears the moment she sees Chatwood and she sincerely apologizes for her attack. She promises that she'll do everything she can to right her past wrongs. Chatwood on the other hand accepts the apology but she doesn't know if she can ever forgive Kasvarina. Not that it was forgiveness that Kas had sought in the first place.</p><p></p><p>We also have several other points to catch while being in Flint. First, Carlyle is still unnerved by the teleportation mishaps, so he visits the magical academy of Pardwright and asks the researchers whether the problem is know to academia (it is), whether there are precedents (no, maybe on Axis Island), and whether there is a solution (unfortunately not). The scholars explain that they're working on a device called “teleport compass” that may stabilize the teleportation magic again, but its development will take time. A lot of time. Of course Carlyle isn't too happy to hear that.</p><p></p><p>He returns back home where we make mental contact with Vitus Sigismund via sending. We ask him about the state of the investigation on the Obs officers that were sent to Crisillyir and get some really dire news: It appears as though all of the Obs officers died under mysterious circumstances during their imprisonment as if someone would want to keep their silence. So now the investigation has turned to investigating the cases of their deaths. We warn Sigismund that there might be more Obscurati in higher positions in the Crisillyiri hierarchy who might try to erase all traces of the conspiracy that could lead to them. So he'd better be careful and trust no one. Well no one except one Ottavia Sacredotte who we deem to be trustworthy. In return he gives us the name of “Bishop Rivaldo” who is a true man of the faith.</p><p></p><p><span style="color: rgb(65, 168, 95)">(yeah, that flamboyant Bishop from the peace conference. At least he's not an Ob.)</span></p><p></p><p>We also discuss on when and how to contact Asrabey as Auryn (and only Auryn) is worried about his well-being. We're not sure if the time is right yet as we don't want to frustrate him yet again.</p><p></p><p>So next up is Seobriga where we travel to after one final night in our cozy beds in Flint. There, we're planning to ask for an audience with the Bruse regarding the vision of Rilego.</p><p></p><p><span style="color: rgb(65, 168, 95)">(And that sums up session 50. That later part with Chatwood really came out of nowhere but it gave a pretty good insight into Kasvarina's conflicting character and it really crawled under our skin. Seems like Kas has a lot to answer for and we hoped that she wouldn't break and just run at some point.)</span></p></blockquote><p></p>
[QUOTE="Lylandra, post: 8463219, member: 6816692"] Auryn returns to Gabriel's house to tell her partner and Kasvarina about the charred rocks being the site of a possible fight between her and the Old Stag. As we don't know whether or not there might be more of Kasvarina's memoried hidden in the city, we take a carriage again and travel to the city's northern border to find the beach with the rocks. There are many people who are sunbathing there, so we close the area off for a RHC investigation. This was not a moment too soon as Kasvarina is drawn to this site once again. The Arc of Reida does its thing and the scenery shifts to one beautiful evening many years ago. There, we see a slightly younger Kasvarina in a verbal fight with a masked druid. The contest with words ends quickly and the two start to combat each other with magic: Kasvarina hurls fireballs and meteor showers at the man, while the druid retaliates with lightning strikes. The fight becomes more heated and the weather turns dire as the masked man summons a mighty storm. As the land itself seems to help the druid in his fight, Kasvarina understands that she has lost this confrontation. The exchange ends with the druid banishing her from Flint and forbidding her to ever set foot on this soil again. The vision ends and Kasvarina is busy catching her breath. She is very much surprised by the raw magic power she and the druid hurled at each other, leaving scars all over the place. Hence the name “charred rocks”. “I... don't understand what I could have done to anger that man this much. I know that I was trying to both make a point and a stand there, but he...” “To him, Flint was all he had, all he wanted to protect. The Guardian must have seen a true threat in you or he wouldn't have expelled you with this much force. He is the incarnation of the fisherman and the Stag we saw when King Lorcan fought the witches on Cauldron Hill”, Auryn explains. This amazes Kasvarina who has never before heard of a fey being reincarnated as a mortal man again and again. But then Carlyle points out that he, too, as well as all the other deva, once were mortal beings who are are being reincarnated through their connection to Srasama. We then discuss the Vekeshi branch of Flint and agree that, like the enclaves, each group appears to have their very own culture and view of the world. Just like people interpreted the teachings of Miller in very different ways over time. Auryn points out that she, too, had been inspired by his teachings which led her to believe that Miller had originally been a genuinely good person despite everything she has learned about Nicodemus. She offers Kasvarina to lend her the copies of Miller's scripts which we got ourselves so she may form her own opinion on the philosopher and his ideas from the perspective of the woman she is right now. As we didn't find any more hidden memories on our journey to the charred rocks, we agree to move to Cauldron Hill next as we definitely know that Kasvarina has been there not too long ago. After all, it was Alexander Grappa who erased her memories in the very same place. So we warn Kas that this memory might be traumatizing. Despite the warning, Kasvarina is still eager to know what she might have done in the Bleak gate complex, so we climb up the hill to the Mayor's mansion and discuss our plan with Captain Dale. The Captain is now officially working for Mayor Smithee and glad to see us all alive and kicking. He is accompanied by ghostly counselor Macbannin who thanks us again for giving him the chance to kind of return to his former life. Smithee is rather happy to have Macbannin by his side as he's still getting lost with all the paperwork that needs to be done. He also mentions that giving the spirits relief is at least making some progress. Oh and yes, we may totally climb up further if we like. So we go to the destroyed complex and enter the corridors that are still somehow passable. Kasvarina places the Arc on her head, but this time it takes quite a while to get a reaction from the artifact. Only as we find the place where Borne was constructed months ago, the Arc starts to draw us into another one of Kasvarina's memories. Which is maybe the newest one we may ever find. There, the complex is whole and Kasvarina is busy working on and conditioning golems alongside Leone Quintal and Alexander Grappa, who is still in his original body. It appears as if the trio is doing their best to train the golems to be loyal, obedient servants. Time passes rapidly and then some when later Grappa starts discussing philosophical questions with the golems. He makes them question their orders and lets them think more critically. All in all we see that Grappa starts to somehow regret being part in this project and is trying to correct some mistakes here. Of course, old Kasvarina and Leone Grappa are not too happy about their colleague's change of mind. They discuss what to do with the disloyal Obs officer and then catch him in the act of eavesdropping on them. So they lock him away in his room. A few days later, Grappa asks Kasvarina for a talk and she accepts. But then Grappa ambushes Kas and wipes out her memories. As she's losing consciousness, Grappa utters his hope that Kasvarina may become the good person again that she most likely once was, by peeling away layers of pain, regret and bitterness around her kind heart. He then walks up to Borne and applies the same technique to “his child”, wakes up Kasvarina and leaves with her. Then the memory event ends and Kasvarina is her old-new self again. She is very much shaken by her icy cold demeanor and doesn't really understand how she could have treated the friendly, sweet old man like that. Still she knows that even old Kasvarina must have respected the mind maker as she only imprisoned him and accepted his request for a conversation. She doesn't show any sign of anger regarding Grappa's decision to erase her memories and is on the contrary surprised that he treated her with gentle kindness and believed in her goodness despite her cold display. Carlyle explains that he saw what happened next in a vision: That Leone Quintal followed them, killed the old man for his treachery and brought her back to the complex. But he also adds that Grappa was one clever man as he managed to bind his mind to his golem and survive. He then reminds her that Grappa gave all he had to ensure Kasvarina's second chance, so it should be fully up to her to decide what to do with it. Still none of us can fathom how Kasvarina could turn from the hopeful, strong and compassionate woman she obviously was in her youth to such a cold, calculating Obscurati leader. We return back to Carlyle's house and Kasvarina has much to think about. She's much quieter than usual and guesses that this must be the ultimate memory of her in Flint. We let her rest for this day and meet up with Dr. Meredith the next morning to discuss her research on Rilego. Dr. Meredith tells us that the Dragon Tyrant Rilego is a rather curious case as he is very much unheard of in the libraries of Flint. All she got was the fact that he was said to be a consort of Widoreva of Seobriga and that he vanished from one day to the other. And then, some time later, his remains were found in a forest near Seobriga, so it was assumed that he also died there back in the days. Carlyle listens to this story carefully and then mentally reminds Auryn that they both know that dragons are a clever lot and surely capable of faking their deaths. So even if Rilego died in this forest, we should maybe research the Dragon Tyrants more and make a list of all the dragons that “suddenly vanished” without a trace so we're not in for yet another nasty surprise. We thank Xambria Meredith for her work and ask her to continue her research in Ber before we ultimately go there for Kasvarina's memory event. We, on the other hand, would head for Shale as we got the hint that old Kasvarina went there after she got banished from Flint. So we travel to Shale and instantly spot the large number of war ships in construction in the wharves and dry docks. So it seems that Risur is preparing for yet another war as the political relationship with Danor is still very tense. As we don't know where to start, we lease yet another carriage and travel through the city. As we pass some homes, the Arc finally resonates and we stop the carriage. Kasvarina enters one of the homes in her usual trance and meet up with another, younger eladrin woman named Chatwood. The woman appears to be a Risuri and a skyseer who's working for the people of Shale. Kasvarina asks Chatwood to work for duchess Ethelyn and serve her loyally. But she must promise to give the duchess false visions regarding Axis Island and later tell her abotu a fabricated vision which Kasvarina will reveal to her when the time is right. Chatwood replies that she's totally willing to work for Duchess Ethelyn, who is both a patriotic Risuri and the sister of the King. But she'd absolutely decline feeding her false visions as she'd never lie to the Risuri. After all, these people gave her a new start after her exodus from Elfaivar and welcomed her as one of their own. Kasvarina pities Chatwood's decision and then casts a blinding spell on the eladrin. She then puts her in the Fisher Asylum on the claim that she's gone mad. Once again Kasvarina is shocked by her deeds. She says that there might still have been something redeemable inside her as she knew she was hesitant to hurt or even kill a fellow eladrin. So she used the blackmailing and the spell to keep her quiet. As we understand that this vision wasn't too far in the past (and most likely didn't happen during the “trip to Shale” that Morris Dawkins mentioned), we assume that Chatwood might very well still be alive and imprisoned in the asylum. So Kasvarina might actually get a chance to set things right this time. We all agree that we will search for Chatwood immediately, so we go to said Fisher Asylum. The establishment turns out to be well-kept, but nevertheless dubious and we guess that this is the place where the powerful and wealthy would place their unwanted or otherwise embarrassing relatives. At first, our request to see Chatwood or her files is met with resistance, but as we cleverly use our positions as RHC agents who need to question said woman in a case of national scope, the assistants lead us to Chatwood's room. But they warn us in advance that the girl is quite the lunatic and we won't get any coherent answers from her anyway. Once we see Chatwood, it becomes clear that the blindness is the least of the woman's problems right now. Carlyle sees multiple symptoms of sedatives and mild poisons in her erratic behaviour and hands her an antidote. It takes a while and Chatwood's mind recovers a bit. We carefully explain the still-blind woman that we've come to get her out of this hellish place. Of course Chatwood is cautious at first as she cannot see us and fears that this might be yet another way to torture her. She also mentions the “secret group” that Kasvarina belonged to and that she cannot be sure that we're not simply her goons. We tell her that we're Knight of Risur and patriotic citizens of Risur as well which is why Chatwood would have nothing to fear from us. Auryn also adds that she, too, is an eladrin who has found a new home in Risur. Bit by bit Chatwood understands that we're not trying to trick her. In return she warns us of the woman who did all this to her, an eladrin matriarch named Kasvarina who has a powerful organization on her side. “And this is exactly why we are here.” Auryn says. “We've been tasked by King Aodhan himself to stop this organization and their plans. It was by chance that we found you, but we'd really like to help you heal.” So Chatwood agrees to accompany us to Flint where our dear colleague might find a cure for her blindness. We take her from the asylum on the rightful claim that Chatwood isn't mad and we really need her for our investigation while threatening the staff that we'd start a full-fledged investigation in an asylum that's obviously keeping sane people locked up. [COLOR=rgb(65, 168, 95)] (not that we wouldn't do this anyway once we're back in Flint and do our mission report...)[/COLOR] So we travel back to Flint and Kasvarina keeps her distance from Chatwood as she doesn't want to get in the way or re-traumatize the poor woman. While Chatwood is sleeping in the train, we meet up with Kasvarina who is also facing quite the mental troubles over how to deal with Chatwood. We suggest that she'd think deeply about whether or not to face Chatwood and try apologize for what she has done. Even if no one can tell whether or not Chatwood would accept an apology. After all, Chatwood seems to be terrified by the mere thought of being near Kasvarina or her agents. “Honestly, I don't know. How... how can I look her in the eyes after all that I've done to her? All these years I've stolen from her, all the pain...” Kasvarina shakes her head as she's completely disgusted by the deeds of her previous self. “It is your choice, but there's something I had to learn: That the path that leads us to a new dawn is rocky and long. And may also lead through utter darkness. In the end, trying to make amends might be the only way to prevent a new cycle of hatred and fear.” Auryn says. Back in Flint, we take Chatwood to Margit who heals her of her blindness. Seeing the light of day once again is overwhelming for the Eladrin and she takes a while to adapt to the new brightness. We tell her that she may stay in Flint for as long as she wants to, and that she'd be safe from the Obs in the RHC. Also, no one knows her in this city so this might be the perfect place for a new start. And then the tricky part begins as we try to explain her how we found her in the first place. We tell her about Kasvarina who we met without any memories of the past 500 years and who would be crucial in knowing more about and dismantling of the Obscurati. We also mention that it was someone else who took her memories as he wanted her to become a good person again and that this new Kasvarina agreed to help us on our quest. She also accepted what had happened to her and is shocked whenever she sees any of her wicked deeds. After all, it was either luck, fate or chance that Kas memory of her encounter with Chatwood was so important to her that the Arc of Reida reacted to this event. We then add that the Matriarch wants to apologize for what she has done to so many people. This revelation shakes up Chatwood again. She fears that we're being manipulated by Kasvarina, just like she wanted to manipulate her in the first place. We promise her that we're neither working for Kasvarina, nor do we allow her to double-cross us as we already had to defend her from an Obscurati attack. Chatwood is wary and explains that she'd need time to consider, but she'd gladly take our offer of staying at the RHC. We ask Margit to spend some time with her as we're filling out our reports to make sure that the Fisher Asylum will be properly investigated and eventually closed down. During the investigation it turns out that a certain tiefling named Bergeron was involved in Chatwood's case and we point out that this man was also an Obscurati member. After a while, Chatwood is fortunately willing to face Kasvarina, but she insists that we're present at first so nothing can happen to her. Kasvarina breaks into tears the moment she sees Chatwood and she sincerely apologizes for her attack. She promises that she'll do everything she can to right her past wrongs. Chatwood on the other hand accepts the apology but she doesn't know if she can ever forgive Kasvarina. Not that it was forgiveness that Kas had sought in the first place. We also have several other points to catch while being in Flint. First, Carlyle is still unnerved by the teleportation mishaps, so he visits the magical academy of Pardwright and asks the researchers whether the problem is know to academia (it is), whether there are precedents (no, maybe on Axis Island), and whether there is a solution (unfortunately not). The scholars explain that they're working on a device called “teleport compass” that may stabilize the teleportation magic again, but its development will take time. A lot of time. Of course Carlyle isn't too happy to hear that. He returns back home where we make mental contact with Vitus Sigismund via sending. We ask him about the state of the investigation on the Obs officers that were sent to Crisillyir and get some really dire news: It appears as though all of the Obs officers died under mysterious circumstances during their imprisonment as if someone would want to keep their silence. So now the investigation has turned to investigating the cases of their deaths. We warn Sigismund that there might be more Obscurati in higher positions in the Crisillyiri hierarchy who might try to erase all traces of the conspiracy that could lead to them. So he'd better be careful and trust no one. Well no one except one Ottavia Sacredotte who we deem to be trustworthy. In return he gives us the name of “Bishop Rivaldo” who is a true man of the faith. [COLOR=rgb(65, 168, 95)](yeah, that flamboyant Bishop from the peace conference. At least he's not an Ob.)[/COLOR] We also discuss on when and how to contact Asrabey as Auryn (and only Auryn) is worried about his well-being. We're not sure if the time is right yet as we don't want to frustrate him yet again. So next up is Seobriga where we travel to after one final night in our cozy beds in Flint. There, we're planning to ask for an audience with the Bruse regarding the vision of Rilego. [COLOR=rgb(65, 168, 95)](And that sums up session 50. That later part with Chatwood really came out of nowhere but it gave a pretty good insight into Kasvarina's conflicting character and it really crawled under our skin. Seems like Kas has a lot to answer for and we hoped that she wouldn't break and just run at some point.)[/COLOR] [/QUOTE]
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