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<blockquote data-quote="WizO_Pounamu" data-source="post: 2564434"><p>Now just remember, vivid though these are they would hopefully be played more as a hidden occurance, not "in your face inhuman"...</p><p></p><p>Creators, please tell me what names you would like these to be attibuted to when the techs tackle them for proper ISRP pages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>----------------------------------------------------------------------------</p><p><strong>Goblinoids in the sewers.</strong></p><p></p><p>These beings were created as a part of the fall out, mainly from those who were exposed to large amounts of things like sewer gas or even raw sewage.</p><p> Pretty much any class of society who had any form of problems with sanitation could be affected by the Goblinoid mutagen. They would tend to live in the sewers, as they have an innate affinity to them caused by their mutations.</p><p><strong>Mutagen Traits:</strong> They would become resistant to poisons and disease, and possibly even acid. They would have excellent nightvision, but their eyes would be impared by bright light. They are skilled in stealth, and know how to stick to the shadows to avoid being seen.</p><p>This race would be divided into two subgroups: Skulkers and Kriak(Plural and singular forms the same). </p><p></p><p>**</p><p>The <span style="color: red"><strong>Skulkers</strong></span>, the more common of the two subgroups, would be short, about three to four feet tall at the most. Their faces would be built similarly to those of bats, wider than average humans, with a</p><p>flat, upturned nose and ears that rise up at the sides of their</p><p>heads. Their arms would be a bit longer in proportion to their body size than a human's, and their bodies would be lightweight, probably averaging around 35-40 pounds, with heavier specimens being rare due to the conditions they live in. They'd tend to walk stooped over forward, with their arms low, almost dragging their knuckles. They'd move faster than one would expect from their strange gait, kind of a two legged loping similar to that of a crocodile. </p><p>Their voices would be somewhat gurgling, and they'd speak in a strange dialect of whatever standard language they spoke before being mutated.</p><p></p><p>Skulkers would tend to disguise themselves as best as possible. </p><p>Considering their dwelling places in the sewer systems, they would have limited access to good quality clothing, so most likely they would wear tattered rags. Hooded sweatshirts, loose clothing, large hats, pretty much anything that would conceal their forms enough to make them seem to just be abnormally short humans. For the most part, they would fair decently as long as they kept out of mainstream society, and would be able to move about in back alleys and on the streets as easily as present day homeless individuals would, it would just be a matter of how well they can act the part.</p><p> Skulkers are somewhat reclusive, but curious beings. They tend to be skiddish around things that they are unfamiliar with and may even</p><p>show signs of fear or anger should they be face to face with</p><p>something that is completely abberant to them, such as a standard nightclub or other heavy traffic surface dweller hangout. Some Skulkers may be more outgoing, but the skiddishness would remain in all but the rarest individuals.</p><p></p><p>**</p><p>The <span style="color: red"><strong>Kriak</strong></span> would be a bit taller than average humans, roughly six and a half feet tall, and often weaighing as much as a well muscled human. Their faces would be constructed similarly to those of rats, with a short snout and whiskers, sharp incisor teeth, and ears that slope backward. Their bodies are covered in thick, dark brown or black fur, and they typically wear only primitive clothing. They have crocodile-like tails that extend from their back and are covered in greenish-brown scales that are roughly three to four feet long, depending on the Kriak's height. They move about as fast as a human does, and can move on all four limbs at a slightly increased speed if need be. They can communicate in a raspy version of normal language, and also have their own language that is similar to that of rats, a system of clicks and chitters that forms complex thoughts.</p><p></p><p>Kriak would be far less likely to try and mingle with the surface</p><p>dwellers, as they prefer to remain among their own kind. Best disguises would be long coats with heavy and deep hoods, which wouldn't be very inconspicuous, but would be less likely to draw attention than their normal appearance. Due to their preference for primitive clothing, they are loathe to wear such trappings, as they see heavy clothing as 'fur for the weak'.</p><p> Kriak are highly reclusive, and as a whole, rarely leave their sewer homes. They see the surface dwellers as being beneath them, and as such, are very unlikely to befriend a human in most cases. They consider themselves to be the kings of their kind, and see the Skulkers as their servants, regardless of how true or false that tends to be. They tend to react violently to the same things that cause Skulkers to become skiddish, giving them a reputation as a barbaric race.</p><p></p><p>(kriak: see image)</p></blockquote><p></p>
[QUOTE="WizO_Pounamu, post: 2564434"] Now just remember, vivid though these are they would hopefully be played more as a hidden occurance, not "in your face inhuman"... Creators, please tell me what names you would like these to be attibuted to when the techs tackle them for proper ISRP pages. ;) ---------------------------------------------------------------------------- [b]Goblinoids in the sewers.[/b] These beings were created as a part of the fall out, mainly from those who were exposed to large amounts of things like sewer gas or even raw sewage. Pretty much any class of society who had any form of problems with sanitation could be affected by the Goblinoid mutagen. They would tend to live in the sewers, as they have an innate affinity to them caused by their mutations. [b]Mutagen Traits:[/b] They would become resistant to poisons and disease, and possibly even acid. They would have excellent nightvision, but their eyes would be impared by bright light. They are skilled in stealth, and know how to stick to the shadows to avoid being seen. This race would be divided into two subgroups: Skulkers and Kriak(Plural and singular forms the same). ** The [color=red][b]Skulkers[/b][/color][b][/b], the more common of the two subgroups, would be short, about three to four feet tall at the most. Their faces would be built similarly to those of bats, wider than average humans, with a flat, upturned nose and ears that rise up at the sides of their heads. Their arms would be a bit longer in proportion to their body size than a human's, and their bodies would be lightweight, probably averaging around 35-40 pounds, with heavier specimens being rare due to the conditions they live in. They'd tend to walk stooped over forward, with their arms low, almost dragging their knuckles. They'd move faster than one would expect from their strange gait, kind of a two legged loping similar to that of a crocodile. Their voices would be somewhat gurgling, and they'd speak in a strange dialect of whatever standard language they spoke before being mutated. Skulkers would tend to disguise themselves as best as possible. Considering their dwelling places in the sewer systems, they would have limited access to good quality clothing, so most likely they would wear tattered rags. Hooded sweatshirts, loose clothing, large hats, pretty much anything that would conceal their forms enough to make them seem to just be abnormally short humans. For the most part, they would fair decently as long as they kept out of mainstream society, and would be able to move about in back alleys and on the streets as easily as present day homeless individuals would, it would just be a matter of how well they can act the part. Skulkers are somewhat reclusive, but curious beings. They tend to be skiddish around things that they are unfamiliar with and may even show signs of fear or anger should they be face to face with something that is completely abberant to them, such as a standard nightclub or other heavy traffic surface dweller hangout. Some Skulkers may be more outgoing, but the skiddishness would remain in all but the rarest individuals. ** The [color=red][b]Kriak[/b][/color][b][/b] would be a bit taller than average humans, roughly six and a half feet tall, and often weaighing as much as a well muscled human. Their faces would be constructed similarly to those of rats, with a short snout and whiskers, sharp incisor teeth, and ears that slope backward. Their bodies are covered in thick, dark brown or black fur, and they typically wear only primitive clothing. They have crocodile-like tails that extend from their back and are covered in greenish-brown scales that are roughly three to four feet long, depending on the Kriak's height. They move about as fast as a human does, and can move on all four limbs at a slightly increased speed if need be. They can communicate in a raspy version of normal language, and also have their own language that is similar to that of rats, a system of clicks and chitters that forms complex thoughts. Kriak would be far less likely to try and mingle with the surface dwellers, as they prefer to remain among their own kind. Best disguises would be long coats with heavy and deep hoods, which wouldn't be very inconspicuous, but would be less likely to draw attention than their normal appearance. Due to their preference for primitive clothing, they are loathe to wear such trappings, as they see heavy clothing as 'fur for the weak'. Kriak are highly reclusive, and as a whole, rarely leave their sewer homes. They see the surface dwellers as being beneath them, and as such, are very unlikely to befriend a human in most cases. They consider themselves to be the kings of their kind, and see the Skulkers as their servants, regardless of how true or false that tends to be. They tend to react violently to the same things that cause Skulkers to become skiddish, giving them a reputation as a barbaric race. (kriak: see image) [/QUOTE]
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