Desdichado
Hero
I'm kicking off a new campaign this coming week, and I've always really like the idea Sagiro had in his story hour of having the PCs all summoned by some master wizard and being placed in a position where he's their patron and they run around doing things for him, many times.
Now the problem is, I don't want this to come off as a railroaded start to the campaign. What's worse, in this campaign, any type of magic-user is automatically suspect, feared and probably hated. I had the idea to start them off literally right in the middle of a combat set piece; the PCs are passengers on an airship that has been attacked by pirates. The two ships have rammed and grappled, and are more or less completely intertwined, and one of the NPCs will cause the airship's lift device to rupture, breaking the ships apart and sending them plummeting to their doom.
This is where they discover that they aren't falling, and that this wizard has picked them out to help him do a few things, and that kicks off the campaign proper. I have in mind that they operate relatively autonomously, doing things their own way, and in most cases, doing the things they want to do, for that matter.
My predicament is this; for some reason I can't come up with any plan B if they don't go for that hook. I don't want to force them to do this, and I don't think I'll need to since these guys are all good at jumping on a good hook, but I like to be prepared.
Now the problem is, I don't want this to come off as a railroaded start to the campaign. What's worse, in this campaign, any type of magic-user is automatically suspect, feared and probably hated. I had the idea to start them off literally right in the middle of a combat set piece; the PCs are passengers on an airship that has been attacked by pirates. The two ships have rammed and grappled, and are more or less completely intertwined, and one of the NPCs will cause the airship's lift device to rupture, breaking the ships apart and sending them plummeting to their doom.
This is where they discover that they aren't falling, and that this wizard has picked them out to help him do a few things, and that kicks off the campaign proper. I have in mind that they operate relatively autonomously, doing things their own way, and in most cases, doing the things they want to do, for that matter.
My predicament is this; for some reason I can't come up with any plan B if they don't go for that hook. I don't want to force them to do this, and I don't think I'll need to since these guys are all good at jumping on a good hook, but I like to be prepared.