To be a psion in a non-psionic world

Okay I've done something similar for my homebrew game.

I don't know how much detail you want, but here's the nitty gritty:

I detested the psionic combat rules. Psions are already very weak compared to other casters, and giving monster the ability to drain power from them with almost no risk seemed terribly unfair.

So I dropped psionic combat and moved the loss of powers and defense modes into bonus feats. I used the following WoTC feats too as base abilities of the psion. Two feat's you'll need to understand for my changes are.

Upgrade Power from here:
http://www.wizards.com/dnd/article.asp?x=dnd/psi/psi20020426b

Chain Link from here:
http://www.wizards.com/dnd/article.asp?x=dnd/psi/psi20020208b

My psionis (Viziers) gain Chain link automatically at 3rd level. This allows them to upgrade powers in the discipline along recognized power chains.

My psychic warriors (Hashashins) gain Upgrade Power at 1st, 5th, 10th, 15th, and 20th level. Again this is to allow psionic powers to grow along with the character.

In addition Viziers gain a bonus feat that may only be spent on Metapsionic or Psionic Item creation at 1st, 5th, 10t, 15th, and 20th.

I also use the alternate powers known and power points gained table from If Thoughts Could Kill.

Any questions, complaints, or observations?
 

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Thanks, all!

I'll be talking this over with the two GMs who run the game I'll be playing this in. I lean towards the resculpt mind feat at present because it leaves options open in case the campaign later shifts more towards psionics than I expect now - I'll see what the GMs think about it anyway.

Already some place in my mind is nagging at me to let it develop a psion NPC or two for my own campaign

It's all your fault! :D

Thanks.
 

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