@Maxperson,
@QuentinGeorge - here is the post that I am elaborating upon (as I understand it - it's not my post):
The two of you have made it clear that you do not regard boxed text as the niche tool this post describes it as. You are happy to have descriptions prepared in advance but don't regard that as part of getting ready to run a railroad.
That's your prerogative, of course. But on the flip side, you can probably infer what I think and what I take
@chaochou to think: namely, if I'm not planning to run a game with pre-determined content and scenes (ie a railroad), then boxed text is not a useful tool.
Again, the thought - at least, my thought but I believe also
@chaochou's thought - is that
if the game is not a railroad then that stuff will be worked out in the course of play via player-GM interaction.