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To Class or not to Class...
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<blockquote data-quote="Smoss" data-source="post: 5680922" data-attributes="member: 82115"><p>I prefer classless - I crafted my own current RPG system without classes.</p><p></p><p>The main downsides are "player choice paralyzation" and the fact that if you usually have to take a lot more time on the character creation process. I tried to mitigate that some by following the example set by Shadowrun - Which had a few premade characters already finished that people could use to jump right in or as a baseline to tweak from.</p><p></p><p>I really, REALLY wish I had some mad computer skills so I could program a character builder type program for my system. Would make things a lot easier for the players. Of course, that time investment only happens once, at the beginning - Unless there is a character death or a want to make a new character, etc.</p><p>Smoss</p><p></p><p>-Edit...</p><p></p><p>Also, I designed my own classless system so that I could finally have a truly balanced system. People who think classless systems are made for cherry picking have not dealt with a system designed to avoid such things (Long xp with 3e multi-classing quirks told me to be wary). Also not a big fan of levels either, but that is another subject... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Smoss, post: 5680922, member: 82115"] I prefer classless - I crafted my own current RPG system without classes. The main downsides are "player choice paralyzation" and the fact that if you usually have to take a lot more time on the character creation process. I tried to mitigate that some by following the example set by Shadowrun - Which had a few premade characters already finished that people could use to jump right in or as a baseline to tweak from. I really, REALLY wish I had some mad computer skills so I could program a character builder type program for my system. Would make things a lot easier for the players. Of course, that time investment only happens once, at the beginning - Unless there is a character death or a want to make a new character, etc. Smoss -Edit... Also, I designed my own classless system so that I could finally have a truly balanced system. People who think classless systems are made for cherry picking have not dealt with a system designed to avoid such things (Long xp with 3e multi-classing quirks told me to be wary). Also not a big fan of levels either, but that is another subject... :) [/QUOTE]
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