Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To Class or not to Class...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="onedtwelve" data-source="post: 5680991" data-attributes="member: 6671274"><p>In my experience, classless=mage wins every time; however, that isn't necessarily always true.</p><p></p><p>I've always preferred classless for the customization, since many of the workarounds for multiclassing in class-based systems don't really tickle my fancy. I like to have my barbarian know a spell or two or my wizard also know how to fight with a polearm, that kind of thing. I also like how much less thought goes into creating a character in a classless system since you always get all the options, there are often fewer options. In a class-based system, you have to look at all the classes and see which you like best, whereas in a classless system it's easier to say "I want to be this kind of mage. Done." In a class-based system it's more "I want to be this kind of mage. Well, this one is sort of like it, but so's this one. If I mix and match I can kind of have what I want."</p><p></p><p>I guess my argument is saying the opposite of what Smoss said. I've always had to take longer on class-based systems than on classless systems to make my characters; though, I do agree with Smoss that player choice paralyzation can be a problem. I think it's a problem more to do with rules-heavy v. rules-light systems rather than classless v. class-based; however, my experience has shown me that classless systems usually have fewer rules, which is probably why I take less time with them.</p></blockquote><p></p>
[QUOTE="onedtwelve, post: 5680991, member: 6671274"] In my experience, classless=mage wins every time; however, that isn't necessarily always true. I've always preferred classless for the customization, since many of the workarounds for multiclassing in class-based systems don't really tickle my fancy. I like to have my barbarian know a spell or two or my wizard also know how to fight with a polearm, that kind of thing. I also like how much less thought goes into creating a character in a classless system since you always get all the options, there are often fewer options. In a class-based system, you have to look at all the classes and see which you like best, whereas in a classless system it's easier to say "I want to be this kind of mage. Done." In a class-based system it's more "I want to be this kind of mage. Well, this one is sort of like it, but so's this one. If I mix and match I can kind of have what I want." I guess my argument is saying the opposite of what Smoss said. I've always had to take longer on class-based systems than on classless systems to make my characters; though, I do agree with Smoss that player choice paralyzation can be a problem. I think it's a problem more to do with rules-heavy v. rules-light systems rather than classless v. class-based; however, my experience has shown me that classless systems usually have fewer rules, which is probably why I take less time with them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Class or not to Class...
Top